1. {"predicate":"indestructible:guard_break", "invert": false}

  检测破防（改为true可检测未破防状态）

2.  {"predicate":"indestructible:knock_down", "invert": false}

  检测击倒状态（改为true可检测未击倒状态）

3. {"predicate":"indestructible:attack_level", "min": 1, "max": 1}  
   考虑目标攻击的阶段，自由：0，出剑：1，靠近：2，体力恢复：3

4.  {"predicate": "indestructible:stamina", "stamina": 30, "comparator": "greater_ratio"}

    检测自身耐力
    (条件:检测耐力大于30)

    {"predicate": "indestructible:stamina", "stamina": 30, "comparator": "less_ratio"}

    (条件:检测耐力小于30)


5. {"predicate":"indestructible:using_item", "edible": false}

    检查目标是否正在使用物品，将“可食用”设置为true以将物品限制为食物或药剂
    (等于检测右键)

6. {"predicate":"epicfight:within_eye_height"}

   检测是否在眼前

7.  {"predicate": "epicfight:health", "health":0.5, "comparator": "greater_ratio"}

    检测自身血量
    (条件:检测血量大于50%)

     {"predicate": "epicfight:health", "health":0.5, "comparator":  "less_ratio"}

    (条件:检测血量小于50%)

8. {"predicate":"epicfight:within_distance", "min": 0.0, "max": 10}
    
    检测距离
9.{"predicate":"indestructible:phase", "min": 0, "max": 0}
检测阶段

10. {"predicate":"epicfight:within_angle_horizontal", "min": 0.0, "max": 10}
检测高度

