All Classes and Interfaces

Class
Description
See individual methods for notes.
 
 
 
 
 
 
 
 
 
An enum of accessory slots.
Builder for creating effects.
An enum of scaling types for effects.
An enum of accessory effects.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Simply keeps a list of entities which have attacked this entity.
 
 
 
 
 
 
 
 
 
 
 
Handles the respawning of Super Hans when tossing a Hans' Blessing into a fire block.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Remove clamping on entity motion packets and use integers over shorts, to prevent rubber-banding in projectiles with high speed.
 
 
 
 
 
 
 
Replace the vanilla armor cap of 20 points with a configurable value.
 
 
 
 
 
 
 
Called just before a LivingEntity drops all its loot for determining the level of a loot bonus enchantment such as Enchantments.LOOTING that should be applied to the drops.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
This class contains data for debug tracing.
 
 
 
 
 
 
 
 
 
 
 
Loot-related mixins in this package are based on Puzzles Lib's implementation.
Loot-related mixins in this package are based on Puzzles Lib's implementation.
Re-color enchantment names at the max Skygazer cap.
 
 
Rolls are based on the number of entities that attacked the entity dropping loot.
See individual methods for notes.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
A collection of random utility methods for general use.
 
Client-only data used when rendering scope overlays.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
This class is used to access IWCB methods.
 
 
 
 
 
 
 
 
 
 
 
 
A utility class for items that have a kill count.
An enum of weapon name tiers, which are used to determine the level of a weapon based on the amount of kills.
 
 
 
 
 
 
 
 
 
 
Loot-related mixins in this package are based on Puzzles Lib's implementation.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
This event is fired when a player crafts an item using the small parts table.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
A packet payload for syncing player persistent data between the server and client.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
This event is fired when a player crafts an item using the tesla synthesizer.