Mob Blindness
Tweak that allows all mobs to be affected by blindness debuffs.
Mob Blindness
<p><span style="font-size: 14px;"><strong><img src="https://i.imgur.com/6LK1Dfp.png" alt="Mob Blindness for Fabric 1.16/1.17" width="1280" height="400" /></strong></span></p>
<div style="text-align: center;"><a href="https://modrinth.com/mod/fabric-api"><img title="Requires Fabric API" src="https://i.imgur.com/Ol1Tcf8.png" width="149" height="50" /></a></div>
<p style="text-align: center;"><img src="https://i.imgur.com/ihiJYm2.png" alt="divider" width="1600" height="50" /></p>
<p>This is a small tweak that allows all living entities to be affected by the Blindness debuff. By default, an entity will have a 0.15x multiplier applied to its detection range per level of Blindness it has. This value is configurable, and can range from 0.01x to 0.99x. The multiplier stacks with other detection range modifiers, such as sneaking or wearing mob heads.</p>
<p style="text-align: center;"><img src="https://i.imgur.com/ihiJYm2.png" alt="divider" width="1600" height="50" /></p>
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<p><span style="font-size: 18px;"><strong>My other mods:</strong><br /><br /></span></p>
<p style="font-size: 24px;"><a href="https://modrinth.com/mod/desolation"><img src="https://cdn.modrinth.com/data/oML3dQBb/icon.png" width="75" height="75" /><br /><strong>Desolation</strong> (Fabric 1.16/1.17)</a></p>
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