All Classes and Interfaces
Class
Description
An interface to define a Honeypot Behavior
Event that is triggered each time a Honeypot is created.
Event that is triggered after a player triggers a container action
This event is called after a container action is triggered, not before.
Event that is triggered after a Honeypot is edited by a non-player object.
Event that is triggered each time a Honeypot is broken by a player.
A class representing a player history entry.
Event that is triggered each time a Honeypot inventory is interacted with.
Event that is triggered before a Honeypot is created.
Event that is triggered when a player triggers a Honeypot via interacting with its container inventory.
Event that is triggered before a Honeypot is broken.
Event that is triggered before a Honeypot inventory is interacted with.
An annotation to mark a class as a
HoneypotStore