Passive Skills of Masters (Update v1.3.0.2 Beta)

🔥 Fire Master
Condition: Within 16 blocks of lava/burning block or in the Nether.
- Inner Combustion: +20% damage.
- Dragon Scale: Immune to fire and lava damage.

💨 Air Master
Condition: At height ≥96 blocks.
- Blessing of the Heavens: Fall damage reduced by 75%.
- Wind Gust: 15% chance to knock back target on attack.

🌍 Earth Master
Condition: At height ≤64 blocks.
- Earth's Protection: Damage from mobs reduced by 20%.
- Earthquake: 12.5% chance to deal critical damage (200% of base).

💧 Water Master
Condition: Within 16 blocks of a water source.
- Living Water: When hit, 15% chance to either reduce incoming damage by 75% or restore 40% health.
- Gills: Allows breathing underwater.

✨ Aether Master
Condition: Player spends Star Points.
- Aether Gift: 50% chance to gain "Star Regeneration II" for 10 seconds (once per 30 sec).
- Aether Blade: +10% damage for 5 seconds.

❄️ Ice Master
Condition: In snowy or icy biomes.
- Fracture: 20% chance on attack to apply "Slowness III" for 10 sec and deal +50% damage.
- Iceflow: Freezes water beneath feet.

⚡ Lightning Master
Condition: Outdoors during thunderstorm.
- Zeus’s Lightning: 10% chance to summon lightning on attack.
- Superconductivity: When struck by lightning, gain "Star Regeneration" and "Regeneration II" for 10 sec.

🎵 Sound Master
Condition: In enclosed space ≤8×8×8 blocks.
- Resonance: 15% chance to stun target for 5 sec on attack (once per 20 sec).
- Heightened Perception: 25% chance to take no damage when attacked from behind.

💎 Crystal Master
Condition: Within 16 blocks of amethyst geodes or clusters.
- Resonating Crystal: Attacker has 12.5% chance to be stunned for 5 sec.
- Crystallization: 10% chance to fully absorb incoming damage.

🌋 Lava Master
Condition: Within 16 blocks of lava/magma or in the Nether.
- Volcanic Heart: 12.5% chance to deal critical damage (150% of base).
- Hot Spring: Immune to fire and lava damage.

🌧️ Rain Master
Condition: Outdoors during rain or thunderstorm.
- Raindrops: +15% damage.
- Summer Shower: +25% health regeneration.

🌪️ Tornado Master
Condition: On open terrain.
- Fleeting Twister: 15% chance to launch enemy into the air on attack.
- Vortex Strike: 30% chance to gain "Dash II" for 10 sec (once per 40 sec).

🌊 Ocean Master
Condition: In ocean or beach biomes.
- Sea Breeze: 15% chance to restore 75% health when hit.
- Spirit of the Ocean: Grants permanent "Conduit Power" effect.

🌿 Plants Master
Condition: In forest, plains, taiga, swamp, or jungle biomes.
- Thorny Rose: When hit, 25% chance to reflect half the damage to attacker.
- Lotus Bloom: +5% damage, +10% health regeneration.

🐾 Animals Master
Condition: At least one tamed mob within 16 blocks.
- Wolf Pack: +20% player damage, +90% tamed mob damage.
- Turtle Shell: Damage from mobs/players reduced by 25%.

⚙️ Metal Master
Condition: Copper, gold, or iron ore/blocks within 16 blocks.
- Iron Man: –20% incoming damage, +10% outgoing damage.
- Counterattack: 15% chance to gain "Dash IV" for 15 sec (once per 60 sec).

☀️ Light Master
Condition: Light level ≥12.
- Abode of Light: +20% damage; 10% chance to gain "Dash II" for 7 sec on attack (once per 25 sec).
- Light Shield: 5% chance to activate "Regeneration II" for 10 sec when hit.

🌑 Shadow Master
Condition: Light level ≤5.
- Abode of Shadow: +20% damage; 10% chance to apply "Weakness II" for 7 sec on attack (once per 25 sec).
- Shadow Sight: Permanent "Night Vision" effect.

🕳️ Vacuum Master
Condition: Taking damage from mobs or players.
- Denial: –50% incoming damage.
- Void Seal: 10% chance to gain "Invulnerability" for 20 sec (once per 180 sec).

⚡ Energy Master
Condition: Hunger bar ≥16.
- Charged Attack: Every 3rd hit in a 3-sec combo deals +50% damage.
- Reserve Energy: Sprinting does not consume hunger.

☀️ Sun Master
Condition: Daytime, under open sky.
- Solar Focus (I): 10% chance to ignite target for 3 sec.
- Solar Focus (II): If health <75%, +20% damage and +25% health regen.

🌙 Moon Master
Condition: Nighttime, under open sky.
- Full Moon: During full moon — +50% damage; 10% chance to apply "Slowness III" for 6 sec.
- New Moon: During non-full phases — +10% damage; 10% reflected damage when hit.

🌌 Space Master
Condition: Under open sky or in the End.
- Supernova: 10% chance to deal 110% damage and apply "Blindness" for 5 sec.
- Stellar Cycle: In 3-sec attack combos, every 3rd hit deals +25% damage and applies "Weakness III" for 15 sec.

⏳ Time Master
Condition: Remaining duration of Time Master effect ≤50% of original.
- Accelerated Rhythm: +50% damage; 20% chance to gain "Dash III" for 5 sec on attack.
- Countdown: 25% chance to apply "Timer" for 3 sec; killing a marked target restores 100% health.

🛠️ Creation Master
Condition: Within 16 blocks of lava, fire, water, or in mountains/caves.
- Harmony of Four Elements: +20% damage, –20% incoming damage.
- Builder: Grants permanent "Haste III".

💥 Destruction Master
Condition: Within 16 blocks of lava, fire, water, or in mountains/caves.
- Fracture: +40% damage.
- Cataclysm: 10% chance to instantly kill target with <25% health.

🩸 Blood Master
Condition: Player health <50%.
- Blood Corruption: +20% damage; 10% chance to apply "Wither II" for 5 sec.
- Bloodthirst: On kill, 50% chance to restore 10% max health.

🤖 Technology Master
Condition: Redstone or redstone devices within 16 blocks.
- Exoskeleton: –20% incoming damage.
- Tech Shock: 10% chance to stun target for 5 sec on attack.

🌀 Teleportation Master
Condition: Clear space within 4 blocks around player.
- Spatial Rift: +10% damage; 15% chance to gain "Dash II" for 3 sec on attack.
- Evasion Mastery: 10% chance to teleport 4 blocks away and avoid damage.

💣 Explosion Master
Condition: TNT or gunpowder in inventory.
- Kamikaze: +20% damage; triggers explosion upon fatal hit.
- Sapper’s Gear: Immune to all explosions.

🍯 Amber Master
Condition: Player has at least one copied element.
- Amber Armor: –20% incoming damage.
- Accumulation: Gain +20 Star Points every 30 seconds.

🌫️ Mist Master
Condition: In humid biome or near water.
- Condensation: 10% chance to negate 100% of incoming damage; grants "Invisibility" while sneaking.
- Morning Dew: At dawn, gain "Regeneration II" for 15 sec (once per 45 sec).

🏜️ Sand Master
Condition: In desert or mesa biomes.
- Sandstorm: 10% chance to apply random debuff — "Blindness", "Slowness", or "Stun" for 10 sec.
- Dune: –75% fall damage, –25% damage from mobs/players.

🏃 Speed Master
Condition: Player is sprinting.
- Blitz Attack: +25% damage.
- Supersonic Speed: 15% chance to gain "Dash" for 3 sec on attack.

☣️ Poison Master
Condition: Poison potion in inventory.
- Poisoned Arrow: +25% damage; 25% chance to apply "Poison II" for 5 sec.
- Poison Immunity: 25% chance to cancel any negative effect (once per 30 sec); immune to Poison.

🧲 Magnet Master
Condition: Copper or iron blocks within 16 blocks.
- Pole Resistance: +20% damage; 20% chance to repel target on attack.
- Magnetic Field: Automatically attracts items within 16 blocks.

🍄 Mushrooms Master
Condition: Mushrooms or mushroom blocks within 16 blocks.
- Fly Agaric Toxin: +10% damage; 15% chance to apply "Nausea IV" for 20 sec.
- Porcini Stem: 15% chance to restore 4 hunger points when hit.

🌡️ Mercury Master
Condition: In cold or warm biomes.
- Solid State: In cold biomes — +25% damage.
- Liquid State: In warm biomes — –50% incoming damage.

🎶 Music Master
Condition: Note block, jukebox, or music discs within 16 blocks or in inventory.
- Musical Rhythm: +20% damage; 10% chance to apply "Weakness III" for 10 sec.
- Harmony: 10% chance to gain "Regeneration II" for 15 sec when hit (once per 90 sec).

🦠 Plague Master
Condition: Infected mob or player with "Plague" within 16 blocks.
- Plague Rhythm: +20% damage; 10% chance to gain "Regeneration" for 5 sec on attack.
- Plague Doctor: Immune to "Plague" effect.

🔵 Blue Flame Master
Condition: ≥3 burning blocks within 16 blocks or in the Nether.
- Blue Flame Tongues: Every 3rd hit in a 3-sec combo ignites target for 5 sec.
- Blue Flame Protection: Immune to fire, lava, and magma damage.

🪐 Gravity Master
Condition: On open terrain.
- Gravity Wave: 10% chance to apply "Levitation" for 25 sec on attack.
- Bird Feathers: Permanent "Slow Falling" effect.

🌫️ Smoke Master
Condition: Burning blocks or campfire within 16 blocks.
- Phantom Smoke: +10% damage; 15% chance to apply "Weakness II" and "Slowness I" for 10 sec.
- Dense Smoke: 15% chance to reduce incoming damage by 75%.

👻 Spirit Master
Condition: Player has "Purification" effect (granted for 1 min after killing undead).
- Spiritual Practice: +20% damage.
- Spirit Aura: 25% chance to gain one of: "Regeneration II", "Star Regeneration II", or "Strength II" for 8 sec when hit.

📏 Form Master
Condition: Player has Miniaturization or Gigantism effect.
- Reduction: With Miniaturization — –75% incoming damage.
- Enlargement: With Gigantism — +50% damage.

🧠 Mind Master
Condition: Hypnotized player within 16 blocks.
- Collective Consciousness: +20% damage; hypnotized player gains +10% damage.
- Convergence: 15% chance to gain "Dash" for 15 sec on attack (also shared with hypnotized player).

✨ Golden Dust Master
Condition: At least one Element Master within 16 blocks.
- Golden Boost: +35% damage, –45% incoming damage.
- Golden Chance: 30% chance to gain one of: "Regeneration II", "Star Regeneration II", "Strength II", or "Dash II" for 10 sec when hit.

🌑 Darkness Master
Condition: Nighttime or light level <7.
- Cloak of Darkness: +35% damage, –45% incoming damage.
- Dark Mantle: 30% chance to apply one of: "Weakness II", "Slowness II", "Stun", or "Blindness".

🔥 Heat Master
Condition: In hot or temperate biomes.
- Climate Control: +20% damage; 10% chance to ignite target for 3 sec.
- Insulation: When ignited, 75% chance to gain "Fire Resistance" for 1 min and "Regeneration II" for 5 sec (once per 90 sec).

🌀 Shockwave Master
Condition: Player standing on a block.
- Aftershock: In 9-sec attack combos, every 3rd hit becomes "Impulse Push" — +50% damage and knockback.
- Unshakable: Immune to knockback.