Class RangedGunAttackGoal<T extends net.minecraft.world.entity.Mob & net.minecraft.world.entity.monster.RangedAttackMob>
java.lang.Object
net.minecraft.world.entity.ai.goal.Goal
tech.anonymoushacker1279.immersiveweapons.entity.ai.goal.RangedGunAttackGoal<T>
public class RangedGunAttackGoal<T extends net.minecraft.world.entity.Mob & net.minecraft.world.entity.monster.RangedAttackMob>
extends net.minecraft.world.entity.ai.goal.Goal
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Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.world.entity.ai.goal.Goal
net.minecraft.world.entity.ai.goal.Goal.Flag -
Constructor Summary
ConstructorsConstructorDescriptionRangedGunAttackGoal(T mob, double speedModifier, int attackInterval, float attackRadius) -
Method Summary
Modifier and TypeMethodDescriptionbooleanbooleancanUse()protected booleanbooleanvoidsetMinAttackInterval(int attackCooldown) voidstart()Execute a one shot task or start executing a continuous taskvoidstop()voidtick()Methods inherited from class net.minecraft.world.entity.ai.goal.Goal
adjustedTickDelay, getFlags, isInterruptable, reducedTickDelay, setFlags, toString
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Constructor Details
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RangedGunAttackGoal
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Method Details
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setMinAttackInterval
public void setMinAttackInterval(int attackCooldown) -
canUse
public boolean canUse()- Specified by:
canUsein classnet.minecraft.world.entity.ai.goal.Goal
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isHoldingGun
protected boolean isHoldingGun() -
canContinueToUse
public boolean canContinueToUse()- Overrides:
canContinueToUsein classnet.minecraft.world.entity.ai.goal.Goal
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start
public void start()Execute a one shot task or start executing a continuous task- Overrides:
startin classnet.minecraft.world.entity.ai.goal.Goal
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stop
public void stop()- Overrides:
stopin classnet.minecraft.world.entity.ai.goal.Goal
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requiresUpdateEveryTick
public boolean requiresUpdateEveryTick()- Overrides:
requiresUpdateEveryTickin classnet.minecraft.world.entity.ai.goal.Goal
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tick
public void tick()- Overrides:
tickin classnet.minecraft.world.entity.ai.goal.Goal
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