All Classes and Interfaces

Class
Description
 
 
An interface to define a Honeypot Behavior
 
 
 
 
 
 
 
 
A rudimentary caching utility to lessen dependency on databases used by Honeypot
 
 
 
 
 
 
A small helper class for utilizing GriefPrevention
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Event that is triggered each time a Honeypot is created.
 
 
 
 
Event that is triggered after a player triggers a container action This event is called after a container action is triggered, not before.
 
 
 
Event that is triggered after a Honeypot is edited by a non-player object.
A class used for writing and managing permissions better.
Event that is triggered each time a Honeypot is broken by a player.
A class for managing Honeypot history entries.
A class representing a player history entry.
Event that is triggered each time a Honeypot inventory is interacted with.
 
 
Event that is triggered before a Honeypot is created.
Event that is triggered when a player triggers a Honeypot via interacting with its container inventory.
Event that is triggered before a Honeypot is broken.
Event that is triggered before a Honeypot inventory is interacted with.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
A class to manage the PreparedStatement queues.
 
 
 
 
 
 
A small utility class for helping connect with WorldGuard