Maa's Sky Islands

Datapack that changes world generation. A less difficult version of the Maa's Sky Islands

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Maa's Sky Islands

Recommended game rule: doVinesSpread false

This datapack changes the overworld generation to flying islands. Casual version where ores and villages are generated. Some biomes have been removed because they don't fit stylistically into this generation.

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New biomes have been added:

- Acid badlands - A hot biome with little vegetation. It resembles the Yellowstone badlands

- Cold swamp - Oligotrophic swamp. This biome is similar to the swamps of Canada or Siberia

- Cold taiga - A very cold version of the taiga. Some trees are covered with ice

- Fall forest - Temperate woodlands biome. Grass and foliage of autumn colors

- Old growth fall forest - Fall forest variant with tall trees

- Redwoods - Taiga variant with tall mushrooms and sequoias

- Spooky forest - A dangerous variant of a dark forest with very dense trees

- Moonlight taiga - A taiga variant with lavender trees and mushrooms. There are many amethyst clusters here.

- Old growth jungle - Jungle variant with dense trees

- Old growth mushroom fields - Mushroom forest

Sky beach - Sandy beach with a thematic structure

Structures added:

- Forest Tower

- Spooky house(spider's lair)

- Taiga house

- Spherical monument - Analogue of the Oceanic Monument

- Flying ship

Reworked default biomes. Many biomes contain large, branched trees (maybe you will need a tree-chopping mod)

Ore appears higher

Changed generation of standard structures. Some structures have been removed

P.S. I used Complementary Unbound shaders

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