MagicParticles
A server side cosmetics mod, that allows administrator to create custom particles using simple json files
MagicParticles
Magic Particles
A fabric server side cosmetics mod, that allows administrator to create custom particles using simple json files
Commands
- `/mp` - List all available magic particles - `magic-particles.root` - `/mp set <id>` - Set current magic particle - `magic-particles.particle` - `/mp disable` - Disable current magic particle - `magic-particles.disable` - `/mp reload` - Reload magic particles and messages - `magic-particles.reload`
Custom Particles
This mod includes more than 40 default particles, which can be useful example files for understanding the format.
JSON Format
Each magic particle type needs a human friendly name and a list of particles it consists of
Root
```json5 { "name": "Some name", // Human friendly name "particles": [ // Particle definitions ] } ```
Particle definition
There are currently 3 particle definition types (simple, image and bezier). All of these share a couple of common values in addition to their specialized ones.
Simple
```json5 { "type": "simple", "count": 1, // Amount of particles (optional) "pos": [1.0, 2.0, 0.0], // Offset from origin (affected by rotation) "delta": [0.1, 0.1, 0.1], // Particle area size (optional) "speed": 0, // Particle speed parameter, used by some particle types (optional) "particle_type": { "type": "minecraft:angry_villager" // Particle type: https://minecraft.wiki/w/Particles_(Java_Edition)#Types_of_particles // Some particles types have extra attributes, which need to be specified here }, "anchor": "feet", // The particle origin ["feet"|"eyes"] (optional) "origin": [0.0, 0.5, 0.0], // Offset from origin (optional) "billboard": "fixed" // What rotation axis should affect "pos" ["fixed", "vertical", "horizontal", "center"] (optional) } ```
Image
```json5 { "type": "image", "image": "drex.png", // Path to the image, the image needs to be in config/magic-particles/images/<image> "size_x": 0.8, // The width of the particle image "size_y": 0.8, // The height of the particle image "pixel_size": 0.6, // The size of each individual particle "pos": [1.0, 2.0, 0.0], // Offset from origin (affected by rotation) "anchor": "feet", // The particle origin ["feet"|"eyes"] (optional) "origin": [0.0, 0.5, 0.0], // Offset from origin (optional) "billboard": "fixed" // What rotation axis should affect "pos" ["fixed", "vertical", "horizontal", "center"] (optional) } ```
Bezier
*(Can't really recommend to use this, creating an image of the desired shape and using the image type is easier)*