All Classes and Interfaces
Class
Description
See individual methods for notes.
Builder for creating accessory effects.
An enum of accessory slots.
Simply keeps a list of entities which have attacked this entity.
Handles the respawning of Super Hans when tossing a Hans' Blessing into a fire block.
Remove clamping on entity motion packets and use integers over shorts, to prevent rubber-banding
in projectiles with high speed.
Replace the vanilla armor cap of 20 points with a configurable value.
Called just before a
LivingEntity drops all its loot for determining the level of a loot bonus enchantment
such as Enchantments.LOOTING that should be applied to the drops.Loot-related mixins in this package are based on Puzzles Lib's implementation.
Loot-related mixins in this package are based on Puzzles Lib's implementation.
Re-color enchantment names at the max Skygazer cap.
Rolls are based on the number of entities that attacked the entity dropping loot.
See individual methods for notes.
A collection of random utility methods for general use.
Allow swimming in lava when wearing Molten Armor.
This class is used to access IWCB methods.
A utility class for items that have a kill count.
An enum of weapon name tiers, which are used to determine the level of a weapon based on the number of kills.
Increase swimming speed in lava when wearing Molten Armor.
Loot-related mixins in this package are based on Puzzles Lib's implementation.
A packet payload for syncing player persistent data between the server and client.