ExtraVanilla Changelog:

Version 1.5.2b

    Custom Bosses
        - Abyss Watcher
            - nerfed requirement for taking down its armor pieces
                - will now remove armor pieces unless it has accumulated more than 120 Stagger Points (Continuous damage for more than 6 seconds)
                - previously requires 0 Stagger Points to remove an armor piece
            - changed attacks patterns for Sonic Mayhem and Sonic Tether
                - Sonic Mayhem will now fire an additional Sonic Wave at a different interval
                - Sonic Tether will now only fire at nearby players randomly

    Weapons
        - Sonic Blaster
            - buffed damage from 48 to 96
            - decreased cooldown from 4 seconds to 3 seconds
            - can now be used in the Offhand
            - can now fire a Charged Sonic Arrow when used with a Spectral Arrow
            - its normal Sonic Arrow will now fire Sonic Tethers within 32 blocks instead of having Slowness effect

        - Novaspark
            - now only has 15% chance to use up Ectoplasm when firing

    Relics
        - Emblem of the Abyss
            - will now also remove debuffs from the Stronghold

        - Pouch of Stardust
            - can now be dropped more often by Astral Illusionists
            - can now also be found in End City chests

    Technical
        - updated datapack to version 12
        - added a way to reboot stats for all online players. Operators and Admins can now use /function kazzmon.extravanilla:reboot

Version 1.5.2a

    Weapons
        - Staff of Corruption (New)
            - a new weapon dropped by the Withered Overlord
            - can summon several projectiles that curses anything it touches
            - requires and uses 15 XP per use
            - requires at least 20 XP Levels to use
            - has 2.5 Seconds of Cooldown
            - projectiles can damage bosses

        - Vortex Wand (New)
            - a new weapon dropped by the Great Ender Wyvern
            - casts fast projectiles that deals 24 Damage
            - also summons a Vortex that sucks nearby mobs, and also spawns a barrage of projectiles on top
            - the Vortex explodes in the end and deals 48 Damage
            - requires and uses 25 XP per use
            - requires at least 25 XP Levels to use
            - has 6.5 Seconds of Cooldown
            - projectiles can damage bosses

        - Dragonspark Codex (New)
            - a new Endgame weapon dropped by the Dragonoid Monarch
            - has 2 Modes of Attack
                - Helix Cast (Mainhand)
                    - casts 2 projectiles that forms a Helix that, although inaccurate, deals massive 96 Damage
                    - Helix Projectiles also casts stronger Dragonspark Bullets as it moves, which deals 48 Damage
                    - requires and uses 45 XP per use
                    - has 4.5 Seconds of Cooldown
                - Dragonspark Cast (Offhand)
                    - casts Dragonspark Bullets that moves fast in an erratic pattern
                    - Dragonspark Bullets can home in and target nearby enemies
                    - requires and uses 8 XP per use
                    - has 0.2 Seconds of Cooldown
            - requires at least 30 XP Levels to use
            - projectiles can damage bosses

        - Lightning Staff
            - now requires at least 15 XP Levels to use

        - Conduit Buster
            - now requires at least 15 XP Levels to use

        - Spectral Wand
            - now requires at least 10 XP Levels to use

        - Amethyst Wand
            - increased cooldown to 2 Seconds

        - Nebula Axe
            - reworked its Weapon Skill to be more consistent and fair
            - adjusted some of its Post Effects when killing mobs to the following:
                - Absorption II for 16 Seconds
                - Regeneration II for 16 Seconds
                - Resistance V for 8 Seconds
                - Speed IV for 12 Seconds
                - Strength III for 12 Seconds
            - broken Nebula Axe can now be fixed through Special Crafting it with a Nether Star
            - broken Nebula Axe can now be rarely found in End City Chests
        
        - Void Sword
            - adjusted XP Drain for Weapon Skill when used with a Nether Star

    Relics
        - Pouch of Stardust
            - will now highlight nearby Astral mobs when used

    Custom Bosses
        - Dragonoid Monarch
            - will no longer drop Dragonscale Armor pieces
            - will no longer drop Void Hearts, XP Bottles, and Ender Pearls
            - can now drop a fully maxed stat upgraded Tempest Halberd instead of a regular one
            - increased chance to drop Tempest Halberd to 50%, and upgraded one to 25%
            - can now drop a new Endgame weapon, Dragonspark Codex with 25% drop chance
            - now wears Black Leather Armor and Dragon Head
            - now needs a Dragon Head on an Item Frame or Glow Item Frame on top of the Altar

        - Great Ender Wyvern
            - will no longer drop Dragon Eggs
            - will now surely drop a Dragon Head
            - lowered chance to drop Elytra to 40%
            - increased chance to drop Void Sword to 25%
            - increased chance to drop Wyvern's Wrath to 20%
            - can now drop a new weapon, Vortex Wand with 15% drop chance

        - Withered Overlord
            - can now drop a new weapon, Staff of Corruption with 50% drop chance
            - increased chance to drop Soul Saber to 50%
            - will now drop either its weapons

    Special Mobs
        - Dragonoid Cultists
            - now has 700 Health
            - Cultist Phantom now has 500 Health
            - will no longer drop Tempest Halberd

        - Astral Illusionist
            - increased spawn rate to 30%

        - Astral Shulker
            - increased spawn rate to 40%

    Recipes
        - changed Totem of Undying recipe to be more accessible in the Midgame
        - fixed Black Dye recipe for Charcoal

    Technical
        - fixed an issue with an attack of the Dragonoid Monarch, which creates projectiles that lasts too long
        - fixed an issue with Novaspark chain attacks not working correctly
        - patched certain Weapon Attacks and Skills that teleport mobs to be more consistent
        - patched XP Drain when using Magic Weapons to be more taxing on higher XP Levels to discourage farming insane amounts of XP and not breaking balance
        - removed Weapon Skill cooldowns when in Creative Mode for debugging
        - fixed a minor issue with Xenoblade's Poison Cloud and its attack chance percentage
        - added text messages in Action Bar for insufficient XP when using Magic Weapons
        - changed sound effects to be controlled by the Master Volume
        - patched Stronger variants of Wardens to only spawn in the Deep Dark biome
        - patched drops of Starlight Spirits not working as intended

Version 1.5.2

    Weapons
        - Spectral Wand
            - dramatically increased Projectile Speed
            - decreased cooldown by 1 Second

        - Amethyst Wand
            - increased Projectile Speed
            - decreased cooldown by 1 Second

    Recipes
        - Rails, Activator Rails, Detector Rails, and Hoppers can now be crafted with Copper Ingots as well
        - added a recipe for Saddles which uses Leather and Tripwire Hook
        - Rotten Flesh can now be put in a campfire to make Leather
        - Charcoal can be made by putting burnable logs on a campfire
        - Black Dye can now be made with Charcoal as well

    Technical
        - fixed an issue with the Xenoblade giving an incorrect Passive Effect duration
        - added Mangrove Wood variants for some wood type tags and recipes
        - fixed an issue with the Conduit Buster Recipe to make it more easy to remember
        - added a text messge on the actionbar when Skill Cooldown is good

Version 1.5.2 - beta4

    Weapons
        - Nebula Axe
            - Weapon Skill projectile now homes towards the nearby enemy
            - Weapin Skill projectile now has precise timings

        - Tempest Halberd
            - now has persistent damage when lifting up mobs, can be cancelled by Sneaking
            - persistent damage can be upgraded from 12 to 24 along with the weapon
            - Weapon Skill can now also deal Vertical Knockback on nearby liftable mobs
            - Weapon Skill can now also deal 48 Damage on nearby mobs
            - Weapon Skill will now require at least 28 XP per use
            - increased Area Effect Damage when upgraded from 4 blocks to 5 blocks

    Relics
        - Void Heart
            - changed drop rate from Dragonoid Cultists to 20%, and up to 2 pieces dropped

    Custom Bosses
        - Dragonoid Monarch
            - added bossfight with all its new attacks and mechanics
            - has 500 Health and a passive Resistance 5 Effect until Monarch's Phantom has been killed which will become Resistance 4 instead
            - Monarch's Phantom has 1000 Health and a passive Resistance 4 Effect
            - now drops the Monarch Wings
            - can be summoned by throwing a Void Heart onto a Fully Charged Respawn Anchor with 4 lit Purple Candles 4 blocks away on each side
            - summoning ritual has to be done in the End Dimension

    Achievements
        - added new achievements for the various items of the Datapack
        - adjusted some achievements to better fit the progression of the game

    Technical
        - fixed some issues related to the bossbars of custom bosses
        - patched the Stronger variants of the Wither and Ender Dragon to use an independent loot table, which should reduce conflicts with other Datapacks

Version 1.5.2 - beta3

    Weapons
        - Sonic Blaster
            - is no longer craftable, but is now dropped by the Abyss Watcher instead

        - Amethyst Wand
            - will now require at least 2 XP per attack

        - Conduit Buster
            - will now require at least 1 XP to charge up
            - significantly reduced time it takes to fully charge
            - adjusted debuff effects slightly
            - decreased durability usage

        - Golden Scepter
            - will now require at least 3 XP per attack

        - Lightning Staff
            - will now require at least 12 XP per attack
            - increased durability usage

        - Spectral Wand
            - will now require at least 7 XP per attack
            - decreased durability usage

        - Extinguir
            - Weapon Skill will now require at least 21 XP per use

        - Nebula Axe
            - Weapon Skill will now require at least 36 XP per use

        - Void Sword
            - Weapon Skill will now require at least 25 XP per use

        - Tempest Halberd
            - Weapon Skill will now require at least 18 XP per use

    Relics
        - Guardian Scale
            - increased drop rate significantly to become more viable

    Special Mobs
        - Dragonoid Cultist
            - reduced Health from 800 to 400, and the Phantom's Health from 600 to 300
            - increased Spawn Rate from 1% to 2.5%

    Gameplay and Mechanics
        - Armor Set Effects
            - Gemspark Armor
                - will now give a passive Resistance I effect when full set is worn

    Recipes
        - Cobblestone
            - can now be obtained by stonecutting Stone

        - Cobbled Deepslate
            - can now be obtained by stonecutting Deepslate

Version 1.5.2 - beta2

    Weapons
        - Amethyst Wand (New)
            - a new early game Magic Weapon that can be crafted with Copper Ingots and an Amethyst Shard
            - it casts a small projectile that deals a small amount of damage when hit
            - it has a small Splash Damage when the projectile explodes, and has a limited range
            - it has 2.5 Seconds of cooldown when used

        - Golden Scepter (New)
            - a new mid game Magic Weapon that can be crafted with Gold Ingots and a Diamond
            - it shoots a short ranged beam of light that deals a small amount of damage when hit
            - the beam can pierce multiple enemies, but will shorten the range of the beam
            - it has 0.5 Seconds of cooldown when used

        - Sonic Blaster
            - changed crafting recipe, will now require Shulker Shells instead of Popped Chorus Fruits
            - changed how the projectile air time is calculated from seconds to game ticks

        - Corrosive Blade
            - changed crafting recipe, can now be crafted with various poisonous items, rather than just Lily of the Valley flowers
            - poisonous items includes Lily of the Valley, Poisonous Potato, Pufferfish, and Spider Eye

        - Spectral Wand
            - increased projectile explosion damage to 18 Damage instead of 12
            - can now inflict Slowness III effect for 7 seconds
            - increased cooldown to 4 Seconds from 3 Seconds
            - increased durability usage to 2 Durability from 1 Durability
            - changed how the projectile air time is calculated from seconds to game ticks

        - Lightning Staff
            - decreased durability usage to 1 Durability from 2 Durability
            - modified the Lightning attack to have various branches instead of casting multiple beams

        - Novaspark
            - modified the Lightning chain attack to have various branches instead of casting multiple beams
            - branches does not chain to nearby enemies when it hits, but still deal the same damage

    Custom Bosses
        - Dragonoid Monarch (New)
            - added placeholder boss, does not spawn yet, will require a Spawning Item and an Altar
            - drops Monarch Wings

    Gameplay and Mechanics
        - Armor Set Effects
            - Monarch Wings (New)
                - added placeholder item
                - can replace Dragonscale Chestplate and still have its set effect

            - Coppermail Armor (New)
                - a new early game armor that can be crafted with Copper Ingots and Amethyst Shards
                - it will decrease Attack Damage per armor piece, for a total of -80% Attack Damage
                - however, it will increase Attack Speed per armor piece, for a total of +40% Attack Speed
                - it has similar stats to Chainmail Armor, but has slightly less Armor stat

            - Gemspark Armor (New)
                - a new mid game armor that can be crafted with Gold Ingots and Diamonds
                - it will decrease Attack Damage per armor piece, for a total of -60% Attack Damage
                - however, it will increase Attack Speed per armor piece, for a total of +60% Attack Speed
                - it will also increase Movement Speed per armor piece, for a total of +16% Movement Speed
                - it has similar stats to Golden Armor, but with more Armor stat and Armor Toughness
                - it has the same passive effects as Golden Armor

            - Guardian Armor
                - will now give additional Attack Speed per armor piece, for a total of +0.4 Attack Speed
                - will now also give additional Attack Damage per armor piece, for a total of +60% Attack Damage
                - will now also have a passive Dolphin's Grace and Resistance effect, but removed Strength III passive effect

        - Forbidden Items
            - changed uncrafted items from beds to match the color of wool instead of giving a matching dye color

    Technical
        - patched an issue with the Abyss Watcher while in Dormant state, resetting cooldowns and other statistics that causes the boss to have unintended behavior
        - patched an issue with the Abyss Watcher that causes it to damage itself when attacking
        - fixed an issue when drinking Honey Bottles that causes Relic Drawbacks to instantly take effect before taking it away
        - organized and added more Advancements
        - fixed an issue with Novaspark that can inflict self damage if there is only 1 Ectoplasm left in the Inventory when fired
        - fixed an issue with Wyvern's Wrath that causes redundancy of sound effects when there is only 1 Ectoplasm left in the Inventory when fired
        - most armor sets are now moved into loot tables, and can now be granted through commands
        - patched an issue with Bad Omen effect from killing Patrol Leaders, where it always guarantees a Bad Omen II instead of Bad Omen I

Version 1.5.1b

    Relics
        - Gem of Gluttony
            - clarification for the previous changelog, hurting mobs has a 20% chance to restore 1 - 3 Hunger Points with 7 seconds of cooldown when procced
                - 1 Hunger Points (100%)
                - 2 Hunger Points (20%)
                - 3 Hunger Points (4%)

    Special Mobs
        - can now be toggled on and off via the Datapack Settings, it is On by Default

    Custom Bosses
        - Abyss Watcher
            - removed healing effects that restored too much HP
            - made longer cooldowns for rushdown attacks when in Half Health, this will also make it become dormant for longer
            - added a Glowing effect when in Dormant State
            - decreased the distance to check for giving Glowing effect when Players are in a certain distance

    Technical
        - fixed an error with an advancement that was not working properly
        - fixed an issue when disabling Custom Bosses that allowed players to exploit the Abyss Watcher dropping XP when killed
        - patched an issue with the Abyss Watcher Bosght that made it unbeatable
        - added more customization in the Datapack Settings for the Special Mobs feature
        - changed some texts in the Datapack Settings
        - added a default settings option in Datapack Settings
        - fixed an error with the Celestial and Abyssal Pathfinder when the located structure is 0 Blocks away, displaying a No Structure found message

Version 1.5.1a

    Technical
        - fixed an initialization issue that caused many features to not work properly

Version 1.5.1

    Weapons
        - Nebula Axe
            - will no longer give Slowness effect on its normal attacks

        - Sonic Blaster
            - greatly decreased the Slowness effect of the Arrow whe hitting a mob
            - nerfed the Slowness X effect when hit by the Sonic Wave to Slowness II

        - Xenoblade
            - improved Passive Effects when Poisoned for balancing
                - Level I - II
                    - Strength I effect
                    - Regeneration I effect
                - Level III - IV
                    - Strength II effect
                    - Regeneration II effect
                - Level V
                    - Strength III effect
                    - Regeneration III effect
            - will no longer reset the Level when the player dies

    Relics
        - Emblem of the Abyss (New)
            - an all new relic that allows the user to have various passive effects and perks when in the inventory
                - the debuff of the Deep Dark biome which applies constant Darkness effect will no longer apply
                - nearby Wardens will calm down every time the Emblem beats
                - the user's XP will be turned into XP Orbs every time the Emblem beats

        - Echo Crystal (New)
            - a new item that can summon the Abyss Watcher boss when thrown in the center of the Ancient City frame structure
            - it can also be used in Special Crafting with the Celestial Pathfinder to have it find Ancient Cities instead
            - it can be crafted by surrounding a Nether Star with Echo Shards

        - Celestial Pathfinder / Abyssal Pathfinder (New)
            - a special relic that can be used to detect nearby End Cities or Ancient Cities
            - it can be dropped by Astral Illusionists with 15% chance and is increased by Looting enchantment by 5% per level

        - Gem of Gluttony
            - buffed its effects when killing a mob, and can now restore 2 to 8 Hunger Points
                - 2 Hunger Points (100%)
                - 5 Hunger Points (20%)
                - 8 Hunger Points (4%)
            - will now be able to restore hunger when hitting a mob with 20% Chance
                - 1 Hunger Points (100%)
                - 2 Hunger Points (50%)
                - 3 Hunger Points (10%)
            - cooldown is adjusted to 14 Seconds when killing a mob, and 7 Seconds for when hitting a mob
            - cooldown for hitting a mob and killing a mob is independent of each other, which means its effects can be applied simultaneously

    Custom Bosses
        - Abyss Watcher (New)
            - a brand new and all powerful Warden bossfight that can be summoned in Ancient Cities using a new item, Echo Crystal
            - it will drop a powerful relic called Emblem of the Abyss

        - separated the files from Stronger Mobs, it can now be toggled independently using the command /trigger ExtraVanilla_CB when in Creative Mode

    Stronger Mobs
        - Evoker Fangs
            - will now only spawn with Vexes if there is a nearby Stronger Evoker
            - reduced chance to spawn additional Vexes to 35%

        - Warden
            - changed the names for the Abyss Warden and the Phantasmal Warden to Common Warden and Greater Warden respectively
            - name change was done to avoid confusing it with the new boss Abyss Watcher

    Technical
        - patched an issue where you can fast charge the Conduit Buster attack when held both in the Mainhand and Offhand
        - fixed a tagging issue with the Conduit Buster leaving leftover unused tags on the player
        - increased compatibilities for Sonic Blaster attacks to be used by more mobs
        - organized and separated Stronger Mobs and Bosses into different files, this means that they can also be toggled separately
        - changed some text being displayed in the chat
        - added Sculk Vein to transparent blocks
        - added a missing function for the Warden mobs when disabling Stronger Mobs, which leaves behind existing Stronger Mob variants of Warden mobs
        - patched an issue where the Wither can destroy bedrock and other non-breakable blocks
        - patched an issue with the Pouch of Stardust when Special Crafting, it can use up more items than intended
        - organized the Advancements and changed some of its icons
        - added a secret Advancement
        - added a Datapack Settings function with a user friendly interface to toggle different settings, operators can use /function kazzmon.extravanilla:datapack_settings
        - the trigger commands for the datapack settings is now deprecated

Version 1.5.0a

    Weapons
        - Novaspark
            - added a particle effect to know if it is safe to fire or not
            - added an accuracy multipler to its lightning attacks, it should be more accurate for its first beam, and less accurate on its consecutive beams
            - it will also be a lot less accurate if used while sprinting
            - changed the particles and sound effects for its lightning beam attacks

    Relics
        - Luminous Wand
            - added a distance multipler to the ball of light for countering the effects of dark areas, and will now remove the debuffs from further away when it shines more brightly
            - added a sound effect for the cooldown

    Technical
        - fixed an issue with Xenoblade not initialized properly
        - cleaned up some unnecessary files

Version 1.5.0 - The Vast End Update

    Weapons
        - Novaspark (New)
            - this brand new electrifying crossbow weapon works similarly to the Lightning Staff, but it can chain onto other nearby enemies
            - it deals insane damage that can chain up to 4 times to different enemies
            - if it hits a Boss level enemy, then it would no longer chain its attack, but deal double the damage instead
            - it has no cooldown, however, it needs Ectoplasm as ammunition, otherwise, it would just damage the user and cast a Lightning Bolt
            - it is enchanted with Piercing VI and Quick Charge III by default, tampering with this will make it no longer function
            - this weapon can be crafted with the Pouch of Stardust, along with the Wyvern's Wrath, Lightning Staff, and Spectral Wand
            - throw the crafting ingredients together onto the ground, then throw the Pouch of Stardust in order to craft this

        - Xenoblade (New)
            - a powerful new weapon crafted by the use of a new Relic, along with a Void Sword, Extinguir, and Wicked Thorn weapons
            - it has a Toxic Beam attack that deals massive damage and inflicts Poison V and Slowness for a long duration
            - it also has a Poison Cloud attack that spawns on nearby enemies and inflicts Poison effect on any mob nearby, including the user
            - it also gets stronger the more you use it, however, only for a short duration, maximum of 3 Minutes
                - has 5 Levels that increases the chances of spawning and strength the Poison Cloud attack and Toxic Circle attack
                    - Level I (1 - 25 XP)
                    - Level II (26 - 55 XP)
                    - Level III (56 - 90 XP)
                    - Level IV (91 - 130 XP)
                    - Level V (131+ XP)
                - hitting mobs will give 4 XP and killing mobs will give 8 XP
                - killing mobs will also give Strength III effect for 8 seconds
                - 1 XP is deducted from the user every second, and a maximum of over 180 XP can be accumulated
            - this weapon also has a Passive Effect when the user is Poisoned
                - Strength I effect
                - Regeneration effect
            - to craft this, throw a Void Sword, Extinguir, and Wicked Thorn on the ground, and then throw a Pouch of Stardust near those

        - Tempest Halberd (New)
            - a strong weapon branded by strong Cultist mobs in the End Dimension
            - it deals massive Splash Damage upon hit and causes nearby mobs to float in midair due to its wind magic
            - it also has a movement Weapon Skill that allows the user to fly up quickly into the air and float for a short duration
            - it also has some Passive Effects that can be activated by either Sneaking or Sprinting
                - Sneaking will give the user Slow Falling effect
                - Sprinting will give the user Speed and Jump Boost effects
            - upgrading this weapon to Netherite Axe will also improve its magical effects, however this won't change the base stats of the weapon

        - Nebula Axe (New)
            - a brand new Diamond Axe weapon found in End Cities that grants special buffs when used to kill enemies
            - it casts magical explosion on nearby enemies and deal massive damage as well as a Slowness effect
            - it also has a Weapon Skill that casts a fast moving projectile that explodes and pulls in nearby enemies and deals insane damage which may also damage the user if not careful
            - upgrading this axe to Netherite Axe would taint it and no longer work

        - Sonic Blaster (New)
            - a new powerful bow that is crafted with a Bow, an Amethyst Shard, Popped Chorus Fruits, and the new Echo Shards found in Ancient Cities
            - it makes arrows fire with no gravity, and with mostly straight trajectory, as well as inflicting a stunning effect on hit entities
            - in a similar trajectory, a slow moving projectile will explode and cast a powerful sonic wave similar to that of a Warden's attack
            - it has a short cooldown to avoid spamming, which would cause a recoil of the same amount of damage as the sonic wave if used while on cooldown

        - Void Sword
            - changed the Black Hole skill activation to have the Nether Star in the mainhand as a requirement
            - decreased default Skill Cooldown to 9 Seconds
            - increased Black Hole skill damage output

    Relics
        - Totem of the Spirits (New)
            - a much more powerful Totem of Undying that gives various effects and turns you into a Ghost for several seconds
            - can be dropped by Void Spirits with 2% chance and by Starlight Spirits with 20% chance

        - Heart Crystal (New)
            - a brand new item found in the depths of the Ancient City, and may occasionally be found in Stronghold Libraries
            - by eating this edible candy-like crystal, it would give you permanent Additional Health
            - up to 3 Hearts can be gained with this item, and when eating more that the limit, it would just give you various Health Bonus effects
                - Health Boost and Absorption effects are given when eaten beyond the limit
                - Regeneration effect is given with no conditions once eaten

        - Void Heart (New)
            - a new Health increasing item that can be dropped by Dragonoid Cultists found in the End Dimension
            - it has similar effects to Heart Crystals, but this can give up to 10 Hearts of Additional Health in total
            - it would give some debuffs that lasts for a short duration when eaten
                - Blindness, Darkness, and Wither II effects are given when eaten beyond the limit
                - Wither effect is given with no conditions once eaten

        - Pouch of Stardust (New)
            - a debuff removing item that is dropped from the new Astral Illusionists found in End Cities
            - it will remove any negative effects and relic debuffs you may have once it is dropped to the ground
            - it acts in a similar way as Hyperactive Fungus and Overgrown Mushroom
            - this item can also be used as a Special Crafting method that can combine other Relics or Weapons to create new ones

        - Hardened Shell (New)
            - a brand new item dropped by the Astral Shulkers found in End Cities
            - this new item allows you to upgrade Netherite Armor to Reinforced Netherite Armor
            - it would increase its stats and the passive effects that comes with it
            - use it on a Smithing Table in order to upgrade

        - Luminous Wand (New)
            - a new Relic that illuminates dark areas when used, but for a limited time only
            - it will cast a ball of light that illuminates an area for around 30 Seconds
            - standing close to the ball of light will also let you see in darker areas, such as in the Deep Dark and Stronghold
            - it has a cooldown of 8 Seconds before being able to properly cast a ball of light

    Stronger Mobs
        - Warden (New)
            - the Abyss Warden and the Phantasmal Warden will now wander the depths of the Overworld
                - the Abyss Warden is what will spawn before Hardmode activates, which will have over 400 Health and Strength V and Speed buffs
                - the Phantasmal Warden will spawn instead once Hardmode activates, with over 800 Health, Strength X and Speed buffs, but with new loot drops

        - Dragon Phantoms
            - will now have 80 Health
            - will now have a bit less chance to drop Ectoplasm

        - Void Phantoms
            - has 20 Health, and same effects as a Dragon Phantom
            - will naturally spawn at the Ender Dragon Island
            - has 2% chance to drop Ectoplasm

        - Great Ender Wyvern
            - can now damage nearby players within 192 Blocks with its powerful growl attack
            - its growl attack will also despawn any nearby Dragon Phantoms, Void Phantoms, and Void Spirits

        - Hardmode
            - activates once the Ender Dragon has been killed
            - makes most of the Stronger Mobs even more powerful

        - Void Spirits
            - can now drop a Totem of the Spirits
            - will no longer inflict Blindness and Slowness Debuffs
            - will now inflict an Armor Set Effect nullify when it closes in on you, which lasts for about 5 Seconds
            - now have 30 Health, and no Invisibility effect

    Special Mobs (New)
        - Berserk Golem
            - an Iron Golem that targets nearby players and spawns in Strongholds if there are mobs there already
            - has 150 Health and Strength I effect
            - drops a bit more Iron Ingots and Iron Nuggets

        - Astral Shulker
            - now spawns in End Cities and can drop new loot and more Shulker Shells
            - has 90 Health

        - Astral Illusionist
            - an Illusioner that spawns in End Cities that can drop new loot
            - has 96 Health
            - can attack with Shulker Bullets and has a Bow with strong knockback

        - Dragonoid Cultist
            - an Evoker riding a Phantom that spawns in the Outer End that can drop new loot
            - can be considered as a mini-boss and spawns quite rarely
            - has 800 Health and the Phantom having 600 Health

        - Starlight Spirit
            - a Vex that spawns in the Outer End and can drop new loot
            - has 90 Health

    Gameplay and Mechanics
        - Armor Set Effects
            - Dragonscale Armor (Full Set) (New)
                - a new Endgame armor set that is obtained with a rare chance from the new Dragonoid Cultist found in the End Dimension
                - it is an Unbreakable set of armor that gives passive Resistance IV and Speed II effects
                - it has similar stats to Netherite Armor, however, without its unique Fire Resistance passive effect
                - it is randomly enchanted upon drop with normal Enchantments from the Enchantment Table

            - Reinforced Netherite Armor (Full Set) (New)
                - an Endgame upgrade for the Netherite Armor set, which requires a new item from the new Astral Shulkers found in End Cities
                - it has a much more improved stats compared to the Netherite Armor set
                - it also has a built in Unbreaking VI and Protection V enchantments
                - it has its previous passive effects, but will now give Resistance III passive effect instead
            
            - Reinforced Iron Armor (Full Set) (New)
                - can be crafted by surrounding Iron Armor pieces with Copper Ingots
                - will give Resistance I effect
                - has a bit better stats than Iron Armor

            - Iron Armor (Full Set)
                - will no longer give any set effects

        - Frost Walker Enchantment
            - added a bit of randomness to the shape of the cooled lava
            - lowered the chance that the sound effect will play when walking in lava

        - Deep Dark Biome
            - players in the new Deep Dark biome will now be inflicted a passive Darkness effect to simulate dark areas

        - Stronger Mobs and Custom Names
            - will now be Enabled by Default in order to be in-line with the desired gameplay experience
            - these can still be toggled off manually by using their respective trigger commands

    Technical
        - reorganized some of the Custom Items into an appropriate folder
        - reorganized advancements into an appropriate folder
        - optimized the Stronger Mobs and Bosses Feature
        - updated for Minecraft 1.19, however, end of support for Minecraft 1.18 and below
        - added new mobs to proper tags
        - added a limiter to how many mobs with particles effects can spawn, to limit the performance strain of the particles and mobs
        - fixed an issue with a random chance predicate that is not behaving as intended

Version 1.4.2c

    Weapons
        - Conduit Buster
            - fixed the Damage on Bosses not working properly
            - Unbreaking Enchantment should now work on it

        - Lightning Staff
            - balanced the Cooldown to 6 Seconds to match the Damage output
            - Unbreaking Enchantment should now work on it

        - Spectral Wand
            - Unbreaking Enchantment should now work on it

        - Void Sword
            - changed the Skill mechanics a bit
                - adjusted the Skill Cooldown to 12 Seconds
                - changed a few things regarding the Fireworks
                - adjusted the range to be a bit longer
                - using the Skill will now use up a decent amount of Durability
            - added a new addition to the Skill which summons a Black Hole like attack
                - it deals massive pulsing damage, especially on its center
                - it pulls in any nearby mobs into its center, including the user
                - it also inflicts Slowness and Weakness debuffs as long as you are in range of its Area Effect
                - it lasts for around 8 Seconds, and then it vanishes
                - using this would require a Nether Star for it to activate
                - it works along with the Teleport Skill
                - using this would also increase the Cooldown to 30 Seconds

        - Extinguir
            - using the Skill will now use up a bit of Durability
            - its attacks would now set hit enemies on fire for 12 Seconds

    Relics
        - Blessed Staff
            - Unbreaking Enchantment should now work on it
            - added a new mode where you can float in Midair, however if you get hurt, it would deal massive vertical knockack
            - the Midair mode would also drain your Experience Points, and would move into the next mode when you run out of XP
            - added a Message in the Action Bar to specify the current Mode

    Technical
        - patched an issue where you can immediately re-use a Weapon's Skill when Dual Wielding the same weapon
        - mitigated an issue with the Blessed Staff, where the Slow Falling Mode can be exploited against Shulker Bullets constantly
        - patched an issue with the XP Levels being reset when updating to a more recent version of the Datapack
        - cleaned up some unnecessary files to reduce memory size
        - patched an issue with the Scoreboard setup not being in sync and causing errors that breaks certain features
        - added a bit more filters on Player Hurt Entity detection
        - included the License file

Version 1.4.2b

    Weapons
        - Soul Saber
            - it's curse effects can now past through any blocks, not just transparent blocks

        - Void Sword
            - balanced its attacks and damage output, will now deal less damage but also inflict a Slowness debuff
            - will now unleash its ranged attack with 65% chance, but will now pierce through enemies
            - added a skill that can shoot fireworks and teleport the user to the pointed block nearby, has 6 Seconds of Cooldown

        - Conduit Buster
            - balanced the damage output a bit    

Version 1.4.2a

    Technical
        - updated the pack for 1.18.2 compatibility

Version 1.4.2

    Weapons
        - Corrosive Blade (New)
            - a new sword that can inflict Poison to nearby enemies
            - crafted with an Iron Sword, 4 Lily of the Valley, and 2 Copper Ingot

        - Amethyst Shield (New)
            - a new shield that can deflect damage and disperse it through a small burst that deals 6 Damage, when blocking an attack
                - the range can change depending on how much Charges you have on the shield, with every block giving 1 Charge
                - you can stock up the Charge of the shield by putting it in your Mainhand, up to 12 Charges
                - if the shield has at least 3 Charges, it will make a larger burst of damage
            - the shield will also create a resonating sound that irritates any Zombified Piglins nearby
                - the range will depend on the burst damage that the shield does
            - can be crafted with 4 Amethyst Clusters and 1 Shield

        - Blazing Buckler (New)
            - a new shield that can shoot a flame projectile when blocking an attack, with 65% chance
            - the projectile deals 12 Damage and sets nearby mobs on fire for 5 Seconds
            - can be dropped by the Primordial Blaze

        - Lightning Staff
            - balanced the damage output to 24 Damage
            - increased cooldown to 7 seconds

        - Void Sword
            - changed drop rate, now has a 20% chance of dropping

        - Wyvern's Wrath
            - changed drop rate, now has a 10% chance of dropping

    Relics
        - Ambrosia (New)
            - a new Honey Bottle drink that can give Regeneration III and Absorption effects for 30 Seconds
            - it will also replenish 3 and a Half of Hunger when consumed
            - it will also give the same effects as drinking a normal Honey Bottle
            - crafted with 1 Glass Bottle, 2 Honeycomb, and 1 Dandelion, with 7.5% chance of being successfully crafted
            - can be crafted more frequently if you have Luck effect on you, and less frequently if you Bad Luck effect on you

        - Prismarine Core
            - changed drop chance to 35%, Looting will increase chance by 5% per level, and removed condition of being killed by player

        - Hyperactive Mushroom
            - the drawback will now be slightly more forgiving, but will be persistent and cannot be bypassed by drinking Milk
                - will now inflict Nausea and Poison for around 20 seconds
                - will now inflict Hunger V for around 80 seconds
            - increased its area effect to within 7 blocks
            - will now be dropped from Warped Fungus with 8% chance

        - Overgrown Mushroom
            - balanced its area effects to be less overpowered
                - will now give Health Boost II effect for 70 seconds
                - will now give Resistance II effect for 70 seconds
                - will no longer give Regeneration effect, but will give Instant Health II if you haven't used one yet
            - the drawback will now be persistent and cannot be bypassed by drinking Milk
                - will now inflict Blindness, Slowness III, Weakness III, and Poison V for around 15 seconds
            - increased its are effect to within 6 blocks
            - will now be dropped from Crimson Fungus with 8% chance

        - Plasma Berry
            - changed recipe and now requires 2 Glowstone Dust and 2 Glow Berries, but will also give 2 Plasma Berries
            - will now work only when consumed and won't work anymore when put in the offhand

        - Ectoplasm
            - changed the base item from Dragon's Breath to Honey Bottle, older ones are now incompatible
            - will now apply its effects by drinking it

        - Blessed Staff
            - will now work persistently even if it is not in your Mainhand or Offhand
            - will only apply its Blessings if it is in your Inventory
            - drinking Milk can now reset its effects
    
    Gameplay and Mechanics 
        - Enderman
            - reduced Chorus Fruit drop in Overworld to 2%, and Looting increases chance by 1%
            - may now drop the Ender Bow even outside of Warped Forests, as long as it is in the Nether, but reduced chance to 5%. Looting will increase chance by 5% per level
            - when in Nether, will now drop at least 1 Ender Pearl, up to 2 drops. Looting will increase drops by up to 1 per level
            - when in Nether, Ender Pearl drops are weighted by 70, and Ender Bow drops are weighted by 30
            - when in End, Ender Pearl drops are weighted by 20, and Chorus Fruit drops are weighted by 80

        - Armor Set Effects
            - Golden Armor (Full Set)
                - will now give Haste 2 effect instead

            - Guardian Armor (Full Set)
                - will now give Strength 3 effect instead

            - Iron Armor (Full Set)
                - will now giue Slowness I and Resistance I effects

        - Killing Raid Captains and Patrol Leaders
            - will now give Bad Luck for 10 Minutes, along with a random level of Bad Omen for 1 Hour and 40 Minutes

        - Witch
            - now has a rare chance of 2% to drop a Potion of Luck, with Looting increasing chance by 1% per level

        - Strongholds
            - players inside a Stronghold will now have a passive Blindness effect

        - Honey Bottle
            - when consumed, it will now give you Speed III effect and also clear any drawback from Hyperactive Fungus and Overgrown Mushroom you may have

    Recipes
        - Red Dye
            - can now be crafted with Crimson Fungus
        
        - Cyan Dye
            - can now be crafted with Warped Fungus

        - Black Dye
            - can now be crafted with 2 Coal

        - Glass Bottle
            - can now be crafted with Tinted Glass or any Stained Glass
            - will now also result to 6 Glass Bottles

    Stronger Mobs
        - Primordial Blaze
            - added a new skill that disorients nearby players within 64 blocks, has 10% chance of inflicting skill per attack, and does not give any Cooldown Points
            - balanced the Cooldown Points and attacks a bit:
                - Flame Circle now gives 4 Cooldown Points, and also inflict Blindness and Nausea, and a 35% chance to inflict a Slight Disorient
                - Fire Blast now gives 3 Cooldown Points
                - Lighning Strike now gives 2 Cooldown Points
                - Teleport now gives 10 Cooldown Points
            - balanced the attacks for a more challenging bossfight:
                - Teleport will now deal 6 Damage only, but will inflict a short Nausea effect
                - Lightning Strike will now target nearby players, and not just fire in a set location
                - Fire Blast will now target the nearest player, and will now fire in a straight line, then curved up and down
                - Flame Circle will now deal 12 Damage
                - Fire Blast will now deal 18 Damage
                - Lightning Strike will now deal 24 Damage
            - will now have a Second Phase which restores it to full health, but will no longer have any passive Resistance and Regeneration effects
            - drops are now more fair, with additional drops and a chance to drop a Nether Star
            - special drops such as Extinguir, Hellfire, etc. may now drop with 65% drop chance
            - mitigated an issue where it can go through a Nether Portal

        - Great Ender Wyvern
            - changed drop rates for the 2 rolls:
                - On first roll, now has 60% chance to drop a Dragon Head, and 40% chance of dropping a Dragon Egg
                - On second roll, now has 70% chance of dropping an Elytra, 20% chance to drop a Void Sword, and 10% chance to drop a Wyvern's Wrath

        - Withered Overlord
            - fixed an issue where it could get trapped in blocks, it will now destroy all blocks in a 5x5x5 volume when summoned

        - Nimble Zombie
            - will no longer have Strength 2 effect, but have Strength 1 effect instead

        - Greater Creeper
            - will now have 40 Health instead of 80
            - will now drop more Gunpowder when killed

        - Silent Zombie (New)
            - has Strength 5 and Slowness 4 effects
            - has 40 Health
            - has a full set of Golden Armor

        - Days Progression will now be every 35 Days, with Day 200 onwards being the maximum. Increments for Spawn Rates are also now more fair
            - Day 1-34 >> Day 35-69 >> Day 70-104 >> Day 105-139 >> Day 140-174 >> Day 175-199 >> Day 200+
                - Nimble Arachnid 
                    - (10%) >> (20%) >> (30%) >> (40%) >> (50%) >> (60%) >> (70%)
                    - (100% in Strongholds)

                - Small Taratect
                    - (15%) >> (25%) >> (35%) >> (45%) >> (55%) >> (65%) >> (75%)
                    - (100% in Strongholds)

                - Greater Creeper
                    - (15%) >> (25%) >> (35%) >> (45%) >> (55%) >> (65%) >> (75%)
                    - (100% in Strongholds)

                - Nightmare
                    - (5%) >> (15%) >> (25%) >> (35%) >> (45%) >> (55%) >> (65%)

                - Undead Archer
                    - (10%) >> (20%) >> (30%) >> (40%) >> (50%) >> (60%) >> (70%)
                    - (100% in Strongholds)

                - Unholy Archer
                    - (5%) >> (15%) >> (25%) >> (35%) >> (45%) >> (55%) >> (65%)

                - Necrosed Merfolk
                    - (0%) >> (5%) >> (15%) >> (25%) >> (35%) >> (45%) >> (55%)

                - Nimble Zombie
                    - (5%) >> (15%) >> (25%) >> (35%) >> (45%) >> (55%) >> (65%)

                - Silent Zombie
                    - (0%) >> (5%) >> (10%) >> (15%) >> (20%) >> (25%) >> (30%)
                    - (100% in Strongholds)

        - Spawn Rates for other Stronger Mobs are now slightly tweaked
            - Spectre
                - (35%)
                - (50% in Bastions)

            - Necromancer
                - (55%)

            - Greater Orc Knight
                - (30%)

            - Grand Orc Paladin
                - (5% in Bastions)

            - Common Orc
                - (20%)

            - Piglin Brute (Replacing Piglins)
                - (10%)

            - Common Marauder
                - (30%)

            - Greater Berserker
                - (25%)

            - Withered Archer
                - (20%)

            - Withered Knight
                - (5%)
                - (15% in Fortress)

    Technical
        - fixed an issue with the Primordial Blaze bossbar, where it may disappear when you respawn
        - optimized the Weapons Checking System for performance improvements
        - optimized the Relics Checking System and made it run every 4 Ticks instead of every Tick, for performance improvements
        - optimized the Buffs and Debuffs Checking System and branched it to one that runs every Tick, one every 5 Ticks and one every Second, for performance improvements
        - fixed an issue with the Advancement for Hellfire
        - optimized the Frost Walker boots effects even more, replace Armor Stand with Area Effect Clouds
        - optimized the Trigger Events (For Datapack Configuration) to run every Second instead of every Tick, for performance improvements
        - fixed an issue with the Frost Walker boots effects, where it sometimes doesn't work
        - optimized the Sparkling Smokescreen and Spectral Wand, replaced Armor Stand with Area Effect Cloud
        - fixed an issue with the projectile casting weapons, such as the Spectral Wand, where the hitbox is slightly inaccurate
        - added several more blocks or items to the list of transparent blocks
        - fixed an issue with the Blessed Staff, where it doesn't work persistently and eventually effects wore off
        - fixed an issue with the Blessed Staff, where it can still apply its effects even after breaking due to durability lost
        - optimized the Mobs Checking System to be more lag-efficient

Version 1.4.1a

    Technical
        - removed the duplicated PDF file inside the pack.
        
Version 1.4.1
    Relics
        - Gem of Gluttony (New)
            - a gem that can restore 2 - 6 Hunger Points when killing a mob
                - 2 Hunger Points (100%)
                - 4 Hunger Points (20%)
                - 6 Hunger Points (4%)
            - it has a cooldown of 5 seconds
            - equip it in your Inventory to apply its effects
            - has 15% chance to be contained in a Bastion Treasure Room Chest, and 3% chance on any other Bastion Chests

        - Elytra Fragment (New)
            - a small fragment of the Elytra that can upgrade any variant of boots into a Gliding Boots
            - use it in a Smithing Table to upgrade any boots variant
            - it can be dropped by a Nightmare with 10% chance, Looting will increase chance by 2.5% per level

        - Overgrown Mushroom
            - will now give Health Boost V and Regeneration III Effects for 60 Seconds, but will only give Resistance II Effect
            - now has a more severe drawback, with Poison V, Slowness III, Blindness and Weakness III Effects for 18 seconds
            - changed particle effect
            - reduced effect radius to within 5 blocks

        - Hyperactive Fungus
            - changed particle effect
            - reduced effect radius to within 6 blocks

    Weapons
        - Spectral Wand (New)
            - a wand that can cast a slow projectile that deals 12 Damage when it explodes, and inflicts Wither V and Glowing Effect when hit
            - projectile range can reach up to 56 blocks away, but is greatly reduced when hitting a mob
            - it has a 3 Second Cooldown
            - note that the damage does not work against the Wither and the Ender Dragon, and that the projectile may inflict its effects on you
            - you are invulnerable to the projectile effects for 2 Seconds after firing, however the explosion damage will still hurt you
            - it can be dropped by a Spectre with 5% chance

        - Hellfire
            - balanced it a bit, and changed some of its mechanics when used with Spectral Arrows
                - now has an additional attempt to fire a Fire Beam, with 35% chance of success
                - the additional Fire Beam chance is now 20%
                - it will now fire the additional Fire Beam backwards of the user, but with a shorter range
                - Fire Beam has been balanced to deal less damage
                    - Class: Magic (Deals 80% Damage on Wither and Deals 60% Damage on Ender Dragon)
                        - Direct Hit: Deals 24 Damage
                - the last chance attempt, which will kill the Spectral Arrow, has now a reduced chance of 65%, which is balanced to prevent spamming, however, it will fire a Stronger Fire Beam instead

        - Extinguir
            - added 3 new levels
                - Level VI - 1500 XP
                - Level VII - 2000 XP
                - Level VIII - 2500 XP
            - balanced its damage output
                - Fire Beam - Deals 24 damage
                - Stronger Fire Beam - Deals 36 Damage
            - adjusted the Attack mechanics for Level V and above:
                - Level V Attack (Changed) - 75% Chance / 3 Beams - 35% Chance to be a Stronger Beam - Narrow Triangular Angle
                - Level VI Attack - 75% Chance for All 3 Beams - 50% Chance to be a Stronger Beam - Narrow Triangular Angle
                - Level VII Attack - 75% Chance for All 4 Beams - 50% Chance to be a Stronger Beam - Wide Angle
                - Level VIII Attack - 85% Chance for All 4 Beams - 65% Chance to be a Stronger Beam - Wide Angle
            - a new Skill, Flame Circle, can be unlocked starting at Level VII (2000 XP), which can be used by putting the weapon in the offhand
                - Level VII - 12 Second Cooldown - Inflicts Slowness 5 for 8 seconds
                - Level VIII - 9 Second Cooldown - Inflicts Slowness 10 and Poison 5 for 6 seconds
            - Flame Circle - Deals 24 Damage
            - note that you have to put the weapon back in the mainhand to re-enable the skill

        - Conduit Buster
            - will now completely stun you after firing, and will make you unable to move or jump

    Stronger Mobs
        - now has an increasing difficulty as more days pass by, with increasing spawn rates for Stronger Mobs every 25 days, maxes out after 100 days
        - will check the World Time to adjust the Stronger Mobs spawn rates, you may use the /time set 0d to reset the Day Count of your World

        - Vex (Spectre)
            - a new Vex mob that will be roaming the Nether in the Basalt Deltas and makes the place a bit more dangerous
            - Magma Cubes also has a 35% chance to spawn them
            - they can also be found in Bastions as well
            - may drop either Glowstone Dust, or the Spectral Wand
            - has 10 Health
            - has Passive Strength III, Invisibility, and Fire Resistance Effects

        - Skeletons in Soul Sand Valleys
            - are now likely to be Stronger, with 85% chance
            - will also spawn a Phantom with them
            - also has a 65% chance to spawn a Wither Skeleton with them

        - Phantom (Nightmare)
            - will now pulsate their location with their particle effects
            - will also leave a faint trail behind them
            - now has 30 Health
            - may drop an Elytra Fragment when killed

    Gameplay and Mechanics
        - Armor Set Effects
            - Guardian Armor Set will now give a passive Strength II Effect
            - Gliding Boots (Any Variant)
                - obtained by upgrading any boots with the Elytra Fragment in a Smithing Table
                - note that when upgrading, any Enchantment with that item will be lost
                - will give a Passive Speed II and Jump Boost I Effect
                - if enchanted with Feather Falling IV, it will also give a Slow Falling Effect for 5 Seconds, which will recharge once you landed
            - Effects will now be hidden to avoid cluttering the screen and causing distraction

    Crafting Recipes
        - Spectral Arrows
            - changed the crafted amount from 16 to 8, for balancing

    Technical
        - optimized the Frost Walker II Boots effects, and the Nether and End forbidden items checking
        - fixed an issue with Stronger Mobs that retains mobs' Custom Names when feature is disabled
        - added a toggle to Enable or Disable the Forbidden Items Feature. Players in Creative Mode can use the command /trigger ExtraVanilla_FI, it is Enabled by default
        - added a version checker, which will update some datapack settings if you updated from a previous version. You may have to use the /reload command if you updated while the world or server is already open
        - added a Persistence nbt tag for the Primordial Blaze, so it doesn't despawn
        - Torch, Arrow, and Spectral Arrow recipes has now been properly grouped along with the default ones
        - fixed an issue with the trigger commands, where it can make redundant announcements in the chat
        - fixed an issue with the Primordial Blaze bossfight, where it can't properly detect the nearest player
        - fixed an issue with the Stronger Mobs trigger, where it doesn't return the Ender Dragon with normal Health of 200, when triggered disabled from enabled
        - fixed an issue with the Stronger Mobs trigger, where it will now properly revert the Wither boss and Primordial Blaze boss, when triggered disabled from enabled
        - fixed an issue with Hellfire, where it doesn't damage the Ender Dragon with its Fire Beams

Version 1.4.0a

    Technical
        - fixed an issue with Forbidden Items in Nether and End
        
Version 1.4.0 - Primordial Nether Update

    Weapons
        - Hellfire (New)
            - a new bow that fires Flame arrows that are unaffected by gravity, but will vanish after 3 seconds
            - it is also enchanted with Power 9
            - it also has a 20% chance to fire a powerful Beam of Fire that deals Magic damage:
                - Class: Magic (Deals 80% Damage on Wither and Deals 60% Damage on Ender Dragon)
                    - Direct Hit: Deals 36 Damage
            - when a Spectral Arrow is shot from this bow, it will still be affected by gravity, but, it will attempt the following:
                - try a 10% chance to fire an additional Fire Beam (If a Fire Beam has already been fired)
                - if both attempts to fire a Fire Beam fails, then a final chance with 75% success rate is tried, which would exhaust the Spectral Arrow if it is successful
                - if all attempts to fire a Fire Beam fails, then the Spectral Arrow is shot normally (Note that the Flame and Power 9 Enchantments will apply)
            - if equipped in Offhand, then it will not attempt to fire a Fire Beam, but will still shoot Flame arrows
            - it is dropped by the Primordial Blaze with 20% Drop Chance

        - Extinguir (New)
            - a new sword that can get stronger the more it is used
                - Level I - 100 XP
                - Level II - 250 XP
                - Level III - 500 XP
                - Level IV - 750 XP
                - Level V - 1000 XP
            - note that the XP is accumulated per attack, and is stored per player, not per weapon
            - it can fire a fire beam that waves up and down, and depending on its Level, multiple fire beams may be fired
            - it has several Levels for its attack depending on its XP which accumulates per attack
                - Level I Attack - 10% Chance / 1 Beam
                - Level II Attack - 20% Chance / 2 Beams - Wide Angle
                - Level III Attack - 35% Chance / 2 Beams - 10% Chance to be a Stronger Beam - Less Wide Angle
                - Level IV Attack - 50% Chance / 2 Beams - 20% Chance to be a Stronger Beam - Narrow Angle
                - Level V Attack - 75% Chance for all 3 Beams - 35% Chance to be a Stronger Beam - Narrow Triangular Angle
            - it can fire two types of Fire Beams
                - Class: Melee (Deals 70% Damage on Bosses)
                    - Direct Hit: Deals 36 Damage (Flame Beam)
                - Class: Melee (Deals 70% Damage on Bosses)
                    - Direct Hit: Deals 48 Damage (Soul Fire Flame Beam)
            - it is dropped by the Primordial Blaze with 20% Drop Chance

        - Wyvern's Wrath
            - added a sound effect if shot with no Ectoplasm in the Inventory
            - updated files for the rework, older ones are now incompatible
            - nerfed the default Quick Charge enchantment to 2
            - will now explode upon hitting the ground or solid blocks, which will inflict a slightly lower damage to nearby mobs including the user
            - will now have a proper particle effect if it is on cooldown or user has Ectoplasm in inventory
            - balanced damage output
                - Class: Magic (Deals 80% Damage on Wither and Deals 60% Damage on Ender Dragon on Vulnerable State) (Splash Damage is Nullified by Bosses)
                    - Direct Hit: Deals 60 Damage
                    - Direct Hit: Slowness 10 Effect for 2 Seconds
                    - Splash Damage: Deals 48 Damage
            - fixed an issue that enables players to shoot multiple beams with the Multishot enchantment, but with insuffient amount of Ectoplasm (Needs at least 1 extra Ectoplasm per beam)

        - Void Sword
            - extended the long range attack a bit
            - added a 1 second cooldown for balancing
            - splash damage will now come from hit enemy with long range attack
            - balanced damage output
                - Class: Melee (Deals 70% Damage on Bosses on Vulnerable State) (Splash Damage is Nullified by Bosses)
                    - Base Damage: 13.5
                    - Direct Hit: Deals 48 Damage
                    - Splash Damage: Deals 24 Damage
            - added a new ability, which casts a circular field around the user, however, it woun't hit other players but only enemy mobs

        - Soul Saber
            - now drops from the Withered Overlord directly, no more upgrading needed in the Smithing Table
            - updated files for the rework, older ones are now incompatible
            - will now inflict a splash effect of Slowness 4 for 6 seconds on nearby hit mobs
            - balanced damage output
                - Class: Melee (Deals 70% Damage on Bosses on Vulnerable State)
                    - Base Damage: 12
                    - Direct Hit: Deals 24 Damage
                    - Direct Hit: Slowness 5 Effect for 12 Seconds
                    - Splash Effect: Slowness 3 Effect for 5 Seconds
            - will now drop only from the stronger Wither (Withered Overlord)

        - Conduit Buster
            - balanced damage output
                - Class: Magic (Deals 80% Damage on Wither and Deals 60% Damage on Ender Dragon)
                    (Beam Mode)
                    - Direct Hit: Deals 18 Damage (Normal)
                    - Direct Hit: Deals 24 Damage (Nether)
                    - Direct Hit: Deals 24 Damage (Undead)
                    - Direct Hit: Deals 30 Damage (Undead + Nether)
                    - Direct Hit: Deals 30 Base Damage then calculated (Bosses)
                    - Inflicts Slowness 10 Effect for 4 Seconds

                    (Pulse Mode) (Splash Damage is Nullified by Bosses)
                    - Splash Damage: Deals 12 Damage (Normal)
                    - Splash Damage: Deals 18 Damage (Nether)
                    - Splash Damage: Deals 18 Damage (Undead)
                    - Splash Damage: Deals 24 Damage (Undead + Nether)
            - changed the sound effects a bit

        - Lightning Staff
            - balanced damage output
                - Class: Magic (Deals 80% Damage on Wither and Deals 60% Damage on Ender Dragon)
                    - Direct Hit: Deals 42 Damage
                    - Direct Hit: Slowness 10 Effect for 3 Seconds
            - changed cooldown to 6 Seconds

        - Oceanic Trident
            - balanced damage output
                - Class: Melee (Splash Damage is Nullified by Bosses)
                    - Base Damage: 15
                    - Splash Damage: Deals 12 Damage

        - Wicked Thorn
            - balanced damage output
                - Class: Melee (Nullified by Bosses)
                    - Base Damage: 9
                    - Direct Hit: Deals 6 Damage (20~ Poison Damage)
            - changed Looting multipler for Drop Chance to 2%

        - Ender Bow
            - fixed an issue where it rotated the user depending on the arrow's rotation

    Relics
        - Primordial Essence (New)
            - a summoning item for the new boss, Primordial Blaze, which can be crafted with by surrounding a Nether Star with 4 Blaze Powder and 4 Glowstone Dust
            - to summon the boss, you have to throw this item on top of a Fully Charged Respawn Anchor in the Nether

        - Hyperactive Fungus
            - can now be passed safely to other players when thrown from offhand

        - Overgrown Mushroom
            - can now be passed safely to other players when thrown from offhand

        - Blessed Staff
            - now compatible with various Weapons that uses the Warped Fungus on a Stick as a base

        - Prismarine Core
            - will now apply its effects passively when equipped in the Inventory
            - added a 25 second cooldown for the effects to apply
            - changed sound effect

        - Ectoplasm
            - removed Instant Damage effect when using
            - added a Levitation effect when using

    Stronger Mobs
        - Spider (Nimble Arachnid)
            - has 10% chance of spawning instead of normal Spiders
            - has Speed 3 effect

        - Cave Spider (Small Taratect)
            - has 20% chance of spawning instead of normal Cave Spiders
            - has Speed 4 effect
            - has Strength 1 effect

        - Creeper (Greater Creeper)
            - has 10% chance of spawning instead of normal Creepers
            - has 80 Health

        - Phantom (Winged Nightmare)
            - has 20% chance of spawning instead of normal Phantoms
            - has Invisibility effect
            - has Strength 3 effect

        - Evoker (Necromancer)
            - has 20% chance of spawning instead of normal Evokers
            - has Strength 3 effect
            - has 60 Health

        - Piglin Brute
            - has 10% chance of spawning instead of Piglins outside of Bastions

        - Piglin Brute (Greater Orc Knight)
            - has 10% chance of spawning instead of normal Piglin Brutes
            - has Strength 1 effect
            - has 70 Health
            - has a full set of Golden Armor

        - Piglin Brute (Grand Orc Paladin)
            - has 5% chance of spawning instead of normal Piglin Brutes in Bastion
            - has Strength 3 effect
            - has Speed 1 effect
            - has Fire Resistance effect
            - has 60 Health
            - has a full set of Netherite Armor with Protection 4 Enchantment (2.5% Drop Chance)
            - has a Netherite Axe with Sharpness 5 Enchantment (0% Drop Chance)

        - Piglin (Common Orc)
            - has 10% chance of spawning instead of normal Piglins
            - will naturally spawn in Bastions
            - has Strength 3 effect
            - has Speed 1 effect
            - has 40 Health
            - has a full set of Golden Armor

        - Pillager (Common Marauder)
            - has 10% chance of spawning instead of normal Pillagers
            - has Strength 3 effect
            - has 50 Health

        - Vindicator (Greater Marauder)
            - has 20% chance of spawning instead of normal Vindicators
            - has Strength 3 effect
            - has 80 Health

        - Skeleton (Undead Archer)
            - has 5% chance of spawning instead of normal Skeletons
            - has Strength 2 effect
            - has Speed 1 effect
            - has 40 Health
            - has a full set of Chainmail Armor
            - has a Bow with Power 5, Flame, and Punch 2 Enchantments and Curse of Vanishing (0% Drop Chance)

        - Stray (Unholy Archer)
            - has 10% chance of spawning instead of normal Skeletons
            - has Strength 2 effect
            - has Speed 1 effect
            - has 50 Health
            - has a full set of Chainmail Armor
            - has a Bow with Power 5, Flame, and Punch 2 Enchantments and Curse of Vanishing (0% Drop Chance)
        
        - Wither Skeleton (Withered Archer)
            - has 20% chance of spawning instead of normal Wither Skeletons
            - has Strength 2 effect
            - has Speed 1 effect
            - has 30 Health
            - has a Bow instead
        
        - Wither Skeleton (Withered Knight)
            - has 5% chance of spawning instead of normal Wither Skeletons
            - has Strength 3 effect
            - has Speed 1 effect
            - has 45 Health
            - has a full set of Netherite Armor with Protection 4 Enchantment (2.5% Drop Chance)
            - has a Netherite Sword with Sharpness 5 and Fire Aspect 2 Enchantments (0.5% Drop Chance)

        - Drowned (Necrosed Merfolk)
            - has 10% chance of spawning instead of normal Drowned
            - has Strength 2 effect
            - has 30 Health
            - has a Trident (0.5% Drop Chance)
        
        - Husk (Infectious Zombie)
            - has 10% chance of spawning instead of normal Husks
            - has Strength 3 effect
            - has Speed 1 effect
            - has 40 Health
            - has 25% chance to hold a Golden Carrot in the offhand

        - Zombie (Nimble Zombie)
            - has 20% chance of spawning instead of normal Zombies
            - has Strength 2 effect
            - has Speed 4 effect

        - Zombified Piglin (Nimble Orc Zombie)
            - has 10% chance of spawning instead of normal Zombified Piglins
            - has Strength 2 effect
            - has Speed 5 effect

        - Zombified Piglin (Greater Orc Zombie)
            - has 5% chance of spawning instead of normal Zombified Piglins
            - has Strength 4 effect
            - has Speed 1 effect
            - has 60 Health
            - has 20% chance to wield a Golden Sword with Fire Aspect 1 Enchantment
            - has a full set of Golden Armor

    Bosses
        - Blaze (Primordial Blaze) (New)
            - a new boss that can be summoned in the Nether
            - it has 1000 Health and a Passive Resistance 1 and Glowing Effect
            - it has 4 Attack Modes which can be triggered depending on how far the nearest player is:
                - Teleport (32+ Blocks away) (Deals 24 Splash Damage to nearby players) (+8 Cooldown Points)
                - Flame Circle (Within 8 Blocks) (Deals 6 Damage) (+3 Cooldown Points)
                - Lightning Strike (24+ Blocks away) (Deals 18 Damage) (+1 Cooldown Points)
                - Fire Blast (8+ Blocks away) (Deals 12 Damage) (+2 Cooldown Points)
            - if Cooldown Points has reached 12+, then it would be set to -3, where it has to reach above 0 to begin attacking again
            - if Boss is above 75% Health:
                - there is a 10% Chance he would not attack
            - if Boss is at Half Health:
                - it would take 18+ Cooldown Points before it would reset to -2, and cooldown to above 0 before attacking again
                - it would have Resistance 2 effect instead
                - it would have a Passive Regeneration 2 Effect
            - if Boss is at 25% Health and below:
                - it would have a Passive Regeneration 3 Effect
                - but, it would have 10% Chance to not attack

        - Wither (Withered Overlord)
            - nerfed passive Wither effect to Wither 1 effect
            - summoned Withered Knights now have a summoning chance of 25%
            - summoned fangs now have a summoning chance of 10% and a limit to 3 players only within 25 blocks
                - the main fang summoned will have a 20% chance and has no limit to players within 25 blocks
            - can now summon a lightning bolt with 5% chance and a limit to 3 players only within 25 blocks
            - can now inflict a short Slowness 5 Debuff with 0.25% chance and a limit to 1 player only within 25 blocks

        - Ender Dragon (Great Ender Wyvern)
            - Dragon Phantoms will now stay spawned even if the Great Ender Wyvern has been killed
            - now has a chance to summon Vexes (Void Spirits) on top of End Crystals every second, which gives a Blindness and Slowness Debuff to near enough players
            - now has a chance to summon Lightning Bolts when attacking
            - End Crystals now has a chance to summon Lightning Bolts to near enough players
            - now has 600 Health

    Gameplay and Mechanics
        - Enderman
            - will now drop Chorus Fruits when in Overworld instead of Ender Pearls with 10% Drop Chance, Looting enchant will increase chance by 5% per level
            - will now either drop Ender Pearls with normal drop rates when in Nether, or an Ender Bow with 15% Drop Chance (Looting enchant will increase chance by 5% per level) when in Nether and only in the Warped Forest Biome
            - will now drop either Ender Pearls with lower drop rates, or Chorus Fruits with higher drop rates when in The End

        - Villager Job Site Blocks
            - changed recipes for the following: (Will now need Stripped Wood variants instead of Planks / Wooden Slabs)
                - Bookshelf
                - Cartography Table
                - Fletching Table
                - Lectern
                - Loom
                - Smithing Table

        - Frost Walker Enchantment
            - will now be able to cool Lava for a short duration
            - will only work for Frost Walker II

        - Forbidden Items in Nether and End
            - will now inflict a debuff and/or be uncrafted when held, instead of being simply removed from Inventory
        
        - Armor Set Effects
            - Netherite Armor (Full Set)
                - will give a Passive Fire Resistance and Resistance II Effect

            - Diamond Armor (Full Set)
                - will give a Passive Resistance I Effect

            - Golden Armor (Full Set)
                - will give a Passive Haste I Effect

            - Guardian Armor (Full Set)
                - will give a Passive Speed I and Strength I Effect

            - Turtle Helmet (Turtle Shell upgraded with Prismarine Core)
                - will give a Passive Resistance I Effect
                - will give immunity to Wither Effect

    Technical
        - reworked on the Weapon Checking system, it should be more efficient now
        - added separate cooldowns for different Weapons
        - added separate cooldowns for different Relics
        - added a proper mode selector for Relics with different modes
        - added some cooldowns on certain armor set effects
        - fixed initilization of some scoreboards for cooldowns
        - added snow to transparent blocks
        - fixed issues with Weapon and Relic Cooldown as well as Relic Drawback
        - changed drop chances of Ender Dragon
        - made a separate function for the Stronger Mobs and the New Bossfights, with Stronger Mobs running at a 10-tick cycles and New Bossfights running at a 1-tick cycle (Both are still enabled or disabled by the /trigger ExtraVanilla_CM command)
        - fixed an issue with the Custom Names toggle, where it doesn't initialize properly
        - reduced particle effects when holding weapons by 50%

Version 1.3.2b

    Technical
        - added a toggle for the Custom Names of Stronger Mobs, players in Creative Mode may use the /trigger ExtraVanilla_NM command
            - note that existing Stronger Mobs (Including Bosses) with Custom Names enabled will not be affected, and only those spawned in the future will be affected. This compromise is done for lag-efficiency and an issue with Boss NBT data.
            - a workaround for this is to cycle between the Stronger Mobs toggle. This will despawn all existing Stronger Mobs and respawn them again, which may cause lag especially on less capable devices/servers. 
        - fixed an issue where the Wicked Thorn will also summon fangs underneath players
        - fixed an issue where the True Smokescreen toggle message will displayed in chat whenever a new player joins the server
        - changed drop chance of trident from Stronger Drowned to 0.5%

Version 1.3.2a

    Weapons
        - Conduit Buster
            - will now slow you down while charging up
            - removed Blindness debuff after attack, but increased and extended Slowness debuff a bit
            - removed Enchantment Glint on the item
            - added a simple sound effect when it is nearly fully charged and about to attack

    Relics
        - Blessed Staff
            - removed Enchantment Glint on the item
            - reduced the durability damage when using it

    Recipes
        - XP Bottles
            - increased XP Bottle crafting with Rotten Flesh to 2

    Technical
        - Finally added a Resource Pack for the main custom Weapons and Relics, will soon include other Custom Items
        - changed the Datapack's Icon

    Note: A rework of most of the features, especially the Stronger Mobs and Weapons, is coming on the next update. This will hopefully make the datapack much more lag efficient, and make the gameplay a lot more balanced and enjoyable. However, some changes might affect Weapons and/or Relics obtained prior this upcoming update. This update will most likely be Nether themed.

Version 1.3.2

    Technical
        - updated compatibility for Minecraft 1.18
        - fixed Ender Bow issue where it doesn't teleport you even if Ender Bow is in the inventory, and not in mainhand
        - made multiple per-tick-functions for checking players for Weapons, Relics, Armor for Armor Effects, and Dimension for Debuffs to try making the datapack more lag-efficient
        - changed tick-timer for the Advancements Function to 20, should reduce lag a bit
        - Changed Custom Model Data of Weapons and Relics to 5 digits

    Weapons
        - Wicked Thorn
            - nerfed the amount of fangs spawned to 20
            - will now only spawn fangs on hostile mobs and certain neutral mobs (Cave Spider, Enderman, Spider, and Zombiefied Piglin)

        - Lighning Staff
            - extended the effective range
            - Soul Fire Flame particles can be disabled in Minecraft Video Settings
            - extended the range of sound effects

        - Dragon's Wrath
            - extended the range of sound effects
            - changed the name to "Wyvern's Wrath" (old Dragon's Wrath obtained will still work the same, but will retain the old name)

        - Conduit Buster (New)
            - a Conduit weapon that has two ways to operate:
                - shoots a beam of water that deals good damage especially against Nether and Undead Mobs (Mainhand)
                - creates a pulse that damages nearby enemies within a medium range, dealing moderate damage especially against Nether and Undead Mobs (Offhand)
            - it has to be charged up before unleashing its attack
            - it has a slight recoil damage and Blindness and Slowness debuff that lasts a few seconds
            - crafted with 1 Conduit, 2 Diamonds, 1 Copper Ingot, and 1 Amethyst Shard
                |-|-|A|
                |D|C|-|
                |I|D|-|

        - Oceanic Trident
            - nerfed passive effect, will now give Water Breathing Effect instead of Conduit Power

    Relics
        - Sparkling Smokescreen
            - changed particle effects to be less blinding
            - added a toggle for True Smokescreen particle effect, using /trigger ExtraVanilla_TS that can be used by players in Creative Mode

        - Prismarine Core
            - nerfed effect, will now give Water Breathing Effect instead of Conduit Power

Version 1.3.1a

    Technical
        - fixed Spawner loot table where it drops with other types of pickaxes
        - added Lily Pad in transparent blocks list

    Blocks
        - Seagrass
            - changed drop rate of Scutes (2%) and Nautilus Shells (0.5%)

    Recipes
        - XP Bottles
            - balanced the count of XP Bottles when crafted
                - 9 Rotten Flesh + Glass Bottle = 1 XP Bottle
                - 4 Ender Eye + Glass Bottle = 12 XP Bottle

    Weapons
        - Lightning Staff
            - changed beam attack to be more Lightning like
            - reduced particles

    Mobs:
        - Ender Dragon
            - changed drop rate of items
                - Elytra (20%)
                - Dragon Head (30%)
                - Dragon Egg (30%)
                - Void Sword (9%, only obtained from the Great Ender Wyvern)
                - Dragon's Wrath (6%, only obtained from the Great Ender Wyvern)

Version 1.3.1

    Technical
        - changed Void Sword long range attack particles to be more visible
        - grouped crafting recipes for custom weapons and items

    Weapons
        - Wicked Thorn
            - summons venomous fangs at nearby enemies that stuns, deals moderate damage, and inflicts Poison 4 effect
            - may drop from Necromancers (Stronger Evokers) with 5% chance, Looting enchant will increase chance by 5% per level
            - has a 2 second cooldown

        - Lighning Staff
            - changed beam attack

    Relics
        - Sparkling Smokescreen
            - added shapeless crafting recipe (2 Glow Ink Sac, 1 Redstone Dust, 1 Gunpowder)
            - now has to be on the ground to activate
            - changed smokescreen particles

Version 1.3.0 - Oceanic Update
    Technical
        - fixed an issue with custom weapons not hitting end crystals, for real now
        - fixed some sounds for weapon cooldown
        - made the Leaves and its variants transparent blocks (Custom Weapon attacks may now go through them)
        - fixed some incompatibilities with some relics
        - fixed relics to be thrown on ground to work appropriately

    Gameplay
        - Nether
            - Beds and End Crystals will be removed from Inventory

        - End
            - Bed will be removed from Inventory
            - End Crystals will give you Wither 3 and Blindness effects
    Mobs
        - Ender Dragon
            - changed name to "Great Ender Wyvern"
        
        - Drowned (Necrosed Merfolk)
            - may now drop a Nautilus Shell (2%, Looting increases chance by 1.5% per level)

    Blocks
        - Seagrass
            - may now drop Scute (5%)
            - may now drop Nautilus Shell (2%)

        - Ancient Debris
            - now drops Netherite Scraps instead, Fortune enchantment will apply
            - will drop Ancient Debris if enchanted with Silk Touch

    Recipes
        - Netherite Ingot
            - will now need 8 Netherite Scrap and 1 Gold Block to craft

    Relics
        - Prismarine Core
            - drops from Elder Guardian (10%, Looting increases chance by 5% per level)
            - can be used to upgrade a Turtle Helmet
            - gives you Fire Resistance and Conduit Power when in offhand

        - Plasma Berry
            - gives Night Vision and makes nearby mobs Glow
            - put in offhand to use
            - crafted with Glow Berries, Redstone Dust, and Gunpowder (Shapeless)

        - Guardian Scale
            - can be used to upgrade Chainmail Armor
                - a full set will give you Strength and Speed effects
            - drops from Guardian (5%, Looting increases chance by 2% per level)

        - Sparkling Smokescreen
            - creates a smokescreen that blinds nearby enemies and stuns nearby mobs for a short duration
            - drop from mainhand to use (putting it your offhand will allow you to pass it to other players)

Version 1.2.3c
    Technical
        - fixed an issue with the Void Sword hitting yourself with its ranged attack
        - removed cooldown for Dragon's Wrath when user is in Creative Mode

Version 1.2.3b
    Technical
        - fixed an issue with custom weapons not hitting bosses and end crystals properly
        - changed some particle effects for custom weapons
        - fixed an issue with the buffed Ender Dragon still showing custom name after disabling Stronger Mobs
        - changed raycasting tags per weapons
        - fixed a rare XP bug that may give you random levels when starting

    Advancements
        - added more advancements for the new weapons

    Weapons
        - Dragon's Wrath
            - extended the range and adjusted its curved trajectory slightly
            - slightly balanced its damage output
            - decreased default Quick Charge level to 3
            - can now shoot multiple attacks if enchanted with Multishot but will use up more Ectoplasm
            - added an 8 seconds cooldown

        - Lightning Staff
            - made it deal a bit more damage
            - extended the range slightly

Version 1.2.3a
    Technical
        - fixed an issue Birch Trapdoor recipe

Version 1.2.3

    Technical
        - fixed an issue with the Ender Bow not working properly when removed from the Mainhand after shooting a Spectral Arrow
        - fixed player has weapon checking system
        - fixed sound effects for weapons and relics

    Weapons
        - Oceanic Trident
            - new weapon that gives the wielder some effects, and deals moderate splash damage
            - gives Conduit Power and Dolphin's Grace while holding
            - obtainable midgame either by fishing, or by receiving it as a gift from a Fisherman villager

        - Dragon's Wrath
            - new crossbow weapon that shoots a long range attack that deals insane damage
            - must be used with a Spectral Arrow and must have at least 1 Ectoplasm in the inventory
            - drops from the Ender Dragon

    Relics 
        - Ectoplasm
            - new relic that will give the user the following effects:
                - Speed 1 for 45 seconds
                - Strength 2 for 45 seconds
                - Instant Damage 2
                - Poison 2 for 25 seconds
                - Glowing for 45 seconds
                - Slow Falling for 60 seconds
            - put in offhand to use
            - has a cooldown of 60 seconds
            - can be used as an ammo for the Dragon's Wrath weapon

    Mobs
        - Phantom
            - phantoms spawned by the Ender Dragon now drops from its own loot table

        - Drowned
            - will now spawn with Tridents

        - Added custom names for Stronger Mobs and Bosses

        - Evoker
            - may now summon more Vexes when attacking

        - Zombies
            - reduced Speed effect to 4 for slight balancing

        - Ender Dragon
            - adjusted attack modes a bit to spawn more Phantoms instead of Shulker Bullets

        - Changed drop rate of armored mobs and their weapons and made it more rare (0.5% drop rate chance, except hand items for Skeleton and Drowned which have no drop rate.)

Version 1.2

    Technical
        - further optimization for Stronger Mobs feature
        - added a Weapon to Player ID system to support multiplayer
        - crafting recipes included in the pack should be unlocked when acquiring the specified items required
        - added a more user friendly way to toggling the Stronger Mobs feature
            - just use the "/trigger kazzxv.cm_set" command for players in Creative Mode
        - fixed certain mobs not being hit by Custom Weapon skills
        - reduced particle effects for the Void Sword
        - fixed an issue with the cooldown sound effects for Lightning Staff, where it doesn't play when the player hasnt died at least once
        - fixed an issue with initializing scoreboards for most of the features
        - fixed an issue with the Ender Dragon constantly dealing knockback when getting close
        

    Weapons:
        - Soul Saber
            - removed cooldown when being used to be balanced against Stronger Mobs
            - changed damaging effects
                - Wither IV for 8 seconds / Wither VI for 12 seconds if Stronger Mobs is enabled
                - Instant Health II / Instant Health V if Stronger Mobs is enabled (for Undead Mobs only)
                - Slowness III for 8 seconds / Slowness V for 12 seconds if Stronger Mobs is enabled
            - added back a 1 second cooldown, to prevent spamming

        - Ender Bow
            - now adapts new Weapon to Player ID system for multiplayer support. Should properly teleport its user now.
            - is now enchanted with Mending and Infinity by default
            - is now dropped by Endermen in the Nether, with 15% chance and increases by 5% per level of Looting
            - will now damage you a bit when being teleported

        - Void Sword
            - is now dropped by the Ender Dragon
            - increased damage output when used if Stronger Mobs is enabled

        - Lighning Staff
            - changed back to old crafting recipe (replaced Dragon Breath with End Crystal)

    Recipes:
        - Wooden Trapdoors
            - you can now have more trapdoors when crafting

        - Wooden Stairs
            - you can now have more stairs when crafting

    Mobs:
        - Wither
            - Revamped Bossfight
                - now summons fangs near the player whenever attacking
                - now summons 4 Wither Skeleton Minions when being summoned
                - now gives a passive Wither 3 effect to all nearby players within 15 blocks
                - now gives a passive Weakness 1 effect to all nearby players within 15 blocks
                - increased health to 800
            - change drop of "Soul Saber Fragment" to 15% drop chance considering the revamped Wither Bossfight

        - Ender Dragon
            - Revamped Bossfight
                - now summons Phantoms with Invisibility and Strength 5 when attacking
                - now summons Shulker Bullets when attacking
                - increased health to 500
            - now drops an Elytra, Dragon Head, or a Dragon Egg when killed

        - Wither Skeleton
            - nerfed the Stronger version of the mob to balance it for the revamped Wither Bossfight

        - Creeper
            - removed Resistance 3 effect, but replaced with a Health modifier
            - is now silent when spawned

        - Skeleton & Stray
            - now spawns with Bows with powerful enchantments (0% Drop Chance), as well as Chainmail Armor

    New Features:
        - Equiping a Full set of Netherite Armor will now make you immune to lava or fire damage

    Blocks:
        - Spawner
            - changed drop rates
                - Efficiency now increases chances by 3% per level
                - Still requires the same tool (Netherite Pickaxe w/ Silk Touch)

Version 1.1

    Weapons:
        - Lightning Staff
            - changed recipe replacing End Crystal with Dragon's Breath
            - fixed the creeper explosion being visible upon enemy hit

        - Ender Bow
            - added new weapon, that teleports you when you shoot a Spectral Arrow
            - drops from an Enderman with 5% chance, and increases by 1.5% per level of Looting

        - Void Sword
            - added a new endgame weapon, that deals massive amount of splash damage
            - drops from an Enderman in the End Dimension, with a 1.5% chance, and increases by 0.5% per level of Looting

    Relics:
        - Blessed Staff
            - changed recipe replacing Warped Fungus on a Stick with Trident

    Recipes:
        - Netherite Scrap
            - can now be obtained by smelting Netherite Equipments in a Furnace or Blast Furnace

        - Bundle
            - can now be crafted with 2 Strings and 6 Leather or Rabbit Hide

        - Totem of Undying
            - changed recipe and now requires 2 Gold Ingot, 4 Raw Gold Blocks, and 1 Nether Star

        - Enchanted Golden Apple
            - changed recipe and now requires 1 Dragon's Breath, 7 Raw Gold Blocks, and 1 Golden Apple

    Mobs:
        - Evoker
            - changed Totem of Undying drop chance to 15%

        - Goat
            - added drop chance of mutton when killed

        - Wither Skeletons
            - granted a full Netherite armor with Protection 4, Sharpness 5 Netherite Sword, and Strength 5 when spawned
            - for balancing the acquiring of Wither Skulls and summoning the Wither
            - handheld items and armor may also drop

        - Piglin Brutes
            - granted a full Netherite armor with Protection 4, Sharpness 5 Netherite Axe, and Strength 3 when spawned
            - for balancing raiding a Bastion with overpowered weapons
            - handheld items and armor may also drop

        - Enderman
            - may now drop an Ender Bow with 5% chance, up to 8.5% chance with Looting 3, when killed by a player
            - may now drop a Void Sword with 1.5% chance, up to 3% chance with Looting 3, when killed by a player in the End Dimension

    Technical
        - optimized Stronger Mobs feature and fixed mob clearing
        - fixed a bug that made Weapon Abilities not hit a Goat
        - fixed issues with the Ender Bow teleporting the player in the wrong location

Version 1.0

    Recipes:
    - Arrows
        - can be crafted with amethyst shards instead of flint
        - result to 8 arrows instead
    
    - Crying Obsidian
        - can be obtained by smelting an obsidian in a blast furnace
    
    - Glow Lichen
        - can be crafted with 8 vines and a glow ink sac
    
    - Golden Tools
        - can be upgraded from stone tools via the smithing table
        - just add a gold ingot

    - Iron Tools
        - can be upgraded from stone tools via the smithing table
        - just add an iron ingot

    - Smithing Table 
        - can be crafted with stripped wood variants instead of planks

    - Leather
        - can be obtained by putting rotten flesh in a smoker
    
    - Enchanted Golden Apple
        - can be crafted with 8 raw gold blocks and a golden apple
    
    - Spectral Arrows
        - can be crafted with amethyst shard, blaze rod, feather, and 2 glowstone dust
        - result to 16 spectral arrows instead
    
    - Tinted Glass
        - can be smelted from soul sand

    - Torch
        - can be crafted with either fire charge or blaze powder instead of coal
        - result to 6 or 16 torches respectively
    
    - Totem of Undying
        - can be crafted with 8 gold blocks and a nether star

    - Trident
        - can be crafted with 2 diamonds and 3 prismarine shards
    
    - XP Bottles
        - can be crafted with:
            - 8 rotten flesh + 1 glass bottle
            - 4 ender eye + 1 glass bottle
            - 4 ender eye + 1 nether star 
        - result to:
            - 8 xp bottles
            - 24 xp bottles
            - 64 xp bottles 
    
    Loot Tables:
        Blocks:
            - Budding Amethyst
                - can be mined with silk touch pickaxe
                - otherwise, will drop amethyst shards, fortune enchantment will apply

            - Spawner
                - can be mined with a silk touch netherite pickaxe with 20% success rate and 35% success rate if also enchanted with efficiency 5
                - otherwise, will drop nothing but xp
                - will be resetted to a regular spawner block if successfully dropped
            
            - Warped Nether Wart Blocks 
                - can now drop a special item, Hyperactive Fungus, with a 5% chance of up to 8 drops

            - Nether Wart Blocks
                - can now drop a special item, Overgrown Mushroom, with a 5% chance of up to 8 drops

            - Ancient Debris
                - has an overhauled drop rate:
                    - Diamond Pickaxe (35%)
                    - Diamond Pickaxe w/ Fortune 1 (45%)
                    - Diamond Pickaxe w/ Fortune 2 (55%)
                    - Diamond Pickaxe w/ Fortune 3 (65%)

                    - Netherite Pickaxe (55%)
                    - Netherite Pickaxe w/ Fortune 1 (70%)
                    - Netherite Pickaxe w/ Fortune 2 (85%)
                    - Netherite Pickaxe w/ Fortune 3 (100%)

                    (Higher levels of Fortune may not work, and drop nothing)

        Mobs:
            - Hostile Mobs with a 0.625% chance of dropping their Spawn Egg (Looting enchant will increase chances by 0.125% per level)
                - Blaze
                - Cave Spider
                - Creeper
                - Drowned
                - Enderman
                - Endermite
                - Evoker
                - Ghast
                - Phantom
                - Piglin Brute
                - Piglin
                - Pillager
                - Ravager
                - Shulker
                - Silverfish
                - Skeleton
                - Spider
                - Stray
                - Vindicator
                - Witch
                - Wither Skeleton
                - Zombie
                - Zombified Piglin

            - Hostile Mobs with a 0.5% chance of dropping their Spawn Egg
                - Elder Guardian
                - Guardian

            - Hostile Mobs with a 0.3125% chance of dropping their Spawn Egg (Looting enchant will increase chances by 0.0625% per level)
                - Magma Cube
                - Slime

            - Endermite
                - may now drop chorus fruits, looting enchant will apply 
            
            - Silverfish 
                - may now drop clay balls, looting enchant will apply 

            - Wither (Boss)
                - has a 3.5% chance to drop a special item, Soul Saber Fragment, that can upgrade a netherite sword and give a special ability

    Custom Weapons:
        - Soul Saber
            - Netherite Sword that can inflict Wither 2 effect on enemies, has a cooldown of 6 seconds
            - can be upgraded from the smithing table with a Netherite Sword and the Soul Saber fragment (Wither drop)
            - upgrading a netherite sword into this sword will also remove its previous enchantments, if any

        - Lightning Staff 
            - Warped Fungus on a Stick that shoots a lightning beam when used, deals massive damage and stuns enemies
            - can be crafted with an End Crystal, Lightning Rod, and an End Rod in a vertical order
            - beware the cooldown
            - it is enchanted with Knockback 3 and Mending by default

    Custom Items (Relics):
        - Blessed Staff
            - Warped Fungus on a Stick that grants Levitation V effect, and Slow Falling effect when used
            - can be crafted with a Shulker Shell, Warped Fungus on a Stick, and an Elytra in a vertical order
            - has 3 modes to switch to: 
                1. Levitation (gives you Levitation V for 1 minute, resets every tick)
                2. Slow Falling (clears Levitation effect and gives you Slow Falling for 1 minute, resets every tick)
                3. Clear (clears Slow Falling effect)
                
                - Switching modes will take away some durability. Staff can be repaired with Warped Fungus on a Stick in an anvil or via Mending enchantment
            - it is enchanted with Mending by default

        - Hyperactive Fungus
            - Warped Fungus that can drop from Warped Nether Wart Blocks with a 5% chance
            - will give nearby players Speed V and Jump Boost II effect when dropped on the ground, but with some drawbacks

        - Overgrown Mushroom
            - Crimson Fungus that can drop from Nether Wart Blocks with a 5% chance
            - will give nearby players Regeneration and Resistance IV effect when dropped on the ground, but with some drawbacks

    Mob Changes: (CAUSES EXTREME LAG AND OCCASIONAL STUTTERS, USE WITH CAUTION. IT IS DISABLED BY DEFAULT.)
        - Creepers
            - will have Resistance 3 effect
            - will spawn as charged creepers
        - Spiders and Cave Spiders
            - will have Speed 3 effect

        - Husks, Zombies, Drowned, and Zombified Piglins
            - will have Strength 2, Speed 5, and Resistance 1 effects

        - Strays, Skeletons, and Wither Skeletons
            - will have Strength 2, Speed 1, and Resistance 3 effects

        - Phantoms
            - will have Invisibility and Strength 4 effects (You better sleep!)

        - Piglins, Piglin Brutes, Pillagers, Vindicators, and Evokers
            - will have Strength 3 and Resistance 3 effects