Class RangedGunAttackGoal<T extends net.minecraft.world.entity.Mob & net.minecraft.world.entity.monster.RangedAttackMob>

java.lang.Object
net.minecraft.world.entity.ai.goal.Goal
tech.anonymoushacker1279.immersiveweapons.entity.ai.goal.RangedGunAttackGoal<T>

public class RangedGunAttackGoal<T extends net.minecraft.world.entity.Mob & net.minecraft.world.entity.monster.RangedAttackMob> extends net.minecraft.world.entity.ai.goal.Goal
  • Nested Class Summary

    Nested classes/interfaces inherited from class net.minecraft.world.entity.ai.goal.Goal

    net.minecraft.world.entity.ai.goal.Goal.Flag
  • Constructor Summary

    Constructors
    Constructor
    Description
    RangedGunAttackGoal(T mob, double speedModifier, int attackInterval, float attackRadius)
     
  • Method Summary

    Modifier and Type
    Method
    Description
    boolean
     
    boolean
     
    protected boolean
     
    boolean
     
    void
    setMinAttackInterval(int attackCooldown)
     
    void
    Execute a one shot task or start executing a continuous task
    void
     
    void
     

    Methods inherited from class net.minecraft.world.entity.ai.goal.Goal

    adjustedTickDelay, getFlags, getServerLevel, getServerLevel, isInterruptable, reducedTickDelay, setFlags, toString

    Methods inherited from class Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
  • Constructor Details

    • RangedGunAttackGoal

      public RangedGunAttackGoal(T mob, double speedModifier, int attackInterval, float attackRadius)
  • Method Details

    • setMinAttackInterval

      public void setMinAttackInterval(int attackCooldown)
    • canUse

      public boolean canUse()
      Specified by:
      canUse in class net.minecraft.world.entity.ai.goal.Goal
    • isHoldingGun

      protected boolean isHoldingGun()
    • canContinueToUse

      public boolean canContinueToUse()
      Overrides:
      canContinueToUse in class net.minecraft.world.entity.ai.goal.Goal
    • start

      public void start()
      Execute a one shot task or start executing a continuous task
      Overrides:
      start in class net.minecraft.world.entity.ai.goal.Goal
    • stop

      public void stop()
      Overrides:
      stop in class net.minecraft.world.entity.ai.goal.Goal
    • requiresUpdateEveryTick

      public boolean requiresUpdateEveryTick()
      Overrides:
      requiresUpdateEveryTick in class net.minecraft.world.entity.ai.goal.Goal
    • tick

      public void tick()
      Overrides:
      tick in class net.minecraft.world.entity.ai.goal.Goal