Mob Flow Utilities
A mob farming automation mod. Flow pads and fans push mobs where you want them, attack pads kill them, and collectors pick up whatever they drop.
Mob Flow Utilities

Automate Mobs
A mob farming automation mod. Flow pads and fans push mobs where you want them, attack pads kill them, and collectors pick up whatever they drop.
Features
Flow Pads
* No Configuration: Push mobs and items in the direction you place them * No Configuration: Fast, Faster, and Fastest for different flow rates * No Configuration: Works seamlessly with water-based farm designs * No Configuration: Direction set by placement orientation
Damage Pads + Controller
* Enderman Teleport Blocking: One Controller manages multiple Damage Pads * Enderman Teleport Blocking: Connect pads to controllers with visual feedback * Enderman Teleport Blocking: Up to 10 modules per slot * Enderman Teleport Blocking: Increased damage output * Enderman Teleport Blocking: Burning damage over time * Enderman Teleport Blocking: Specialized undead damage * Enderman Teleport Blocking: Arthropod-specific damage * Enderman Teleport Blocking: Enhanced drop rates * Enderman Teleport Blocking: Damage Pads require a redstone signal to operate * Enderman Teleport Blocking: Damage Pads prevent Endermen from escaping
Collector Block
* Visual Zone Preview: Adjust pickup radius with Radius Increase Modules * Visual Zone Preview: Offset collection area in any direction * Visual Zone Preview: Collect and store experience with level-based deposit/withdrawal * Visual Zone Preview: Automatically delete unwanted items with up to 3 configurable filter modules * Visual Zone Preview: Wireframe overlay shows collection boundaries
Genesis Chamber
* Automation Ready: Spawn mobs from spawn eggs using fuel * Automation Ready: Uses vanilla furnace fuels (coal, lava buckets, etc.) * Automation Ready: 5x5 base area, expandable to 10x10 with Radius Increase Modules * Automation Ready: Base 200 tick spawn interval, reducible to 50 ticks with Speed Modules * Automation Ready: Respects vanilla spawning rules (hostiles in darkness, passives in light) * Automation Ready: Configurable mob limit per zone (default 12) * Automation Ready: Offset spawn zone in any direction with wireframe preview * Automation Ready: Accepts fuel from hoppers/pipes automatically
Fan
* Area of effect can be upgraded using fan upgrade module * Area of effect can be upgraded using fan upgrade module
Pad Wrench
* Visual Feedback: Add or Remove mode for linking/unlinking pads * Visual Feedback: Single pad or area selection for bulk operations * Visual Feedback: Wireframe highlights linked systems
Mob Spawn Control
* Glimmer Grass: Rare drops from hostile mobs that transform dirt into Dark Dirt * Converts 5x5 area * Only spawns mobs in low light conditions * Glimmer Grass: Accelerated hostile mob spawning blocks * Spawns up to 12 hostile mobs per area * Functions in darkness, ignores player proximity * Reverts to dirt in direct sunlight * Glimmer Grass: Rare drops from passive mobs that transform dirt into Glimmer Grass * Converts 5x5 area * Glimmer Grass: Accelerated passive mob spawning blocks * Spawns up to 12 passive mobs per area * Functions in bright light, ignores player proximity
Gene Sampling
* Incubation Crystal: Used to collect genetic material from mobs * Incubation Crystal: Contains collected gene samples that can be used for crafting spawn eggs * Incubation Crystal: Boss mob drop only, used for crafting spawn eggs
Gene sampling allows players to collect gene samples from creatures using Empty Gene Vials, then combine the resulting Gene Sample Vials with Incubation Crystals and Emeralds to craft spawn eggs for use in the Genesis Chamber.
Utility Tools
* Mob Catcher: Capture and release any non-boss mob
Decorative Blocks
* Glimmer Lamp: Blocks light transmission while maintaining transparency and is wither immune * Glimmer Lamp: High-output decorative lighting
Configuration
* Conversion Areas: Adjust spawn rates, mob caps, particle effects, and more * Conversion Areas: Configurable per-zone mob limit * Conversion Areas: Adjust spawn rates and check intervals * Conversion Areas: Configure Gloom Spore and Glimmer Sprout conversion radius
Credit
Some textures used in this mod were adapted from "Unused Minecraft Textures" by Malcolm Riley ("Unused Minecraft Textures" by Malcolm Riley) Licensed under the %%MD1%%.