// == GOOD ==

// Potion Effects
// Speed
group(type=effect,ID=speed,range=4,amplifier=2,duration=600;type=particle,ID=splashpotion,potion=swiftness;type=item,ID=#randList(cookie,sugar),posOffset=#circleOffset(0.0,2.0),amount=30)@luck=2

// Strenth + Resistance + Armour
group(type=effect,ID=strength,range=4,amplifier=1,duration=600;type=effect,ID=resistance,range=4,amplifier=1,duration=600;type=particle,ID=splashpotion,potion=strength;type=item,ID=iron_sword,posOffset=#circleOffset(0.0,2.0);type=item,ID=iron_helmet,posOffset=#circleOffset(0.0,2.0);type=item,ID=iron_chestplate,posOffset=#circleOffset(0.0,2.0);type=item,ID=iron_leggings,posOffset=#circleOffset(0.0,2.0);type=item,ID=iron_boots,posOffset=#circleOffset(0.0,2.0))@luck=2

// Instant Health + Regeneration
group(type=effect,ID=instant_health,range=4,amplifier=3;type=effect,ID=regeneration,range=4,amplifier=1,duration=300;type=particle,ID=splashpotion,potion=healing;type=particle,ID=heart,size=(1.5,0.5,1.5),particleAmount=300)@luck=2

// Jump Boost
group(type=effect,ID=jump_boost,range=4,amplifier=2,duration=600;type=particle,ID=splashpotion,potion=leaping;type=entity,ID=rabbit,posOffset=#circleOffset(0.0,2.0),amount=8)@luck=2

// Invisibility
group(type=effect,ID=invisibility,range=4,duration=300;type=particle,ID=splashpotion,potion=invisibility;type=particle,ID=poof,size=(2.0,1.0,2.0),particleAmount=300,amount=30,delay=#rand(0.0,8.0))@luck=2

// Health Boost + Absorption
group(type=effect,ID=health_boost,range=4,amplifier=1,duration=600;type=effect,ID=absorption,range=4,amplifier=1,duration=600;type=particle,ID=splashpotion,potion=healing;type=entity,ID=horse,NBTTag=(OwnerUUID=#pUUID,ArmorItem=(id=golden_horse_armor,Count=1),SaddleItem=(id=saddle,Count=1)))@luck=2

// Saturation
group(type=effect,ID=saturation,range=4,amplifier=3,duration=600;type=particle,ID=splashpotion,potion=strength;type=block,ID=cake;type=item,ID=#randList(apple,baked_potato,bread,carrot,cooked_chicken,cooked_salmon,cooked_mutton,cooked_porkchop,cooked_beef,cooked_rabbit,cookie,golden_apple,golden_carrot,melon,mushroom_stew,potato,pumpkin_pie,rabbit_stew,beef,salmon,mutton,porkchop),amount=20)@luck=2

// Enchanting Bottles
type=entity,ID=experience_bottle,NBTTag=(Motion=#motionFromDirection(#rand(0,360),-70,0.4)),amount=#rand(20,30)@luck=2

// Enchanting Books
group(type=item,ID=anvil;ID=enchanted_book,NBTTag=(StoredEnchantments=#randEnchantment),posOffset=#circleOffset(0.0,2.0),amount=#rand(7,10);type=particle,ID=splashpotion,potion=strength)@luck=2

// Positive Potions
group(type=entity,ID=potion,NBTTag=(Potion=(id=splash_potion,tag=(Potion=#randList(night_vision,leaping,fire_resistance,swiftness,water_breathing,healing,regeneration,strength)),Count=1),Motion=#motionFromDirection(#rand(0,360),-70,0.4)),amount=10)@luck=2

// Commands
// Time Based
group(type=command,ID="/time set day",commandSender="_Kristen";ID=clock,NBTTag=(display=(Name=#jsonStr(text="Notice The Time?",color=gold))))@luck=2
group(type=command,ID="/time set noon",commandSender="_Kristen";ID=clock,NBTTag=(display=(Name=#jsonStr(text="Notice The Time?",color=gold))))@luck=2

// Potion Based
group(type=command,ID="/effect give @p minecraft:strength 30 1",commandSender="KristenStuffs")@luck=2
group(type=command,ID="/effect give @p minecraft:regeneration 30 1",commandSender="KristenStuffs")@luck=2

// Blocks
group(type=block,ID=lapis_block,posOffset=#circleOffset(0,3),amount=50;type=block,ID=netherite_block;type=particle,ID=splashpotion,potion="strength")@luck=2
group(type=block,ID=gold_block,posOffset=#circleOffset(0,3),amount=50;type=block,ID=diamond_block;type=particle,ID=splashpotion,potion="regeneration")@luck=2
group(type=block,ID=iron_block,posOffset=#circleOffset(0,3),amount=50;type=block,ID=emerald_block;type=particle,ID=splashpotion,potion="water_breathing")@luck=2

// Items
ID=trident@luck=2
ID=totem_of_undying@luck=2
ID=cake,amount=#rand(4,16)@luck=2
ID=cookie,amount=#rand(4,16)@luck=2
ID=ender_pearl,amount=#rand(1,4)@luck=2

// Entities
group(type=difficulty,ID=hard;type=entity,ID=iron_golem)@luck=2
group(type=difficulty,ID=hard;type=entity,ID=snow_golem)@luck=2
group(type=difficulty,ID=hard;type=entity,ID=mooshroom;type=entity,ID=lightning_bolt)@luck=2

// === BAD ===

// Effects
// Knockback
group(type=effect,ID=special_knockback,power=2.5,range=4,delay=0.1;type=particle,ID=splashpotion,potion=swiftness;type=particle,ID=poof,size=(1.5,1.0,1.5),particleAmount=500)@luck=-2

// Potion Effects
// Blindness + Slowness
group(type=effect,ID=blindness,range=4,duration=10;type=effect,ID=slowness,range=4,duration=10;type=particle,ID=splashpotion,potion=slowness;type=particle,ID=large_smoke,size=(2.0,1.0,2.0),particleAmount=300,amount=30,delay=#rand(0.0,8.0))@luck=-2

// Nausea + Hunger
group(type=effect,ID=nausea,range=4,duration=10;type=effect,ID=hunger,range=3,amplifier=8,duration=10;type=particle,ID=splashpotion,potion=poison;type=difficulty,ID=hard;type=entity,ID=slime;type=particle,ID=item_slime,size=(1.5,0.5,1.5),particleAmount=500)@luck=-2

/// Instant Damage
group(type=effect,ID=instant_damage,range=4;type=particle,ID=splashpotion,potion=harming;type=entity,ID=lucky:lucky_projectile,NBTTag=(Motion=#motionFromDirection(#rand(0,360),-50,0.4),item=(id=iron_sword),damage=4.0),amount=20)@luck=-2

// Explosion
group(type=difficulty,ID=hard;type=explosion,damage=4;type=particle,ID=splashpotion,potion=harming)@luck=-2

// Poison
group(type=effect,ID=poison,range=4,duration=30;type=particle,ID=splashpotion,potion=poison;type=difficulty,ID=hard;type=entity,ID=cave_spider;type=item,ID=#randList(rotten_flesh,spider_eye,fermented_spider_eye),posOffset=#circleOffset(0.0,2.0),amount=30)@luck=-2

// Negative potions
group(type=entity,ID=potion,NBTTag=(Potion=(id=splash_potion,tag=(Potion=#randList(slowness,harming,poison,weakness)),Count=1),Motion=#motionFromDirection(#rand(0,360),-70,0.4)),amount=10)@luck=-2

// Commands
group(type=command,ID="/time set night",commandSender="_Kristen";ID=clock,NBTTag=(display=(Name=#jsonStr(text="Notice The Time?",color=gold))))@luck=-2
group(type=command,ID="/time set midnight",commandSender="_Kristen";ID=clock,NBTTag=(display=(Name=#jsonStr(text="Notice The Time?",color=gold))))@luck=-2

// Blocks
// Fire + Lava
group(type=block,ID=fire,posOffset=#circleOffset(0,3),amount=50;type=block,ID=flowing_lava;type=particle,ID=splashpotion,potion=fire_resistance)@luck=-2
group(type=block,ID=netherrack,posOffset=#circleOffset(0,3),amount=50;type=block,ID=magma_block;type=particle,ID=splashpotion,potion="fire_resistance")@luck=-2

// Mobs
// Singular Mobs
group(type=difficulty,ID=hard;type=entity,ID=illusioner)@luck=-2
group(type=difficulty,ID=hard;type=entity,ID=end_crystal)@luck=-2
group(type=difficulty,ID=hard;type=entity,ID=elder_guardian)@luck=-2

// Army of Mobs
type=entity,ID=vex,amount=#rand(4,16),posOffset=#circleOffset(4),NBTTag=(Type=#rand(0,4))@luck=-2
type=entity,ID=husk,amount=#rand(4,16),posOffset=#circleOffset(4),NBTTag=(Type=#rand(0,4))@luck=-2
type=entity,ID=blaze,amount=#rand(4,16),posOffset=#circleOffset(4),NBTTag=(Type=#rand(0,4))@luck=-2
type=entity,ID=piglin,amount=#rand(4,16),posOffset=#circleOffset(4),NBTTag=(Type=#rand(0,4))@luck=-2
type=entity,ID=guardian,amount=#rand(4,16),posOffset=#circleOffset(4),NBTTag=(Type=#rand(0,4))@luck=-2

// Weakness + Monsters
group(type=effect,ID=weakness,range=4,duration=30;type=particle,ID=splashpotion,potion=weakness;type=difficulty,ID=hard;type=entity,ID=#randList(zombie,skeleton,spider),posOffset=#circleOffset(0.0,2.0),amount=#rand(7,10))@luck=-2

// Wither
group(type=effect,ID=wither,range=4,duration=30;type=particle,ID=splashpotion,potion=weakness;type=item,ID=bone,posOffset=#circleOffset(0.0,2.0),amount=10;type=item,ID=bone_meal,posOffset=#circleOffset(0.0,2.0),amount=10;type=item,ID=skeleton_skull,posOffset=#circleOffset(0.0,2.0))@luck=-2

// Armoured Mobs
group(type=difficulty,ID=hard;type=entity,ID=skeleton,NBTTag=(HandItems=[(id=bow,Count=1,tag=(Enchantments=#luckyBowEnchantments))],ArmorItems=[(id=diamond_boots,Count=1,tag=(Enchantments=#luckyBootsEnchantments)),(id=diamond_leggings,Count=1,tag=(Enchantments=#luckyLeggingsEnchantments)),(id=diamond_chestplate,Count=1,tag=(Enchantments=#luckyChestplateEnchantments)),(id=diamond_helmet,Count=1,tag=(Enchantments=#luckyHelmetEnchantments))],HandDropChances=[0.5f,0f],ArmorDropChances=[0.3f,0.3f,0.3f,0.3f],CustomName=#jsonStr(text="Long Lost Date",color=gray,bold=true),CustomNameVisible=true))@luck=-2
group(type=difficulty,ID=hard;type=entity,ID=zombie,NBTTag=(HandItems=[(id=diamond_sword,Count=1,tag=(Enchantments=#luckySwordEnchantments))],ArmorItems=[(id=diamond_boots,Count=1,tag=(Enchantments=#luckyBootsEnchantments)),(id=diamond_leggings,Count=1,tag=(Enchantments=#luckyLeggingsEnchantments)),(id=diamond_chestplate,Count=1,tag=(Enchantments=#luckyChestplateEnchantments)),(id=diamond_helmet,Count=1,tag=(Enchantments=#luckyHelmetEnchantments))],HandDropChances=[0.5f,0f],ArmorDropChances=[0.3f,0.3f,0.3f,0.3f],CustomName=#jsonStr(text="Bob",color=blue,bold=true),CustomNameVisible=true))@luck=-2
group(type=difficulty,ID=hard;type=entity,ID=creeper,NBTTag=(HandItems=[(id=diamond_sword,Count=1,tag=(Enchantments=#luckySwordEnchantments))],ArmorItems=[(id=diamond_boots,Count=1,tag=(Enchantments=#luckyBootsEnchantments)),(id=diamond_leggings,Count=1,tag=(Enchantments=#luckyLeggingsEnchantments)),(id=diamond_chestplate,Count=1,tag=(Enchantments=#luckyChestplateEnchantments)),(id=diamond_helmet,Count=1,tag=(Enchantments=#luckyHelmetEnchantments))],HandDropChances=[0.5f,0f],ArmorDropChances=[0.3f,0.3f,0.3f,0.3f],CustomName=#jsonStr(text="Shelly",color=dark_green,bold=true),CustomNameVisible=true))@luck=-2
