All Classes and Interfaces
Class
Description
An enum of accessory slots.
Builder for creating effects.
An enum of scaling types for effects.
An enum of accessory effects.
Simply keeps a list of entities which have attacked this entity.
Handles the respawning of Super Hans when tossing a Hans' Blessing into a fire block.
CelestialTowerModel<T extends net.minecraft.world.entity.Entity>
Remove clamping on entity motion packets and use integers over shorts, to prevent rubber-banding
in projectiles with high speed.
Replace the vanilla armor cap of 20 points with a configurable value.
Helpers for creating configs and defining complex objects in configs - Thanks Commoble!
A config-reload-sensitive wrapper around a config field for a complex object
DynamicOps for using
Codecs to load objects from configs.CustomArrowRenderer<T extends net.minecraft.world.entity.projectile.AbstractArrow>
This class contains data for debug tracing.
Rolls are based on the number of entities that attacked the entity dropping loot.
See individual methods for notes.
EvilEyeModel<T extends net.minecraft.world.entity.Entity>
A collection of random utility methods for general use.
Client-only data used when rendering scope overlays.
Re-color enchantment names at the max Skygazer cap.
This class is used to access IWCB methods.
A utility class for weapons that have a kill count.
An enum of weapon name tiers, which are used to determine the level of a weapon based on the amount of kills.
Handles remapping old item IDs to new ones.
RangedGunAttackGoal<T extends net.minecraft.world.entity.Mob & net.minecraft.world.entity.monster.RangedAttackMob>
SkeletonMerchantClothingLayer<T extends SkeletonMerchantEntity,M extends net.minecraft.client.model.EntityModel<T>>
Fix Slimes not spawning in the correct size, as finalizeSpawn does not respect sizes in NBT data.
This event is fired when a player crafts an item using the small parts table.
A packet handler for syncing player persistent data from server to client.
This event is fired when a player crafts an item using the tesla synthesizer.