LegendaryShields
This plugin adds new shields equipped with unique and fully custom abilities.
LegendaryShields
🛡️LEGENDARYSHIELDS🛡️
*native version -> 1.21.11
⚙️This mod adds 8 custom shields:⚙️
- Inferno🔥 - Storm🌩️ - Frost❄️ - Void🕳️ - Ocean🌊 - Dragon🐲 - Nature🌱 - Cave🪨
💎7 custom cores:💎
- Inferno core (from Blazes) - Storm core (from Creepers) - Frost core (from Strays) - Void (from Wither Skeletons) - Ocean (from Drowned) - Nature (from Creakings) - Cave (from silverfish)
🔧3 custom upgraders:🔧
- Stage 1 - Stage 2 - Stage 3
🔧And 3 custom upgrader's cores:🔧
- Stage 1 - Stage 2 - Stage 3
✨FEATURES✨
- 8 custom shields with custom abilities - 1 shield type per server option in config - Shields Stage and upgraders to get shield's full potential - Storaging shield blocker (can be disabled) - Fully working shieldsgui with inforamtion about: Shields, is crafted, owner, current stage, cooldown. - No texture pack needed - Broadcasts after shield craft, drop, pick up
✏️COMMANDS✏️
ADMIN:
- /ls giveshield - /ls givecore - /ls givecoreupgrader - /ls giveupgrader - /ls setstage - /ls reload
PLAYER:
- /Shieldgui (/sg)
📓SHIELDSGUI📓

INFERNO:

STORM:

FROST:

VOID:

OCEAN:

DRAGON:

NATURE:


🔧DEFAULT CRAFTINGS🔧
*dyes -> cores
INFERNO:

STORM:

FROST:

VOID:

OCEAN:

DRAGON:

NATURE:

CAVE:

UPGRADER STAGE 1:

UPGRADER STAGE 2:

UPGRADER STAGE 3:

💾HIGHLY CONFIGURABLE💾
CONFIG:
``` #############################################################
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cooldowns: INFERNO: 90 # Default: 90 STORM: 100 # Default: 100 FROST: 75 # Default: 75 VOID: 45 # Default: 45 CAVE: 50 # Default: 50 OCEAN: 60 # Default: 60 DRAGON: 120 # Default: 120 NATURE: 100 # Default: 100
abilities: # 1.0 = 100% so 0.20 = 20% inferno-chance: 0.20 # Default: 0.20 storm-chance: 0.15 # Default: 0.15 frost-chance: 0.20 # Default: 0.20 void-chance: 0.20 # Default: 0.20 ocean-chance: 0.25 # Default: 0.25 dragon-chance: 0.20 # Default: 0.20 nature-chance: 0.20 # Default: 0.20 cave-chance: 0.25 # Default: 0.25
dragon-breath: damage-per-second: 4.0 # TRUE DAMAGE 2 = 1 heart duration-seconds: 5 radius: 3 min-health: 0.5 sound: name: ENTITY_ENDER_DRAGON_HURT volume: 0.6 pitch: 1.8
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shield-block: #Should storaging shields be disabled enabled: true
protection: preventCombust: true # Prevent from burning shields preventExplode: true # Prevent shields from explosion preventCactus: true # Prevent cactus from destroying shields voidRespawn: true # Respawn shield at worldspawn (can be changed with /setworldspawn command) after getting lost in the void preventDespawn: true # Shields will not despawn preventBindMoves: true #Shuld binds while having custom shield in inventory be blocked while interacting container
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drop-chances: inferno-core: 10 # Blaze – 10% storm-core: 10 # Creeper – 10% frost-core: 10 # Stray – 10% void-core: 10 # Wither Skeleton – 10% ocean-core: 10 # Drowned – 10% nature-core: 10 # Creaking – 10% cave-core: 10 # Silverfish – 10%
core-drops: #Upgrader's cores stage1: mob: WITHER chance: 25.0
stage2: mob: WARDEN chance: 50.0
stage3: mob: WARDEN chance: 25.0
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crafting: one-per-server: true
recipes: #You can add letter to add more ingredients :> inferno_shield: shape: - "INI" - "BSB" - "INI" ingredients: I: RED_DYE N: NETHER_WART B: BLAZE_POWDER S: SHIELD
storm_shield: shape: - "SLS" - "CXC" - "SLS" ingredients: S: LIGHT_GRAY_DYE L: LIGHTNING_ROD C: COPPER_BLOCK X: SHIELD
frost_shield: shape: - "FIF" - "WSW" - "FIF" ingredients: F: WHITE_DYE I: ICE W: SNOW_BLOCK S: SHIELD
void_shield: shape: - "VOV" - "CSC" - "VOV" ingredients: V: BLACK_DYE O: SOUL_SAND C: COAL_BLOCK S: SHIELD
ocean_shield: shape: - "OPO" - "WSW" - "OPO" ingredients: O: CYAN_DYE P: PUFFERFISH W: WATER_BUCKET S: SHIELD
dragon_shield: shape: - "EHE" - "DSD" - "EGE" ingredients: E: ENDER_EYE H: ENDER_CHEST D: DRAGON_HEAD G: DRAGON_EGG S: SHIELD
nature_shield: shape: - "GBG" - "LSL" - "GBG" ingredients: G: GREEN_DYE S: SHIELD L: OAK_LEAVES B: GRASS_BLOCK
cave_shield: shape: - "GCG" - "ISI" - "GCG" ingredients: G: GRAY_DYE S: SHIELD C: COBBLESTONE I: IRON_BLOCK
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upgrader-recipes:
stage1: shape: - "GDG" - "FCF" - "GDG" ingredients: G: GOLDEN_APPLE D: DIAMOND_BLOCK F: DIAMOND C: PRISMARINE_SHARD
stage2: shape: - "WNW" - "NCN" - "WNW" ingredients: W: WITHER_SKELETON_SKULL N: NETHERITE_SCRAP C: PRISMARINE_SHARD
stage3: shape: - "SIS" - "ICI" - "SIS" ingredients: S: NETHER_STAR I: NETHERITE_INGOT C: PRISMARINE_SHARD ```
SHIELDS:
