Class AccessoryEffectTypeRegistry
java.lang.Object
tech.anonymoushacker1279.immersiveweapons.init.AccessoryEffectTypeRegistry
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final net.minecraft.resources.ResourceKey<net.minecraft.core.Registry<AccessoryEffectType>> static final net.minecraft.core.Registry<AccessoryEffectType> static final net.neoforged.neoforge.registries.DeferredRegister<AccessoryEffectType> static final Supplier<AccessoryEffectType> Chance forBleedingEffectto be cancelled each damage tick.static final Supplier<AccessoryEffectType> Modifier toBleedingEffectdamage.static final Supplier<AccessoryEffectType> Modifier to all incoming damage sources.static final Supplier<AccessoryEffectType> Modifier for experience drops.static final Supplier<AccessoryEffectType> Chance for firearms to not consume ammo.static final Supplier<AccessoryEffectType> Modifier for reload time for firearms.static final Supplier<AccessoryEffectType> Modifier to all outgoing damage sources.static final Supplier<AccessoryEffectType> Chance for attacks to inflictMobEffects.WITHER.static final Supplier<AccessoryEffectType> Modifier to the looting level of the player.static final Supplier<AccessoryEffectType> Chance for melee attacks to inflictBleedingEffect.static final Supplier<AccessoryEffectType> Chance for any melee attack to become critical, regardless of vanilla critical hit conditions.static final Supplier<AccessoryEffectType> Modifier to melee critical damage.static final Supplier<AccessoryEffectType> Modifier for melee damage.static final Supplier<AccessoryEffectType> Modifier to melee knockback.static final Supplier<AccessoryEffectType> Modifier for projectile damage.static final Supplier<AccessoryEffectType> Modifier toDamageTypes.SONIC_BOOMdamage. -
Constructor Summary
Constructors -
Method Summary
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Field Details
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ACCESSORY_EFFECT_TYPE_KEY
public static final net.minecraft.resources.ResourceKey<net.minecraft.core.Registry<AccessoryEffectType>> ACCESSORY_EFFECT_TYPE_KEY -
ACCESSORY_EFFECT_TYPE_REGISTRY
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ACCESSORY_EFFECT_TYPES
public static final net.neoforged.neoforge.registries.DeferredRegister<AccessoryEffectType> ACCESSORY_EFFECT_TYPES -
FIREARM_AMMO_CONSERVATION_CHANCE
Chance for firearms to not consume ammo. -
FIREARM_RELOAD_SPEED
Modifier for reload time for firearms. -
MELEE_DAMAGE
Modifier for melee damage. -
PROJECTILE_DAMAGE
Modifier for projectile damage. -
GENERAL_DAMAGE
Modifier to all outgoing damage sources. -
DAMAGE_RESISTANCE
Modifier to all incoming damage sources. -
MELEE_KNOCKBACK
Modifier to melee knockback. -
MELEE_BLEED_CHANCE
Chance for melee attacks to inflictBleedingEffect. -
MELEE_CRIT_DAMAGE_BONUS
Modifier to melee critical damage. Additive with vanilla critical damage, which is 50% by default. For example, a value of 0.5d will result in 100% critical damage. -
MELEE_CRIT_CHANCE
Chance for any melee attack to become critical, regardless of vanilla critical hit conditions. -
BLEED_CANCEL_CHANCE
Chance forBleedingEffectto be cancelled each damage tick. -
BLEED_RESISTANCE
Modifier toBleedingEffectdamage. -
GENERAL_WITHER_CHANCE
Chance for attacks to inflictMobEffects.WITHER. -
EXPERIENCE_MODIFIER
Modifier for experience drops. -
SONIC_BOOM_RESISTANCE
Modifier toDamageTypes.SONIC_BOOMdamage. -
LOOTING_LEVEL
Modifier to the looting level of the player.
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Constructor Details
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AccessoryEffectTypeRegistry
public AccessoryEffectTypeRegistry()
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