All Classes and Interfaces

Class
Description
 
 
 
 
 
 
 
 
 
 
 
 
 
 
An enum of accessory slots.
Builder for creating effects.
An enum of scaling types for effects.
An enum of accessory effects.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Simply keeps a list of entities which have attacked this entity.
 
 
 
 
 
 
 
 
 
 
 
 
Handles the respawning of Super Hans when tossing a Hans' Blessing into a fire block.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
CelestialTowerModel<T extends net.minecraft.world.entity.Entity>
 
 
 
 
 
 
 
 
 
Remove clamping on entity motion packets and use integers over shorts, to prevent rubber-banding in projectiles with high speed.
 
 
 
 
 
 
 
 
 
Replace the vanilla armor cap of 20 points with a configurable value.
 
Helpers for creating configs and defining complex objects in configs - Thanks Commoble!
A config-reload-sensitive wrapper around a config field for a complex object
DynamicOps for using Codecs to load objects from configs.
 
 
 
 
 
 
 
 
 
 
 
CustomArrowRenderer<T extends net.minecraft.world.entity.projectile.AbstractArrow>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
This class contains data for debug tracing.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rolls are based on the number of entities that attacked the entity dropping loot.
 
 
See individual methods for notes.
 
 
 
 
EvilEyeModel<T extends net.minecraft.world.entity.Entity>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
A collection of random utility methods for general use.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Re-color enchantment names at the max Skygazer cap.
 
 
 
 
This class is used to access IWCB methods.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
A utility class for weapons that have a kill count.
An enum of weapon name tiers, which are used to determine the level of a weapon based on the amount of kills.
 
 
 
 
 
 
 
 
Handles remapping old item IDs to new ones.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
RangedGunAttackGoal<T extends net.minecraft.world.entity.PathfinderMob & net.minecraft.world.entity.monster.RangedAttackMob>
 
RangedShotgunAttackGoal<T extends net.minecraft.world.entity.PathfinderMob & net.minecraft.world.entity.monster.RangedAttackMob>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
SkeletonMerchantClothingLayer<T extends SkeletonMerchantEntity,M extends net.minecraft.client.model.EntityModel<T>>
 
 
 
 
 
 
Fix Slimes not spawning in the correct size, as finalizeSpawn does not respect sizes in NBT data.
 
 
 
 
 
 
This event is fired when a player crafts an item using the small parts table.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
A packet handler for syncing player persistent data from server to client.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
This event is fired when a player crafts an item using the tesla synthesizer.