Horizon Assembly
Horizon Assembly is a Create-focused industrial survival modpack built around automation, civilization building, exploration, and warfare.
Horizon Assembly
Horizon Assembly blends large-scale industrial engineering with civilisation building, territorial expansion, and mechanical warfare. Powered by the Create ecosystem and a carefully selected collection of automation, optimisation, survival, and infrastructure mods, the pack delivers immersive factory progression alongside player-driven worldbuilding and faction gameplay. Whether you’re constructing sprawling industrial cities, designing advanced logistics networks, manufacturing artillery, or launching aircraft into the skies, Horizon Assembly gives you the tools to shape your own mechanical empire.
Everything is configured for stability, multiplayer scalability, and long-term progression while remaining lightweight and performance-focused. No unnecessary visual overhauls or forced client-side additions are included, allowing players to customize the experience with their own shaders, minimaps, or cosmetic enhancements if desired.
Mods
AI Improvements by Built Broken Modding – improves entity AI efficiency and reduces server lag from mob processing Almanac by frikinjay – adds in-game informational utilities and documentation systems AppleSkin by squeek502 – displays hunger and saturation values directly in the HUD Architectury API by architectury – cross-platform API required for multiple mod integrations Backpacked: World of Color by Beast135 – customizable backpack storage and portable inventory expansion Chunky by pop4959 – pre-generates chunks to improve exploration performance and server stability Cloth Config API by shedaniel – provides in-game configuration menus for supported mods Clumps by Jaredlll08 – merges experience orbs together to reduce lag in farms and combat areas Controlling by Jaredlll08 – improves keybind management and conflict detection Corpse by henkelmax – stores player inventories in recoverable corpses after death Create by simibubi – introduces rotational power, automation systems, logistics, and mechanical engineering Create Aeronautics by Simulated Team – expands Create with aircraft construction and aerial transportation systems Create Big Cannons by realRobotix – adds large-scale artillery, ammunition manufacturing, and siege weaponry Create Slice & Dice by possible_triangle – automates food preparation and kitchen processing systems Create: Gunpowder by aspctt – introduces explosive production chains and industrial munitions Create: Rustic Structures by robinfrt – adds naturally generated rustic Create-themed structures throughout the world Create: Structures Arise by SmartStreamLabs – expands world generation with large Create-inspired industrial structures Cull Leaves by Motschen – improves rendering performance by hiding invisible leaf faces Curios API by TheIllusiveC4 – adds accessory and equipment slot support for compatible mods Dynamic FPS by juliand665 – lowers resource usage while the game is unfocused or idle Entity Culling by tr7zw – improves FPS by preventing hidden entities from rendering Farmer’s Delight by vectorwing – expands farming, cooking, crops, and food progression systems FDLib by FINDERFEED – shared dependency library for supported gameplay systems FerriteCore by malte0811 – optimizes memory usage and improves large modpack performance