### Version 4.1
    ++ Bug Fixes
        --> Moving the HoloPlatform now works again.

### Version 4.0
    ++ New Features
        --> The GUI_barrel in the 2x2 and 3x3 table is now moving towards the player.
            --> The barrel is now easily accessible to all players from any direction.

        --> Implemented additional rotation modes.
            --> A permanent rotation mode is now available.
            --> We now have support for 15° rotations.

        --> The name of the player who created the hologram has been included in the table GUI with a head.

        --> We have implemented the option to change the base of the Hologram Table to a series of solid blocks.
            --> To achieve this goal, we implemented a new block tag with all solid blocks that can be used for this feature.
            --> Furthermore, we have developed a solution that enables users to set the table into the air while working with falling sand.
    
    ++ Quality of Life
        --> Block displays are now pinned to one location instead of teleporting to an exact position.
            --> The hologram is now centered on the table and displayed using an offset.
            --> Created new functions to match the new system.

        --> The entity of the main table has been changed from a marker to a Block Display.
            --> This change increases the possibilities of saving information in the block display.
            --> This change allows the hologram to be mounted on the block display.
                --> Through this change, we can improve our target selection.
                --> By changing this, we can minimize the potential delay in selecting targets.

    ++ Bug Fixes
        --> Fixed a bug that caused a lag when using the "Move" feature.
            --> The Move function was mistakenly executed by all Block Display of the hologram instead of just once.

        --> We have resolved an issue with the "save" engine of our datapack.

        --> We have addressed a few bugs that were identified during the testing phase of this version.
            --> We have resolved the issue with the new "heads" engine, which had been causing a bug. 
            --> We have resolved a few issues with the platform placement engine and are developing a new method. Stay tuned for further updates.

    ++ Other Optimizations
        --> 

###

## Schnelle Changelog Ablage