ItemEconomy II

Physical economy for VaultUnlocked

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ItemEconomy II

ItemEconomy II

Player riding a minecart inside a forest holding a Diamond. In the bottom-right corner there's a box mimicking the in-game item tooltip with the title "Item Economy II" and subtitle "Phisical economy for your server!".

ItemEconomy II is a fork of ItemEconomy, keeping it updated to later versions of Minecraft and adding new features.

This PaperMC plugin integrates with VaultUnlocked to provide a unique, item-based economy system for your Minecraft server. Instead of relying solely on virtual balances, players use in-game items as physical currency, adding a layer of immersion and realism to your economy.

ItemEconomy is as powerful as you need and as simple as you want, with every feature being optional.

Features

- Translation support Set any Minecraft item as your server's currency (diamonds by default). - Translation support Fully compatible with VaultUnlocked, enabling seamless interaction with other economy-based plugins. - Translation support Just checks if the user has the item/how many when queried. - Translation support Define how your currency is displayed, including singular and plural forms. - Translation support Items on Ender Chests are counted in the user balance. - Translation support with support for permissions. - Translation support with per-user language and per-language currency name.

Configuration

An updated example configuration file is available here.

Usage

- Players can earn, trade, and store the configured item as physical currency. - Once they spend the currency, that amount of the item will be subtracted from their inventory. - Administrators can customize the item and formatting to match their server's theme.

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