Mobs Banner
Add decorative banners for almost all mobs
Mobs Banner
Mobs Banner
This is a mod add various mobs banners for decoration purpose. You can also use them on shield.
<div align=center><img src="https://raw.githubusercontent.com/CodeOfArdonia/MobsBanner/refs/heads/master/img/1.webp" style="width:400px;text-align:center;" alt=""></img></div>
How to use
Obtain
- Command: There is a chance to drop banner when a mob is killed(Include players). The chance can be set with `/gamerule mobs_banner:drop_chance`. Also, this kind of banner will keep the mob's NBT. - Command: There is a tab contains all available banners. - Command: `/mob_banner <players> <entity type>` for mob banners. `/mob_banner <players> player <banner_item> <name> <uuid>` for player banners.
Banner Configure
Sometimes the mobs may have a wrong rotation, unfit scale or just always changing variants. You need to make some configurations. These configurations are powered by client resource pack system.
Firstly, create file `assets/<entity mod id>/default_banner/<entity id>.json`. Then write the contents below:
```json5 { //All keys are optional "data": [ //IMPORTANT: These are only for creative tab! If you change things here they will only refresh after relaunch game! //Leave empty for default one. {}, { //Leave blank for default spawn egg color "primary": -1, //Leave blank for default spawn egg color "secondary": -1, "nbt": { //Default NBT, will directly send to entity }, "transform": { "scale": 1, //Y rotation "yaw": 0 } } //You can add more for variants ], //Global transform "transform": { "scale": 1, "yaw": 0 } } ```
FAQ
I cannot find the banner I want?
Only mobs with a spawn egg (or player) have their banner.
The player banner don't render skin?
Fill both `name` and `uuid` field.
Any Questions?
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