Item Modifiers

Item Modifiers shamelessly implements Terraria's item modifiers into the game.

2,08k

Item Modifiers

Item Modifiers is a mod that is very much inspired by Terraria's modifiers system.

The modifiers the mod implements are below. By default, there is a 25% chance that an item will not have a modifier at all. This can be changed in the mod's config.

Universal

(all weapons can have these modifiers)

- Keen - *+3% critical strike chance* - Superior - *+1 damage, +3% critical strike chance, +10% knockback* - Forceful - *+15% knockback* - Broken - *-30% damage, -20% knockback* - Damaged - *-15% damage* - Shoddy - *-1 damage, -15% knockback* - Hurtful - *+1 damage* - Strong - *+15% knockback* - Unpleasant - *+0.5 damage, +15% knockback* - Weak - *-20% knockback* - Ruthless - *+1.8 damage, -10% knockback* - Godly - *+1.5 damage, +5% critical strike chance, +15% knockback* - Demonic - *+1.5 damage, +5% critical strike chance* - Zealous - *+5% critical strike chance*

Common

(swords & ranged weapons)

- Quick - *+10% speed* - Deadly - *+1 damage, +10% speed* - Agile - *+10% speed, +3% critical strike chance* - Nimble - *+5% speed* - Murderous - *+0.7 damage, +6% speed, +3% critical strike chance* - Slow - *-15% speed* - Sluggish - *-20% speed* - Lazy - *-8% speed* - Annoying - *-20% damage, -15% speed* - Nasty - *+0.5 damage, +10% speed, +2% critical strike chance, -10% knockback*

Melee

(swords, pickaxes, axes, & shovels)

- Large - *+12% size* - Massive - *+18% size* - Dangerous - *+0.5 damage, +2% critical strike chance, +5% size* - Savage - *+1 damage, +10% size, +10% knockback* - Sharp - *+1.5 damage* - Pointy - *+1 damage* - Tiny - *-18% size* - Terrible - *-15% damage, -13% size, -15% knockback* - Small - *-10% size* - Dull - *-15% damage* - Unhappy - *-10% speed, -10% size, -10% knockback* - Bulky - *+0.5 damage, -15% speed, +10% size, +10% knockback* - Shameful - *-10% damage, +10% size, -20% knockback* - Heavy - *-10% speed, +15% knockback* - Light - *+15% speed, -10% knockback* - Legendary - *+1.5 damage, +10% speed, +5% critical strike chance, +10% size, +15% knockback*

Ranged

(ranged weapons)

- Sighted - *+1 damage, +3% critical strike chance* - Rapid - *+15% speed, +10% velocity* - Hasty - *+10% speed, +15% velocity* - Intimidating - *+5% velocity, +15% knockback* - Deadly - *+1 damage, +5% speed, +2% critical strike chance, +5% velocity, +5% knockback* - Staunch - *+1 damage, +15% knockback* - Awful - *-15% damage, -10% velocity, -10% knockback* - Lethargic - *-15% speed, -10% velocity* - Awkward - *-10% speed, -20% knockback* - Powerful - *+1.5 damage, -10% speed, +1% critical strike chance* - Frenzying - *-1.5 damage, +15% speed* - Unreal - *+1.5 damage, +10% speed, +5% critical strike chance, +10% velocity, +15% knockback*

Disabled

(modifiers disabled by default)

- Gigantic - *+9 damage, -0.25 attack speed, -25% speed, +200% size, +200% knockback* - Ungodly - *+3 damage, +100% damage, +4 attack speed, +10% speed, +20% critical strike chance, +200% velocity, +300% knockback* - Zoomy - *+500,000% speed, -25% size, -10% knockback*

As the mod is currently, the only way to obtain a modifier is to get a new item, however that is subject to change if/when I work on this project more.

ADS