Harder Mobs

Makes mobs be faster, stronger and have more hp and both nerfing and buffing different aspects of them.

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Harder Mobs

Changes mob attributes to make them a bit more difficult to fight and to balance a bit. Example: pigs and cows have different health and speed, evokers are faster but have less health and iron golems are stronger but a bit slower. Mostly made since a lot of mods add really powerful weapons and it makes normal mobs feel a bit to easy.

Changelog:

Version 1.1-patch: - Player stats aren't changed anymore. - Affects nearly every vanilla mob.

Version 1.2: - Increased speed for a few mobs - Changed wither skeletons to match skeletons - Changed damage for endermen to be slightly more than normal.

Version 1.2.5: - Changed iron golems to have an armor value similar to iron armor. - Changed iron golems to do slightly more damage than a ravager but be slower. - Increased snow golems health to 12 - Changed a few health values. (Iron Golems, snow golems, giants)

Version 1.3: - Buffed Warden to make the health ratio between it and the wither match better. - Increased warden damage to balance out its health to damage ratio.

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