Mob Scaling
Upgrades Mobs Based On Progression.
Mob Scaling
This mod makes mobs get buffs after progressing through the game. For example, after you beat the ender dragon, mobs get an extra 6 hearts, and after respawning the dragon, zombies spread their plague when they hit you.
This is intended to keep mobs feeling difficult throughout the Minecraft journey, even with max gear.
Credits: - Tobin: code and devolopment - Simon: Art and description
Full explanation
So, this mod works by having the game check every tick for if you have ceratain advancements. If you do have those advancements, every mob within a 100 block radius of you gains certain effects. The game also checks if you have respawned the dragon when you get hit by a mob. If you have and you got hit by a zombie, you get poison. Some of this may be innacurate, as i made this section more than 1 year after i made the mod and i lost the original code.