Class SoldierRenderer<T extends SoldierEntity>
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<T>
net.minecraft.client.renderer.entity.LivingEntityRenderer<T,net.minecraft.client.model.PlayerModel<T>>
net.minecraft.client.renderer.entity.MobRenderer<T,net.minecraft.client.model.PlayerModel<T>>
net.minecraft.client.renderer.entity.HumanoidMobRenderer<T,net.minecraft.client.model.PlayerModel<T>>
tech.anonymoushacker1279.immersiveweapons.client.renderer.entity.mob.SoldierRenderer<T>
- All Implemented Interfaces:
net.minecraft.client.renderer.entity.RenderLayerParent<T,net.minecraft.client.model.PlayerModel<T>>
public class SoldierRenderer<T extends SoldierEntity>
extends net.minecraft.client.renderer.entity.HumanoidMobRenderer<T,net.minecraft.client.model.PlayerModel<T>>
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Field Summary
Fields inherited from class net.minecraft.client.renderer.entity.LivingEntityRenderer
layers, modelFields inherited from class net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, LEASH_RENDER_STEPS, NAMETAG_SCALE, shadowRadius, shadowStrength -
Constructor Summary
ConstructorsConstructorDescriptionSoldierRenderer(net.minecraft.client.renderer.entity.EntityRendererProvider.Context context, net.minecraft.resources.ResourceLocation textureLocation) -
Method Summary
Modifier and TypeMethodDescriptionnet.minecraft.resources.ResourceLocationgetTextureLocation(T entity) voidrender(T entity, float entityYaw, float partialTicks, com.mojang.blaze3d.vertex.PoseStack poseStack, net.minecraft.client.renderer.MultiBufferSource buffer, int packedLight) Methods inherited from class net.minecraft.client.renderer.entity.MobRenderer
getShadowRadius, shouldShowNameMethods inherited from class net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, getAttackAnim, getBob, getFlipDegrees, getModel, getOverlayCoords, getRenderType, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, isShaking, scale, setupRotationsMethods inherited from class net.minecraft.client.renderer.entity.EntityRenderer
getBlockLightLevel, getFont, getPackedLightCoords, getRenderOffset, getSkyLightLevel, renderNameTag, shouldRender
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Constructor Details
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SoldierRenderer
public SoldierRenderer(net.minecraft.client.renderer.entity.EntityRendererProvider.Context context, net.minecraft.resources.ResourceLocation textureLocation)
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Method Details
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render
public void render(T entity, float entityYaw, float partialTicks, com.mojang.blaze3d.vertex.PoseStack poseStack, net.minecraft.client.renderer.MultiBufferSource buffer, int packedLight) - Overrides:
renderin classnet.minecraft.client.renderer.entity.LivingEntityRenderer<T extends SoldierEntity,net.minecraft.client.model.PlayerModel<T extends SoldierEntity>>
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getTextureLocation
- Specified by:
getTextureLocationin interfacenet.minecraft.client.renderer.entity.RenderLayerParent<T extends SoldierEntity,net.minecraft.client.model.PlayerModel<T extends SoldierEntity>> - Specified by:
getTextureLocationin classnet.minecraft.client.renderer.entity.EntityRenderer<T extends SoldierEntity>
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