0000000000000000000000000000000000000000 02daba8863eff57846714b5bbd6cf5ba958af84a Seltop <seltopyt@gmail.com> 1775261346 +0300	commit (initial): NMS 1.4-beta: entity normal visualization with overlay and armor support
02daba8863eff57846714b5bbd6cf5ba958af84a 78c06e20e03cd669116216809caed21d31a930a3 Seltop <seltopyt@gmail.com> 1775261525 +0300	commit: Tint armor normals yellow-orange to distinguish from skin layers
78c06e20e03cd669116216809caed21d31a930a3 9fb55cfbd7fac85c1fe195624528cb0225c7947b Seltop <seltopyt@gmail.com> 1775261664 +0300	commit: Use grayscale for armor normals instead of yellow-orange tint
9fb55cfbd7fac85c1fe195624528cb0225c7947b dc0dc4ebe09caa80881527acf73290aa27a2b3d2 Seltop <seltopyt@gmail.com> 1775261769 +0300	commit: Clamp armor grayscale to avoid blending with pure white sky
dc0dc4ebe09caa80881527acf73290aa27a2b3d2 189922a2c1246c11c1bcca1a141aaba9024160fd Seltop <seltopyt@gmail.com> 1775261970 +0300	commit: Use dark teal with fixed per-face luminance for armor
189922a2c1246c11c1bcca1a141aaba9024160fd e047f4ef1209eb0db691a89d14407cc7a2fde594 Seltop <seltopyt@gmail.com> 1775262074 +0300	commit: Use unique color per armor face direction
e047f4ef1209eb0db691a89d14407cc7a2fde594 f2ed1f056d8ddba1d537f2bea86e13b51efb1635 Seltop <seltopyt@gmail.com> 1775262226 +0300	commit: Use raw unshifted normals for armor color
f2ed1f056d8ddba1d537f2bea86e13b51efb1635 152469886910f7d60b9ea06a6339ab19b8aad096 Seltop <seltopyt@gmail.com> 1775263564 +0300	commit: Add RGB/CMY/Flat mode options for armor and skin layers
