Trails


Overview

Palladium


After Image Trail

Spawns copies of you as a trail.

Settings:

Setting Type Description Required Fallback Value
color Color Determines the tint/color of the after image false #ffffff
mimic_player Boolean If enabled, the after image will copy the player's skin and armor false false
spacing Float Determines the space between two trail segments false 1.0
lifetime Integer Determines how long one trail segment stays alive (in ticks) false 20
opacity Float Determines the (initial) opacity of the after image. false 0.5

Example:

{"type":"palladium:after_image","color":"#ffffff","mimic_player":false,"spacing":1.0,"lifetime":20,"opacity":0.5}

Compound

Can be used to merge multiple trails into one file.

Settings:

Setting Type Description Required Fallback Value
trails TrailRenderer[] Can be used to merge multiple trails into one file. Simply declare them in this array false /

Example:

{"type":"palladium:compound","trails":[]}

Gradient Trail

Renders a simple, colored gradient trail.

Settings:

Setting Type Description Required Fallback Value
color Color Determines the tint/color of the gradient false #ffffff
spacing Float Determines the space between two trail segments false 1.0
lifetime Integer Determines how long one trail segment stays alive (in ticks) false 20
opacity Float Determines the (initial) opacity of the after image. false 0.5
normal_transparency Boolean Can be turned on if you want to make a gradient black. false false

Example:

{"type":"palladium:gradient","color":"#ffffff","spacing":1.0,"lifetime":20,"opacity":0.5,"normal_transparency":false}

Lightning Trail

Flash-like lightning trail

Settings:

Setting Type Description Required Fallback Value
glow_color Color Determines the tint/color of glow false #ffffff
glow_opacity Float Determines the (initial) opacity of a lightning glow. false 1.0
core_color Color Determines the tint/color of inner core false #ffffff
core_opacity Float Determines the (initial) opacity of a lightning core. false 1.0
spacing Float Determines the space between two trail segments false 1.0
lifetime Integer Determines how long one trail segment stays alive (in ticks) false 20
amount Integer Determines how many lightnings the entity will generate behind it false 7
spread_x Float Determines the spread of a lightning position relative to the player on the X/horizontal axis. 1 means across the normal player hitbox, 0 means always in the middle. false 1.0
spread_y Float Determines the spread of a lightning position relative to the player on the Y/vertical axis. 1 means across the normal player hitbox, 0 means always in the middle. false 1.0
thickness Float Determines the thickness of one lightning bolt. false 0.05
normal_transparency Boolean Can be turned on if you want to make a lightning black. false false

Example:

{"type":"palladium:lightning","glow_color":"#ffffff","glow_opacity":1.0,"core_color":"#ffffff","core_opacity":1.0,"spacing":1.0,"lifetime":20,"amount":7,"spread_x":1.0,"spread_y":1.0,"thickness":0.05,"normal_transparency":false}