--------SOUNDS--------
To change sounds...
1. change stopsound command in functions/explosion/cancel.mcfunction
2. change playsound command in functions/stages/atmeg0create.mcfunction
3. tweak explosion timing by changing chargelevel max in powers/explosion.json

There are 6 sounds included:
1. chant1full (2222 max chargelevel) - plays music w/ full episode 1 chant.
2. chant2sionara (2288) - plays music w/ voiceline at end. Default chant.
3. chant3novoice (2121) - plays just the music/chanting.
4. chant4record (2300) - starts to play the music, record scratches, plays Bakaretsu Bakaretsu La La La.
5. chant5silly (2121) - Bakaretsu Bakaretsu La La La without the record scratch.
6. chant6english (2288) - full music + chant with english voicelines.


--------EXPLOSION---------
The explosion traits that aren't visual, its power and
fill radius, are all in one mcfunction:
/data/megumin/functions/explosion/explosion.mcfunction

the interval to spawn lightning is at data/meguming/powers/particles/release.json.


--------MULTIPLAYER---------
Due to how v2 works, Megumin's cancel will delete all Megumin explosion markers nearby.
The range for this is ~100 more than the range of Explosion, 356 blocks.
Megumin's cancelled by other Megumin's will continue casting, but their
particle effects and other elements of the spell may dissapear.

If two Megumin (Megumi?) cast near each other, I believe
the particles will run on both explosion markers. This will cause a bunch
of weird effects, including casting the first Explosion at both markers.


--------CHANGELOG--------
Important changes v2
- Explosion sounds are now present in a separate resource pack (meguminresources.zip)
- There are so many particles and intervals, a mod like Sodium or similar render helper is almost a dependency.

Gameplay changes v2
- Added a few seconds before exhaustion/zoom kicks in.
- Changed explosion location to not move while the player is casting.
- Changed explosion to be bigger, and set more blocks to air.

- Fixed a bug where if you were moving you could continue moving.
- Leaving the world now cancels explosion entirely.
- Casting requires you to be on a block.*

- *In creative mode, you can cast in the air.
- If in creative mode, secondary active key removes all exhaustion.


--------CREDITS--------
Special thanks to ...
- Cloud Wolf and Kemo14331 for creating amazing particle tools.
- Anathema, Dante_callisto, Sehen1, NotPog, and Veney for their support and enthusiasm.

This wouldn't have existed without them.

--particle effect tutorials/generation--
Cloud Wolf's Particle Grapher
Kemo14331's Particle Converter
https://www.youtube.com/watch?v=0pzEXx5fnrk
https://www.youtube.com/watch?v=zITkUrNbQt4
https://www.youtube.com/watch?v=YFDo5Inn7x8
https://www.youtube.com/watch?v=1DjAt-WuJFA
https://www.youtube.com/watch?v=lQxAhJpOiq0

--song--
https://www.youtube.com/watch?v=9X7WME84NZo

--sound bits--
https://www.youtube.com/watch?v=mVv9SL_VT-4
https://www.youtube.com/watch?v=jar1LTxxAeM
https://www.youtube.com/watch?v=KHLbBsHFx2Y
https://www.youtube.com/watch?v=-8rTfTm6JN0
https://www.youtube.com/watch?v=BZPirzDAbY0
https://www.youtube.com/watch?v=z0znCyny_r4
https://www.youtube.com/watch?v=vqFwR2F9SQc