Month Of Swords

Adding a sword a day all month for Swordtember

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Month Of Swords

Month of Swords

A mod adding a sword a day all month for Swordtember 2024.

Check out the swords:

A papery calendar of all the swords

Swords

Sword Ability Details

Winged Sword

- When in Main Hand: - 0.1 Attack Damage - 4 Attack Speed - +1 Attack Knockback

Floral Sword

- Photosynthesis (Passive ) - *Recovers 2 durability every second in the sun.* - When in Main Hand: - 5 Attack Damage - 1.6 Attack Speed

Cursed Sword

- Curse (On Hit ) - *Deals 5% of your target's health in exchange for 5% of your own.* - When in Main Hand: - 8 Attack Damage - 1.1 Attack Speed

Divine Sword

- Divinity (Action [I ] ) - *Applies 15sec of regen II, absorption V, & strength III* - *1min Cooldown* - When in Main Hand: - 8 Attack Damage - 1.6 Attack Speed

Sword Gummy

Stealthy Sword

- Decorate Smoke (Inventory Click ) - *Launches a smoke bomb that gives blindness and prevents mob-tracking for 5sec* - *Applies 30sec Invis and 15sec Speed II and Jump Boost II* - *Sneaking applies the stealth buffs without throwing a smoke bomb* - *30.0sec Cooldown* - Decorate Smoke (Inventory Click ) - *+0.5 attack while invisible. Lose invisibility with attack.* - *+0.75 attack while invisible due to Smoke Bomb.* - *+0.25 attack while sneaking.* - *+1 attack when attacking from behind.* - Decorate Smoke (Inventory Click ) - *Right-click the sword with a firework rocket in the inventory.* - *Consumes the rocket and uses its design for smoke bombs.* - When in Main Hand: - 6 Attack Damage - 1.6 Attack Speed - +0.4 Sneaking Speed - +2 Safe Fall Distance

Moon Sword

- Moonlit (Passive ) - *Deals 1.5 more damage under the moon's light* - When in Main Hand: - 6 Attack Damage - 1.6 Attack Speed

Sun Sword

- Sunlit (Passive ) - *Deals 1.5 more damage in the sun's light* - When in Main Hand: - 6 Attack Damage - 1.6 Attack Speed

Ocean Sword

- Oceanic (Passive ) - *Deals 1.5 more damage in the water.* - When in Main Hand: - 6 Attack Damage - 1.6 Attack Speed - +0.5 Water Movement Efficiency - +150 Oxygen Bonus - +0.6 Submerged Mining Speed

Enchanting Sword

- Reroll (On Hit ) - *Every attack has a new set of enchantments.* - When in Main Hand: - 7 Attack Damage - 1.6 Attack Speed

Dueling Sword

- Parry (On Hit ) - *Blocks like a shield* - Parry (On Hit ) - *Attacking immediately after blocking does 50% more damage* - When in Main Hand: - 6 Attack Damage - 1.6 Attack Speed

Flaming Sword

- Inferno (Action [I ] ) - *+1 damage to burning targets* - Inferno (Action [I ] ) - *Sets targets on fire for 5sec* - Inferno (Action [I ] ) - *Launches a fireball* - *2.5sec Cooldown* - Inferno (Action [I ] ) - *Launches 9 fireballs in the direction you're looking* - *Lights a large fire with a radius of about 3 blocks.* - *Applies 20sec fire resistance* - *15.0sec Cooldown* - When in Main Hand: - 7 Attack Damage - 1.6 Attack Speed

Ice Sword

- Blizzard (Action [I ] ) - *+1 damage to frozen targets* - Blizzard (Action [I ] ) - *Freezes the target for 19sec* - Blizzard (Action [I ] ) - *Throws a freezing snowball* - *1.5sec Cooldown* - Blizzard (Action [I ] ) - *Freezes entities in a 6 block radius for 23 seconds* - *Freezes reachable blocks in a 4 block radius* - *1sec cooldown per 20 blocks frozen, up to 4sec* - *1sec cooldown per enemy frozen, up to 15sec* - When in Main Hand: - 5.5 Attack Damage - 1.6 Attack Speed - -10 Burning Time

Poison Dagger

- Venom (On Hit ) - *Inflicts 20sec Poison III* - When in Main Hand: - 5 Attack Damage - 1.6 Attack Speed

Potion Sword

- Coating (On Hit ) - *Fills the sword with the potion in your other hand* - Coating (On Hit ) - *Inflicts 1/5 of the stored potion effect.* - When in Main Hand: - 6 Attack Damage - 1.6 Attack Speed

Bone Sword

- When in Main Hand: - 5.5 Attack Damage - 1.6 Attack Speed

Portal Sword

- Dimension Hop (Action [I ] ) - *Jump between the Overworld and Nether* - When in Main Hand: - 6.5 Attack Damage - 1.6 Attack Speed

Lucky Sword

- Lucky Dice (On Hit ) - *Take a swing, take a roll, who knows what it'll do!* - When in Main Hand: - 3 Attack Damage - 1.6 Attack Speed

Forest Sword

- Leaf Attack (On Swing ) - *Shoots a sharp leaf* - *0.75sec Cooldown* - When in Main Hand: - 7 Attack Damage - 2 Attack Speed

Echo Sword

- Displace (On Release ) - *On release, teleports to where you're looking.* - *Sneaking in the air freezes your movement.* - When in Main Hand: - 8 Attack Damage - 2 Attack Speed

Eye Sword

- Ender Eye Protection (Passive ) - *+0.5 damage in the end* - *+1 damage to creatures of the end* - Ender Eye Protection (Passive ) - *Allows staring at endermen* - When in Main Hand: - 7 Attack Damage - 1.6 Attack Speed - +1 Enderman Eye Protection

Mechanical Sword

- When in Main Hand: - 6.5 Attack Damage - 2 Attack Speed - +2 Block Interaction Range - +2 Entity Interaction Range

Summoned Sword

- Banish (Action [I ] ) - *Summon to your hand at any point.* - Banish (Action [I ] ) - *Banishes the summoned sword you're holding.* - *This saves any modifications made to the sword (enchanting, naming, etc)* - When in Main Hand: - 7 Attack Damage - 1.6 Attack Speed

Jeweled Sword

- When in Main Hand: - 4 Attack Damage - 1.6 Attack Speed

Woven Sword

- Celestial Dash (On Use ) - *Dashes in the direction you're looking* - *+4 damage while dashing* - When in Main Hand: - 9 Attack Damage - 1.6 Attack Speed

Shock Sword

- Storm Damage (Passive ) - *Summons a lightning bolt where you're looking* - Storm Damage (Passive ) - *+2 damage in thunderstorms* - When in Main Hand: - 5.5 Attack Damage - 1.6 Attack Speed

Infestation Sword

- Bugbait (On Release ) - *Nearby arthropods will fight for you.* - Bugbait (On Release ) - *Summons a silverfish to fight for you for each quarter second charged, up to 6.* - *These silverfish fight slightly better than wild ones, but will disappear after combat.* - *3sec cooldown per silverfish* - When in Main Hand: - 7 Attack Damage - 1.6 Attack Speed

Crystal Sword

- Resonance (On Hit ) - *Consecutive attacks against targets of the same type build up more damage.* - *+0.05 damage per attack on the same target* - *+0.5 damage per attack on a different target of the same type* - *Attacks against targets of a different type reset the bonus damage.* - When in Main Hand: - 6 Attack Damage - 1.6 Attack Speed

Necromancer's Blade

- Raise The Dead (On Release ) - *Nearby undead will fight for you.* - Raise The Dead (On Release ) - *Summons a zombie or skeleton to fight for you for each quarter second charged, up to 6.* - *These undead fight slightly better than wild ones, but will disappear after combat.* - *3sec cooldown per undead* - When in Main Hand: - 8 Attack Damage - 1.6 Attack Speed

Glow Sword

- Radiance (Action [I ] ) - *+2 damage to glowing targets* - Radiance (Action [I ] ) - *Inflicts 45sec glowing* - Radiance (Action [I ] ) - *Give all entities in an 8 block radius 60sec glowing* - *15.0sec Cooldown* - Radiance (Action [I ] ) - *Give all entities in a 32 block radius 60sec glowing and do 5 damage* - *45.0sec Cooldown* - When in Main Hand: - 6 Attack Damage - 2 Attack Speed

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