Mob Mincer
This cute little guy can be used to mince mobs for their loot over a period of time
Mob Mincer
<img src="https://i.imgur.com/tCUYDOW.png" width="600" height="196" alt="Mob Mincer Banner">
This mod adds one item, the Mob Mincer. This cute little guy can be used to mince mobs for their loot over a period of time. It is a mid-game alternative to mob farms to target a certain mob drop.
Usage
Crafting

- To use the Mob Mincer, simply right-click on a mob with it in your hand. - The mincer works with any mob (even modded ones!), but it must have loot drops. Some mobs require silk touch - To remove the mincer, left-click the mincer attached to the mob. - The Mob Mincer has durability and will break after a certain amount of minces - You can also use a dispenser to attach a Mob Mincer
Enchantments
Enchant the Mob Mincer with an enchantment table or anvil
* Unbreaking - Increases the chance to ignore durability damage * Silk Touch - Allows for player drops * Looting - Increases the amount of drops * ~~Mending - Repairs the Mob Mincer with XP~~ *Planned* * ~~Soulspeed - Increases the speed of mincing~~ *Planned*
Attachments
Shift + right-click the Mob Mincer with the attachment in your hand to attach it. If the mincer breaks it will drop any attachments.
| Description | Description | Description | |----------|------------------------|---------------------------------------------------------------------------------------------| | Storage | Chest | Stores the drops in the mincer instead of dropping them on the ground. Right click to open. | | Pacifier | Chorus Fruit | Disables the mob's AI. | | Feeder | Enchanted Golden Apple | Feeds the mob to heal it after mincing. Percentage healed can be configured. | | Spreader | Sculk Catalyst | Attaches to another mob if the minced mob dies. |
Configuration
* `baseDurability` - The base durability of the Mob Mincer. Default: 100 * `maxMinceTick` - The amount of ticks that pass between minces. Soulspeed scales this down. Default: 500 * `unbreakingBound` - The bound used for the RNG when calculating unbreaking. Chance to ignore durability: (1 / bound) * unbreakingLevel. Default: 6 * `mobDamagePercent` - The percentage (0 - 1.0) of health the mob takes when minced. Default: 0.1 * `feederHealPercent` - The percentage (0 - 1.0) of damage healed from the feeder attachment. Default: 1 * `coloredMobs` - Whether mobs should be colored based on their current health. Default: true * `allowDispensing` - Whether the Mob Mincer can be attached from a dispenser. Default: true * `allowKillDrop` - Whether the mob should still drop loot when it dies after it has been minced at least once. Default: false * `dropChance` - The chance (0 - 1.0) that dropping loot is skipped. Default: 1
Disclaimer
* The Mob Mincer can be used on any mob that has a loot table, but some mobs have special conditions (eg. slimes only dropping slime balls when they are the smallest size). This will be fixed in a later release along with more drop customization. * Just like with killing a mob, not every mince will produce a drop, though you can improve this with looting. Without looting, you are limited to one drop per mince. * If you cannot attach a mob mincer to a mob that drops loot, try enchanting it with Silk touch to allow for player drops. * Certain mods may make this too overpowered. Future configuration options will allow for more customization.
Planned features
- More Minecraft versions - More configuration - More attachments/modifiers - Suggestions welcome!
Dependencies
Both
* Architectury API * ~~Forge Config Screens (Optional)~~ Use the config file for now
Fabric
* Forge Config API * Fabric Language Kotlin
Forge
*Support for Jade, JEI, and REI included*
Issues
Please report any issues to the issue tracker