Resourcepack by Leo

Shaders by YakShaq and fayer3


to change the gamma brightness edit the last value /0.0 of this line of code in

shaders/program/washout.fsh

vec3 washedOutColor = pow(diffuseColor.rgb, vec3(1.0/2.0)); 100%



vec3 washedOutColor = pow(diffuseColor.rgb, vec3(1.0/1.0)); 50%



vec3 washedOutColor = pow(diffuseColor.rgb, vec3(1.0/0.5)); 0%