MCS Wardens and Parrots
This modification improves Wardens and Parrots, you can control every features using in-game gamerules!
MCS Wardens and Parrots
RESOURCEPACK IS REQUIRED! === Main Information === * Creator and Developer: [MC Silver] * Minecraft Versions: 1.21.9+ * WIKI Version: 26.1v2 * For datapack developers: My datapack ignores all mobs that use data! (1.21.5+) For custom mobs, use data; for non-custom mobs, use tags/scores! * WARNING! (for PaperMC and PurpurMC Hosters): This datapack will only work correctly if you only change the below settings. Head over to your server, and go to "config/paper-world-defaults.yml" or "purpur.yml" file. Find this "allow-non-player-entities-on-scoreboards" and set that to true
Commands === All commands available to the player starts with /function . --- Menu --- - /function .menu:mcs_wardens
Uninstall --- - /function .uninstall:mcs_wardens
Mobs === Warden --- * Warden now fires a projectile Sonic Boom that can be dodged and damages multiple entities * Sonic Boom's speed is 1 block per tick which travels 32 blocks/meters * Sonic Booms get weaker, when they travel throught wool block -3 damage per block * Endermans avoid Wardens and Sonic Boom * Warden is immune to fall damage * Warden melee damage reduced from 30 to 21 * Warden has chance to escape, depending on health: 1. On full health: 1:(1/(500+1)) = ~501 seconds (on average) 2. On the lowest health: 1:(1/(1+1)) = 2 seconds (on average) * Warden’s Sonic Boom activates Sculk Shriekers * Warden can generate a temporary sculk catalyst: 1. 5% chance while idle 2. 50% chance while angry 3. Only if the block is sculk-replaceable 4. Catalyst reverts to normal sculk if no Warden is within 32 blocks 5. Temporary sculk catalysts deal 2 damage to nearby mobs * Every mob can trigger Warden spawning in the Deep Dark, unless a Warden is already within 32 blocks: 1. 0.16% chance per second for players 2. 0.83% chance per second for mobs * Warden gets stunned for 3–5 seconds if it becomes angry at a Parrot with 10% chance per second * Sonic Boom now emit Sculk soul particles * Sonic Boom destoys Amethyst Clusters and converts it into Echo Shard (Deep Dark only)
Parrot --- * Parrots avoid the Warden and its attacks * Parrot speed increased from 0.4 to 0.8 [+100%] * Parrot health increased from 6 to 10 [+~66%] * Parrots can now be bred with seeds * Parrots regenerate health while sitting on your shoulder * Baby parrots are born untamed, and when they grow up, they get automatically tamed * Warden gets stunned for 3–5 seconds if it becomes angry at a Parrot with 10% chance per second * Parrots on your shoulder now detect hostile entities: 1. Scan 1 random entity within 32 blocks 2. If the entity attacked you (or is aggressive), it gets Glowing for 3 seconds 3. More nearby entities = lower detection chance
Items === Echo Bottle --- * Crafted from 3 Echo Shards * Stores 352 experience points (≈16 levels from 0) * Has 90% efficiency (10% XP is lost) * Hold right click in order to fill bottle * When full, it's ready to drink
Shrieking Wand --- * Crafted from 3 Blaze Rods, 1 Ender Eye, 2 Echo Shards, and 1 Ancient City Trim * Durability: 250 * Costs 10 durability per use * Cooldown: 3 seconds * Can be repaired by holding: 1. Wand in main hand 2. Sculk block in offhand * Each Parrot: 1. Increases Boom damage by +2 2. Reduces Wand durability cost by 1 * Deals magic damage * Has critical particles * Boom visuals: 1. 12 damage → blue particles 2. 14 damage → purple particles * Boom weakens through blocks: 1. Water: ×2 reduction 2. Lava: ×4 reduction 3. Blocks: ×10 reduction 4. Wool: completely absorbs
Amulet of Echo --- * Crafted from 4 Phantom Membranes + 1 Echo Shard * Grants +64 absorption to parrots * When on parrot: 1. Emits aura flashes: Chance = (Absorption / 64) × 100% per second 2. Gives player +4 absorption in 4-block radius on flash 3. On shoulder: heals +4 health and emits glow particles * You can interact with it using: 1. Shears [Removes the amulet] 2. Phantom Membrane [Fixes the amulet]
Recovery Compass --- * Displays last death coordinates and distance * Allows teleportation to death location * Requirements: 1. Echo Energy (1 per Echo Shard in offhand) 2. 1 Ender Eye in inventory 3. Energy cost: 1 + (distance / 1000) * Usage: 1. Hold right-click for 3 seconds 2. Cooldown: 60 seconds 3. Works only in the Overworld
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