Nightmare Rising

With each passing day, the more difficult the game becomes

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Nightmare Rising

Nightmare title

note: If you notice that the modpack's performance is poor, I recommend desable Punchy, I may help.

The premise of this modpack is that the longer you spend in the game, new monsters will appear, and not only that, but their health and damage will increase in some cases. There are also random events in the world.

How does it work?

Basically, there is a one-day grace period. Once that day has passed, the difficulty counter starts to increase as the days go by, reaching a maximum of 150. However, you can change the maximum difficulty and grace period when creating a new world.

counter

max difficulty

Credits

CumiNashe for playtesting and for helping to create recipes for blueprints

SrPrix for playtesting

Don Corvus for playtesting

Mods and resourcepack that are not part of the Modrinth ecosystem:

Enemy expansion, by Nekomaster1000

Bad mobs by DarkhaxDev

Apotheosis by shadows_of_fire

Enchanting Infuser x Apotheosis Patch by Kasch_X

Pincle by Send4Kolchak

Wax n' Wane by DontNag (Pre 2.4.0 this mod was used)

Apothic attributes and placebo, by shadows_of_fire, and framework, by MrCrayfish, are library mods used for the unique accessories mod that is in Modrinth.

ADS