All Classes and Interfaces
Class
Description
Builder for creating effects.
CelestialTowerModel<T extends net.minecraft.world.entity.Entity>
Helpers for creating configs and defining complex objects in configs - Thanks Commoble!
A config-reload-sensitive wrapper around a config field for a complex object
DynamicOps for using
Codecs to load objects from configs.CustomArrowRenderer<T extends net.minecraft.world.entity.projectile.AbstractArrow>
This class contains data for debug tracing.
EvilEyeModel<T extends net.minecraft.world.entity.Entity>
A collection of random utility methods for general use.
This class is used to access IWCB methods.
Handles remapping old item IDs to new ones.
RangedGunAttackGoal<T extends net.minecraft.world.entity.PathfinderMob & net.minecraft.world.entity.monster.RangedAttackMob>
RangedShotgunAttackGoal<T extends net.minecraft.world.entity.PathfinderMob & net.minecraft.world.entity.monster.RangedAttackMob>
SkeletonMerchantClothingLayer<T extends SkeletonMerchantEntity,M extends net.minecraft.client.model.EntityModel<T>>
This event is fired when a player crafts an item using the small parts table.
A packet handler for syncing player persistent data from server to client.
This event is fired when a player crafts an item using the tesla synthesizer.