Spawns copies of you as a trail.
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| color | Color | Determines the tint/color of the after image | false | #ffffff |
| mimic_player | Boolean | If enabled, the after image will copy the player's skin and armor | false | false |
| spacing | Float | Determines the space between two trail segments | false | 1.0 |
| lifetime | Integer | Determines how long one trail segment stays alive (in ticks) | false | 20 |
| opacity | Float | Determines the (initial) opacity of the after image. | false | 0.5 |
{"type":"palladium:after_image","color":"#ffffff","mimic_player":false,"spacing":1.0,"lifetime":20,"opacity":0.5}
Can be used to merge multiple trails into one file.
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| trails | TrailRenderer[] | Can be used to merge multiple trails into one file. Simply declare them in this array | false | / |
{"type":"palladium:compound","trails":[]}
Renders a simple, colored gradient trail.
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| color | Color | Determines the tint/color of the gradient | false | #ffffff |
| spacing | Float | Determines the space between two trail segments | false | 1.0 |
| lifetime | Integer | Determines how long one trail segment stays alive (in ticks) | false | 20 |
| opacity | Float | Determines the (initial) opacity of the after image. | false | 0.5 |
| normal_transparency | Boolean | Can be turned on if you want to make a gradient black. | false | false |
{"type":"palladium:gradient","color":"#ffffff","spacing":1.0,"lifetime":20,"opacity":0.5,"normal_transparency":false}
Flash-like lightning trail
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| glow_color | Color | Determines the tint/color of glow | false | #ffffff |
| glow_opacity | Float | Determines the (initial) opacity of a lightning glow. | false | 1.0 |
| core_color | Color | Determines the tint/color of inner core | false | #ffffff |
| core_opacity | Float | Determines the (initial) opacity of a lightning core. | false | 1.0 |
| spacing | Float | Determines the space between two trail segments | false | 1.0 |
| lifetime | Integer | Determines how long one trail segment stays alive (in ticks) | false | 20 |
| amount | Integer | Determines how many lightnings the entity will generate behind it | false | 7 |
| spread_x | Float | Determines the spread of a lightning position relative to the player on the X/horizontal axis. 1 means across the normal player hitbox, 0 means always in the middle. | false | 1.0 |
| spread_y | Float | Determines the spread of a lightning position relative to the player on the Y/vertical axis. 1 means across the normal player hitbox, 0 means always in the middle. | false | 1.0 |
| thickness | Float | Determines the thickness of one lightning bolt. | false | 0.05 |
| normal_transparency | Boolean | Can be turned on if you want to make a lightning black. | false | false |
{"type":"palladium:lightning","glow_color":"#ffffff","glow_opacity":1.0,"core_color":"#ffffff","core_opacity":1.0,"spacing":1.0,"lifetime":20,"amount":7,"spread_x":1.0,"spread_y":1.0,"thickness":0.05,"normal_transparency":false}