Mob Heads

All mobs can drop their head. Includes all new baby heads

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Mob Heads

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Features

1. 500+ unique heads --> every mob, baby and variant in the game

2. Custom note block sounds for all heads

3. Advancement collection to track your progress

4. Chat notifications when a head drops

5. Fully translated with my 5. Resourecpack (German, French, Spanish, Japan, Chinese, Russian)

<div align="center"> <h1> <a href="https://github.com/jodeks-datapacks/Mob-Heads/wiki/All-Heads" target="_blank">Full Head Gallery </a> </h1> </div>

Config

Run ingame:

``` /trigger mob_heads.config ``` - Choose between player kill or charged creeper drops - Adjust drop rates - Change drop messages

If you want to give yourself a head:

``` /trigger get_mob_head ```

> Looting does not affect drop rates

Default drop rates

| Drop Rate | Drop Rate | Drop Rate | |-------|--------------------------------------------------|---------------| | 1 | Allay | 5% | | 2 | Armadillo | 5% | | 3 | Axolotl | 5% | | 4 | Blue Axolotl | 10% | | 5 | Bat | 5% | | 6 | Bee | 5% | | 7 | Blaze | 3% | | 8 | Bogged | 5% | | 9 | Breeze | 5% | | 10 | Camel | 5% | | 11 | Camel Husk | 7% | | 12 | Cat | 5% | | 13 | Cave Spider | 3% | | 14 | Chicken | 2% | | 15 | Cod | 2% | | 16 | Copper Golem | 3% | | 17 | Cow | 2% | | 18 | Creaking | 5% | | 19 | Creeper | 2% | | 20 | Charged Creeper | 10% | | 21 | Dolphin | 5% | | 22 | Donkey | 5% | | 23 | Drowned | 2% | | 24 | Elder Guardian | 15% | | 25 | Ender Dragon | 20% | | 26 | Enderman | 2% | | 27 | Endermite | 5% | | 28 | Evoker | 5% | | 29 | Fox | 5% | | 30 | Frog | 5% | | 31 | Ghast | 3% | | 32 | Glow Squid | 5% | | 33 | Goat | 5% | | 34 | Guardian | 2% | | 35 | Happy Ghast | 5% | | 36 | Hoglin | 3% | | 37 | Horse | 5% | | 38 | Husk | 3% | | 39 | Illusioner | 5% | | 40 | Iron Golem | 3% | | 41 | Llama | 5% | | 42 | Magma Cube | 5% | | 43 | Mooshroom | 5% | | 44 | Brown Mooshroom | 10% | | 45 | Mule | 5% | | 46 | Nautilus | 5% | | 47 | Ozelot | 5% | | 48 | Normal & Weak Panda | 5% | | 49 | Lazy, Brown, Playful, Aggressive, Worried Panda | 10% | | 50 | Parched | 5% | | 51 | Parrot | 5% | | 52 | Phantom | 3% | | 53 | Pig | 2% | | 54 | Pilgin Brute | 10% | | 55 | Piglin | 3% | | 56 | Pillager | 2% | | 57 | Polar Bear | 5% | | 58 | Pufferfish | 5% | | 59 | Rabbit | 5% | | 60 | Ravager | 5% | | 61 | Salmon | 3% | | 62 | Sheep | 2% | | 63 | Shulker | 5% | | 64 | Silverfish | 2% | | 65 | Skeleton Horse | 10% | | 66 | Skeleton | 2% | | 67 | Slime | 2% | | 68 | Sniffer | 5% | | 69 | Snow Golem | 2% | | 70 | Spider | 2% | | 71 | Squid | 3% | | 72 | Stray | 3% | | 73 | Strider | 5% | | 74 | Tadpole | 5% | | 75 | Trader Llama | 3% | | 76 | Tropical Fish | 5% | | 77 | Turtle | 5% | | 78 | Vex | 5% | | 79 | Villager | 5% | | 80 | Vindicator | 3% | | 81 | Wandering Trader | 5% | | 82 | Warden | 15% | | 83 | Witch | 2% | | 84 | Wither | 20% | | 85 | Special Wither Skull | 5% | | 86 | Wolf | 5% | | 87 | Zoglin | 5% | | 88 | Zombie Horse | 5% | | 89 | Zombie Nautilus | 5% | | 90 | Zombie Villager | 7% | | 91 | Zombie | 2% | | 92 | Zombified Piglin | 2% |

Config [1.21.5 and below] To change drop rates, rarities and drop messages

make sure to unzip the datapack before

Head to: `MobHeads/data/mobheads/function/config`

and then edit the specific file (drop _rates.mcfunction , rarity.mcfunction , drop_messages.mcfunction)

don't forget to save the file and run /reload afterwards

For anything pre (before) 1.21

Drop chances for 1.20.4 and 1.20.5-6

You can use <kbd>Ctrl</kbd> + <kbd>F</kbd> to search

Common = 0.02 = 2%

- Chicken (1.21.5+: temperate, warm, cold) - Cow (1.21.5+: temperate, warm, cold) - Cave Spider - Creeper - Pig (1.21.5+: temperate, warm, cold) - Sheep (different heads for all colors) - Skeleton - Spider - Zombie - Snow Golem - Iron Golem

Rare = 0.1 = 10 %

- Bat - Bee - Blaze - Bogged - Cod - Donkey - Drowned - Enderman - Evoker - Frog (variants: cold, temperate, warm) - Glow Squid - Guardian - Hoglin - Horse (variants: white, creamy, chestnut, brown, black, gray, dark_brown) - Husk - Llama (variants: white, creamy, gray, bronw) - Magma Cube - Mooshroom (variants: red, brown) - Mule - Phantom - Piglin - Pillager - Pufferfish - Salmon - Slime - Squid - Tropical Fish - Villager (snow, savanna, plains, desert, jungle, taiga) - Witch - Wolf (woods, spotted, striped, snowy, rusty, pale, chestnut, black, ashen)

Epic 0.2 = 20 %

- Armadillo - Allay - Axolotl (variants: pink, wild, gold, cyan, blue) - Breeze (1.20.5) - Camel - Cat (variants: all black, black, british shorthair, calico, jellie, persian, ragdoll, red, siamese, tabby, white) - Dolphin - Elder Guardian - Endermite - Fox (variants: red, snow) - Ghast - Goat - Illusioner (not in game) - Ocelot - Parrot (variants: red, blue, cyan, gray, green) - Piglin Brute - Polar Bear - Rabbit (variants: brown, white, gold, salt, black, white splotched, evil) - Ravager - Shulker - Silverfish - Skeleton Horse - Stray - Strider - Trader Llama (variants: white, creamy, gray, bronw) - Turtle - Vex - Vindicator - Wandering Trader - Zoglin - Zombie Horse - Zombie Villager - Zombified Piglin

Legendary 0.3 = 30%

- Sniffer - Warden - Panda (variants: normal, lazy, worried, playful, weak, aggressive)

Mythic 0.5 = 50%

- Enderdragon - Wither - Brown Panda

##

In the datapack, you can edit these chances by changing the value in:

``` data/minecraft/loot_tables/entities/entity.json ```

_in there, look for "conditions" and the condition "random_chance" and change the "chance" to the value in % you want the head to drop_

#

<picture> <source media="(prefers-color-scheme: light)" srcset="https://raw.githubusercontent.com/Mqxx/GitHub-Markdown/main/blockquotes/badge/light-theme/info.svg"> <img alt="Info" src="https://raw.githubusercontent.com/Mqxx/GitHub-Markdown/main/blockquotes/badge/dark-theme/info.svg"> </picture><br>

Bug Fix for when you place down the heads, destroy them, and pick them up again:

Keep Head Names Mod

This bug is fixed in 1.20.5

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