/ == GOOD ==

// Speed
group(type=effect,ID=1,range=4,amplifier=2,duration=600;type=particle,ID=splashpotion,potion="swiftness";type=item,ID=#randList(cookie,sugar),posOffset=#circleOffset(0.0,2.0),amount=30)@luck=2

// Strenth + Resistance + Armor
group(type=effect,ID=5,range=4,amplifier=1,duration=600;type=effect,ID=11,range=4,amplifier=1,duration=600;type=particle,ID=splashpotion,potion="strength";type=item,ID=iron_sword,posOffset=#circleOffset(0.0,2.0);type=item,ID=iron_helmet,posOffset=#circleOffset(0.0,2.0);type=item,ID=iron_chestplate,posOffset=#circleOffset(0.0,2.0);type=item,ID=iron_leggings,posOffset=#circleOffset(0.0,2.0);type=item,ID=iron_boots,posOffset=#circleOffset(0.0,2.0))@luck=2

/ Health + Regeneration
group(type=effect,ID=6,range=4,amplifier=3;type=effect,ID=10,range=4,amplifier=1,duration=300;type=particle,ID=splashpotion,potion="healing";type=particle,ID=heart,size=(1.5,0.5,1.5),particleAmount=300)@luck=2

// Jump Boost
group(type=effect,ID=8,range=4,amplifier=2,duration=600;type=particle,ID=splashpotion,potion="leaping";type=entity,ID=Rabbit,posOffset=#circleOffset(0.0,2.0),amount=8)@luck=2

// Invisibility
group(type=effect,ID=14,range=4,duration=300;type=particle,ID=splashpotion,potion="invisibility";type=particle,ID=explode,size=(2.0,1.0,2.0),particleAmount=300,amount=30,delay=#rand(0.0,8.0))@luck=2

// Health Boost + Absorbtion
group(type=effect,ID=21,range=4,amplifier=1,duration=600;type=effect,ID=6,range=4,amplifier=3;type=effect,ID=22,range=4,amplifier=1,duration=600;type=particle,ID=splashpotion,potion="healing";type=entity,ID=horse,NBTTag=(OwnerUUID=#pUUID,ArmorItem=(id=golden_horse_armor,Count=1),SaddleItem=(id=saddle,Count=1)))@luck=2

// Saturation
group(type=effect,ID=23,range=4,amplifier=3,duration=600;type=particle,ID=splashpotion,potion="strength";type=block,ID=cake;type=item,ID=#randList(apple,baked_potato,bread,carrot,cooked_chicken,cooked_fish,cooked_mutton,cooked_porkchop,cooked_beef,cooked_rabbit,cookie,golden_apple,golden_carrot,melon,mushroom_stew,potato,pumpkin_pie,rabbit_stew,beef,fish,mutton,porkchop),amount=20)@luck=2

// Enchanting Bottles
type=entity,ID=xp_bottle,NBTTag=(Motion=#motionFromDirection(#rand(0,360),-70,0.4)),amount=#rand(20,30)@luck=2

// Enchanting Books
group(type=item,ID=anvil;ID=enchanted_book,NBTTag=(StoredEnchantments=#randEnchantment),posOffset=#circleOffset(0.0,2.0),amount=#rand(7,10);type=particle,ID=splashpotion,potion="strength")@luck=2

// Positive Potions
group(type=entity,ID=potion,NBTTag=(Potion=(id=splash_potion,tag=(Potion=#randList("night_vision","leaping","fire_resistance","swiftness","water_breathing","healing","regeneration","strength")),Count=1),Motion=#motionFromDirection(#rand(0,360),-70,0.4)),amount=10)@luck=2

// Day
group(type=command,ID="/time set day",commandSender="_Kristen";ID=clock,NBTTag=(display=(Name="$6$lNotice The Time?")))@luck=2

// Emerald Block + Iron Blocks
group(type=block,ID=iron_block,posOffset=#circleOffset(0,3),amount=50;type=block,ID=emerald_block;type=particle,ID=splashpotion,potion="water_breathing")@luck=2

// Diamond Block + Gold Block
group(type=block,ID=gold_block,posOffset=#circleOffset(0,3),amount=50;type=block,ID=diamond_block;type=particle,ID=splashpotion,potion="regeneration")@luck=2

// Ender Pearls
ID=ender_pearl,amount=#rand(1,3)@luck=2

// Cookies
ID=cookie,amount=#rand(4,16)@luck=2

// Cakes
ID=cake,amount=#rand(4,16)@luck=2

// == BAD ==

// Knockback
group(type=effect,ID=special_knockback,power=2.5,range=4,delay=0.1;type=particle,ID=splashpotion,potion="swiftness";type=particle,ID=explode,size=(1.5,1.0,1.5),particleAmount=500)@luck=-2

// Blindness + Slowness
group(type=effect,ID=15,range=4,duration=10;type=effect,ID=2,range=4,duration=10;type=particle,ID=splashpotion,potion="slowness";type=particle,ID=largesmoke,size=(2.0,1.0,2.0),particleAmount=300,amount=30,delay=#rand(0.0,8.0))@luck=-2

// Nausia + Hunger
group(type=effect,ID=9,range=4,duration=10;type=effect,ID=17,range=3,amplifier=8,duration=10;type=particle,ID=splashpotion,potion="poison";type=difficulty,ID=hard;type=entity,ID=Slime;type=particle,ID=slime,size=(1.5,0.5,1.5),particleAmount=500)@luck=-2

// Damage
group(type=effect,ID=7,range=4;type=particle,ID=splashpotion,potion="harming";type=entity,ID=lucky:LuckyProjectile,NBTTag=(Motion=#motionFromDirection(#rand(0,360),-50,0.4),item=(id=iron_sword),damage=4.0),amount=20)@luck=-2

// Explosion
group(type=difficulty,ID=hard;type=explosion,damage=4;type=particle,ID=splashpotion,potion="harming")@luck=-2

// Bigger Explosion
group(type=difficulty,ID=hard;type=explosion,damage=8;type=particle,ID=splashpotion,potion="harming")@luck=-2

// Poison
group(type=effect,ID=19,range=4,duration=30;type=particle,ID=splashpotion,potion="poison";type=difficulty,ID=hard;type=entity,ID=cave_spider;type=item,ID=#randList(rotten_flesh,spider_eye,fermented_spider_eye),posOffset=#circleOffset(0.0,2.0),amount=30)@luck=-2

// Weakness + Monsters
group(type=effect,ID=18,range=4,duration=30;type=particle,ID=splashpotion,potion="weakness";type=difficulty,ID=hard;type=entity,ID=#randList(Zombie,Skeleton,Spider),posOffset=#circleOffset(0.0,2.0),amount=#rand(7,10))@luck=-2

// Wither
group(type=effect,ID=20,range=4,duration=30;type=particle,ID=splashpotion,potion="weakness";type=item,ID=bone,posOffset=#circleOffset(0.0,2.0),amount=10;type=item,ID=dye,damage=15,posOffset=#circleOffset(0.0,2.0),amount=10;type=item,ID=skull,posOffset=#circleOffset(0.0,2.0),amount=10)@luck=-2

// Negative Potions
group(type=entity,ID=potion,NBTTag=(Potion=(id=splash_potion,tag=(Potion=#randList("slowness","harming","poison","weakness")),Count=1),Motion=#motionFromDirection(#rand(0,360),-70,0.4)),amount=10)@luck=-2

// Night
group(type=command,ID="/time set night",commandSender="_Kristen";ID=clock,NBTTag=(display=(Name="$6$lNotice The Time?")))@luck=-2

// Fire + Lava
group(type=block,ID=fire,posOffset=#circleOffset(0,3),amount=50;type=block,ID=flowing_lava;type=particle,ID=splashpotion,potion="fire_resistance")@luck=-2

// Netherrack + Magma Blocks
group(type=block,ID=netherrack,posOffset=#circleOffset(0,3),amount=50;type=block,ID=magma;type=particle,ID=splashpotion,potion="fire_resistance")@luck=-2

// Bob
group(type=difficulty,ID=hard;type=entity,ID=zombie,NBTTag=(HandItems=[(id=diamond_sword,Count=1,tag=(ench=#luckySwordEnchantments))],ArmorItems=[(id=diamond_boots,Count=1,tag=(ench=#luckyBootsEnchantments)),(id=diamond_leggings,Count=1,tag=(ench=#luckyLeggingsEnchantments)),(id=diamond_chestplate,Count=1,tag=(ench=#luckyChestplateEnchantments)),(id=diamond_helmet,Count=1,tag=(ench=#luckyHelmetEnchantments))],HandDropChances=[0.5f,0f],ArmorDropChances=[0.3f,0.3f,0.3f,0.3f],CustomName="$9$lBob",CustomNameVisible=true))@luck=-2

// Long Lost Date
group(type=difficulty,ID=hard;type=entity,ID=skeleton,NBTTag=(HandItems=[(id=bow,Count=1,tag=(ench=#luckyBowEnchantments))],ArmorItems=[(id=diamond_boots,Count=1,tag=(ench=#luckyBootsEnchantments)),(id=diamond_leggings,Count=1,tag=(ench=#luckyLeggingsEnchantments)),(id=diamond_chestplate,Count=1,tag=(ench=#luckyChestplateEnchantments)),(id=diamond_helmet,Count=1,tag=(ench=#luckyHelmetEnchantments))],HandDropChances=[0.5f,0f],ArmorDropChances=[0.3f,0.3f,0.3f,0.3f],CustomName="$7$lLong Lost Date",CustomNameVisible=true))@luck=-2