Tags Guidline:

    holo.[p].[category].[name]_[specification]

    [p] (Add-on used when the tag is player-related.)

    #>[category]:
        entity (The tag is assigned to an entity permanent and will never be removed.)
        marker (An entity that works as a position marker)
        gui (GUI-related tags)

        ## Temporary
        place (If a player places a structure)
        click (If a player uses the gui)
        scan (Scan Engine Category)
        move (Move Engine Category)
        memory (Memory Engine Category)

    #>[name]:
        platform
        table
        table1
        table2
        table3
        hologram
        setting

    #>Example:
        holo.entity.platform
        holo.entity.table
        holo.entity.table1
        holo.entity.table2
        holo.entity.table3
        holo.entity.hologram
        holo.gui.setting_XYZ
        holo.place.platform

Scoreboard Guidlines:

    holo.[category].[name]

    #>Example:
        holo.id.hologram (dummy) -> id of every hologram
        holo.id.player (dummy) -> id of every player
        holo.id.platform (dummy) -> id of every platform
        holo.p.click (dummy) -> score tracks if player made a "gui click"

#>Player
    Tags:
        spawn_plaform_try (tries to make new platform)  ----> holo.p.place.platform
        spawn_table_try1 (tries to make new table size 1) ----> holo.p.place.table1
        spawn_table_try2 (tries to make new table size 2) ----> holo.p.place.table2
        spawn_table_try3 (tries to make new table size 3) ----> holo.p.place.table3
        load   (check that the right save is being loaded)
        delete_saves (check that the right save will be deleted)

    Scores:
        accessible


#>Platform-Marker
    type=block_display
    
    Tags:
        holo_platform (if plaform is placed) ----> holo.entity.platform
        holo_block_display (always) ----> holo.marker.platform
        gui_platform (if gui) ----> holo.gui.platform
        clear_platform (gui->trying to clear)
        delete_platform (gui->trying to delete)

    Scores:
        holo_gui.count (gui->how many items)

#>Spawn-Platform-Cube
    type=block_displays
    
    Tags:
        spawn_platform_cube (always)
        spawn_platform_temp (while spawn platform still moving)

    Scores:
        holo_hight (makes sure plaform is not placed to low/high)
        
#>Spawn-Platform-Click
    type=interaction
    
    Tags:
        spawn_platform_click (always)
        spawn_platform_temp (while spawn platform still moving)