LifeSteal Server-side
A fabric server side implementation of the LifeSteal SMP
LifeSteal Server-side
LifeSteal Server-side
A fabric server side implementation of the LifeSteal SMP.
This mod was forked from ModernAdventurer's LifeSteal Mod, please make sure to check it out as, although there are quite a few changes, this mod was based off of his.
Config
Configuration is purely managed through gamerules, here is a list of gamerules and what they do.
| Gamerule | Type | Description | Default | |-------------------------------------------|---------------------|----------------------------------------------------------------------------------------------------|-----------------------------| | lifesteal:death_criteria | DeathCriteria | What counts as a kill: `player_only`, `any_death`, or `any_death_drop_heart` | `player_only` | | lifesteal:altar_block | Block | The registry for the block to be the center of an altar | `minecraft:netherite_block` | | lifesteal:enable_anti_heart_dupe | Boolean | Whether to prevent players from harvesting infinite hearts from weak players | `true` | | lifesteal:revive_method | ReviveMethod | How to revive players: `none`, `command`, `altar`, or `totem` | `altar` | | lifesteal:death_action | DeathAction | Whether to `ban`, `revive` or `spectator` when they reach minimum health | `ban` | | lifesteal:gift_method | GiftMethod | How to gift hearts: `manual` or `command` | `manual` | | lifesteal:steal_amount | Integer | The number of hearts that should be stolen upon death | `1` | | lifesteal:min_player_hearts | Integer | The minimum number of hearts a player can reach before being banned | `1` | | lifesteal:max_player_hearts | Integer | The maximum number of hearts a player can reach | `10` | | lifesteal:withdraw_method | WithdrawMethod | How to withdraw hearts: `none`, `altar`, or `command` | `altar` | | lifesteal:auto_revival_seconds | Integer | The number of seconds until a player is automatically revived. Set to 0 to disable. | `0` | | lifesteal:revival_invulnerability_seconds | Integer | The amount of time a player is invulnerable after being revived in seconds. Set to 0 to disable. | `0` | | lifesteal:heart_stack_size | Integer | The maximum stack size of the heart item | `1` | | lifesteal:heart_craft_in_crafter | Boolean | If a heart item can be crafted in a crafter | `false` | | lifesteal:limited_heart_crafting_type | LimitedCraftingType | How limited crafting works: `until_banned`, `forever`, `heart_based`, or `none` | `none` | | lifesteal:limited_heart_crafting_amount | Integer | The value/limit of limited crafting. It changes meaning depending on the limited crafting gamerule | `0` | | lifesteal:altar_animations | Boolean | If animations should play when interacting with an altar | `true` |
Dead Player Json:
Located in `config/lifesteal-deaths.json` ```json [ { "deadPlayerID": "uuid", "deathTime": 100 } ] ```
Commands:
- `/gift <Player> <Health>` - Gifts the specified player that amount of health if they can receive it - `/withdraw <Hearts>` - Turns physical hearts into heart items - `/revive <Player>` - Admin command to revive a player
Datapack Overriding:
More info can be found on the wiki page.
Additional Notes:
- In order to get the textures, run /polymer generate-pack. This will create the resourcepack in the main server's directory, which you can then put in your resourcepack folder - For more information, visit the Wiki
Check out Tater Certified's other Lifesteal-compatible mods!
Are your players combat-logging so they don't lose hearts? Use Fair Fight to combat this problem entirely! It is available on all modding and plugin platforms!