All Classes and Interfaces

Class
Description
See individual methods for notes.
 
 
 
 
 
 
 
 
Builder for creating accessory effects.
 
 
 
 
 
 
 
An enum of accessory slots.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Simply keeps a list of entities which have attacked this entity.
 
 
 
 
 
 
 
 
 
 
 
 
Handles the respawning of Super Hans when tossing a Hans' Blessing into a fire block.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Remove clamping on entity motion packets and use integers over shorts, to prevent rubber-banding in projectiles with high speed.
 
 
 
 
 
 
 
Replace the vanilla armor cap of 20 points with a configurable value.
 
 
 
 
 
 
 
Called just before a LivingEntity drops all its loot for determining the level of a loot bonus enchantment such as Enchantments.LOOTING that should be applied to the drops.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
This class contains data for debug tracing.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Loot-related mixins in this package are based on Puzzles Lib's implementation.
Loot-related mixins in this package are based on Puzzles Lib's implementation.
Re-color enchantment names at the max Skygazer cap.
 
 
Rolls are based on the number of entities that attacked the entity dropping loot.
See individual methods for notes.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
A collection of random utility methods for general use.
 
Client-only data used when rendering scope overlays.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
This class is used to access IWCB methods.
 
 
 
 
 
 
 
 
 
 
 
 
 
A utility class for items that have a kill count.
An enum of weapon name tiers, which are used to determine the level of a weapon based on the amount of kills.
 
 
 
 
 
 
 
 
 
 
Loot-related mixins in this package are based on Puzzles Lib's implementation.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
This event is fired when a player crafts an item using the small parts table.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
A packet payload for syncing player persistent data between the server and client.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
This event is fired when a player crafts an item using the tesla synthesizer.