lazyyyyy
Mainly optimize the game launching time for large pack
lazyyyyy
lazyyyyy
You know, we are lazy. Of course, both the game and computer are lazy as well. This mod here for let them be lazyyyyy.
Mainly through asynchronous and lazy loading so that unnecessary logic doesn't prevent the game from launching. Take advantage from index for trading the cpu time with the memory and disk.
Features
Game launching
- Faster module configure. Need Sinytra Connector or Mixin Booster on Forge to work. - (YACL) Faster module configure - Load when trying to render it. Won't render before loaded - (Kiwi) Faster module configure - The manifest has to be in the jar of the mod itself. No trading honestly. No one will put a manifest of another mod in their own mod. - Faster module configure - Load when trying to render it. Won't render before loaded - (Entity Sound Features) Faster module configure - Load when trying to play it. Won't play before loaded - (MoreMcmeta) Optimize the memory usage - Pack resource cache - Like how ModernFix works but for more pack types. Will disable the same function in ModernFix. - Faster module configure - Backport https://github.com/openjdk/jdk/pull/16818 from java 22 to java 17. Need jvm supporting runtime agent. Use OpenJDK, please. - https://github.com/openjdk/jdk/pull/15926 for reference - (WeaponMaster) Faster initialize - (Puzzles Lib) Fabric api implementation for model baking events - (Ice And Fire) Faster model loading
World Loading
- (Simply Swords) Faster config - (Every Compat: Wood Good) Faster config.

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