Item interactions
Makes interacting with items a bit neat
Item interactions
Changes items in the inventory when grabbing them
Also changes the items according to their stored block state if given with one (a powered redstone lamp, a toggled copper bulb, etc)


(Particles need the Item interactions mod)
Currently implemented: > 1.0 - Chests and chest minecart (no chest boats yet) - Redstone lamp - All copper bulbs - Comparator, repeater, redstone torch and lever - The crafter - All furnaces - Pistons - Sculk sensors and the shrieker - Daylight sensor - Tnt and tnt minecart
> 1.1 - Chest boats - All trapdoors - All fence gates - Enchanting table - Armor stand
> 1.2 - All Doors
> 1.3 - Chiseled bookshelves - Buttons - Fences - Walls - Sculk catalyst - Pressure plates - Small and big dripleaf - Lectern - Lightning rod
> 1.4 - Observer - Mushroom blocks - Bells - All signs - Lantern and soul lantern - Snowy grass, mycelium and podzol blocks
> 1.5 - Campfires - Creaking heart - Waterlogged and powered states - [POLYTONE ONLY] Custom creative tabs for certain items
> 1.6 + Falling leaves + Spawn eggs
> 2.0
Particles (Requires the Item interactiions mod): - Leaves - Firefly bushes - Buckets - Torches, repeaters and comparato - Sculk sensors - Campfires - Note blocks and jukeboxes - Pots - Dispensers, droppers and crafter - Open Eyeblossom - Enchanting table - Brewing stand - End rod - Tnt and tnt minecart - End crystal - Firework rockets - Ender eyes - Soul sand and soil




