Utils

Utility library

3,69k

Utils

Utils

Version: `5`

Features

- Global, Entity and Player Functions - Motion Entity in Facing Direction - Data Storage by Entity - Consts Scores - Player Score ID - Predicates - Item Modifiers - Entity Tags - Macro Functions - Custom Use Remainder

Commands

Global

Clear chat for all players:

```mcfunction /function utils:global/clear_chat ```

Hide sidebar:

```mcfunction /function utils:global/hide_sidebar ```

Entity

Despawn an entity/mob:

```mcfunction /execute as @n[type=zombie] run function utils:entity/despawn ```

Reset entity/mob/player all attributes:

```mcfunction /execute as @n[type=zombie] run function utils:entity/reset_all_attributes ```

Heal full:

```mcfunction /execute as @n[type=iron_golem] run function utils:entity/heal_full ```

Player

Clear chat for player:

```mcfunction /function utils:player/clear_chat ```

Reset XP (points and levels):

```mcfunction /function utils:player/xp/reset ```

Get all XP Points:

```mcfunction /function utils:player/xp/get_all_points ```

The function return the all xp points and they are saved in the score `utils.player.xp.total_points`

Random TP for voids worlds:

```mcfunction /function utils:player/random_tp ```

Motion

```mcfunction function utils:motion/calc

summon fireball ^ ^ ^.5

execute store result entity @n[type=fireball] Motion[0] double -0.00025 run scoreboard players get @s utils.motion.mx execute store result entity @n[type=fireball] Motion[1] double -0.00025 run scoreboard players get @s utils.motion.my execute store result entity @n[type=fireball] Motion[2] double -0.00025 run scoreboard players get @s utils.motion.mz ```

or you can use the Storage and Macro method:

```mcfunction function utils:motion/storage {"value":"-0.00025"}

summon fireball ^ ^ ^.5

data modify entity @n[type=fireball] Motion set from storage utils:motion motion ```

Data Storage by Entity

Create data

Exist two ways to create or add data to a path, `set` and `append`, when you use `set`, the absolute value of the path will be the `data` arg, and for `append`, the path will be an array, and will append the data arg.

```mcfunction

absolute

/function utils:entity/storage/set {"path":"lives","data":3} /function utils:entity/storage/set {"path":"name","data":'"lullaby6"'}

array

/function utils:entity/storage/append {"path":"deaths","data":1} /function utils:entity/storage/append {"path":"deaths","data":2} /function utils:entity/storage/append {"path":"deaths","data":3} ```

Run function with Entity's data

When you use the `entity/storage/function` all data/args from entity's storage will be received to the function like macro args.

```mcfunction /function utils:entity/storage/function {"function":"namespace:say_lives"} ```

`say_lives.mcfunction` file:

```mcfunction $say $(lives) ```

Remove data

```mcfunction

absolute

/function utils:entity/storage/remove/data {"path":"lives"} /function utils:entity/storage/remove/data {"path":"name"}

array

/function utils:entity/storage/remove/first {"path":"deaths"} /function utils:entity/storage/remove/index {"path":"deaths","index":1} ```

Consts

There are constants from 0 to 1000.

You can check and get the const value running this command:

```mcfunction /scoreboard players get <number> utils.const ```

Usage example:

```mcfunction /scoreboard players get 1 utils.const ```

Player Score ID

Get the player score ID:

```mcfunction /scoreboard players get @s utils.player.id ```

Predicates

- can/see_sky - has/effect/`<effect_name>` (speed, regeneration, ...) - has/passenger - in/biome/`<biome_name>` - in/structure/`<structure_name>` (village, desert_pyramid, trial_chambers, ...) - in/dimension/`<dimension_name>` (overworld, the_nether, the_end) - in/light/`<level>` (0, 5, 10, 15, 0-5, 5-10, ...) - is/raining - is/thundering - is/baby - is/falling - is/flying - is/ground - is/on_fire - is/riding - is/sneaking - is/sprinting - is/swimming - random/`<chance>` <0.1 (10%), 0.5 (50%), ...>

Example:

```mcfunction /execute as @s if predicate utils:is/on_fire run say I am on fire D: ```

Item Modifiers

- count - count/add/`<number>` - count/remove/`<number>` - count/set/`<number>` - enchantment_glint_override/`<boolean>` - max_stack_size/`<number>` - rarity/`<rarity_name>` - remove_component/`<item_component_name>` (use_cooldown, enchantments, max_stack_size, ...) - repair_cost/`<number>` - tooltip/`<tooltip_name>`/`<show | hide>` - use_cooldown/`<time>` (1s, 2s, 1m, 1h, ...) - damage - damage/add/0.`<number>` - damage/set/0.`<number>` - clear_bundle - clear_container - death_protection - enchant_randomly_compatible - enchant_randomly - furnace_smelt - glider - hide_additional_tooltip - hide_tooltip - non_consumable - one_use - remove_container_loot - repair - unbrekeable

Example:

```mcfunction /execute if items entity @s weapon.mainhand minecraft:raw_iron run item modify entity @s weapon.mainhand utils:furnace_smelt ```

Entity Tags

- all_boats - animals - aquatics_animals - aquatics_real_animals - aquatics - arthropods - boats_with_chest - boats - bosses - cows - end - fishs - flyers_hostiles - flyers - horses - hostiles - humanoids - illagers - monsters - nether - neutrals - passives - piglins - proyectiles - real_animals - rideables_animals - rideables - slimes - spiders - tameables - undead - villagers_hostiles - villagers - zombiess - team_player

Example:

```mcfunction /effect give @e[type=#utils:team_player] glowing 1 0 ```

License

MIT

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