Orb of Origin Rework
Adds two craftable Orb of Origin variants, as well as making them a rare drop in some vanilla structures.
Orb of Origin Rework
<p><span style="font-size: 18px;"><a href="https://www.curseforge.com/minecraft/modpacks/origination-fabric"><span style="text-decoration: underline; color: #000000;"><strong><img style="display: block; margin-left: auto; margin-right: auto;" src="https://i.imgur.com/r8KbnyM.png" alt="" width="1125" height="396" /></strong></span></a></span></p>
<p> </p>
<p><strong style="font-size: 14px;">Unhappy with the origin you selected? Want to change your origin legitimately without using commands? This Origins addon adds two new orbs that can be obtained naturally to change your origin. The <span style="color: #3366ff;">Orb of Rebirth <span style="color: #000000;">& the</span> <span style="color: #ff9900;">Orb of Vocation</span></span> are two new items that allow you to change only your <span style="color: #3366ff;">Origin</span> and <span style="color: #ff9900;">Class</span> respectively. They can be found as loot in the following structures:</strong></p>
<ul>
<li><span style="font-size: 14px;">Abandoned Mineshafts (5% chance)</span></li>
<li><span style="font-size: 14px;">Ancient Cities (25% chance)</span></li>
<li><span style="font-size: 14px;">Buried Treasure (7.5% chance)</span></li>
<li><span style="font-size: 14px;">Desert Pyramids (7.5% chance)</span></li>
<li><span style="font-size: 14px;">End Cities (20% chance)</span></li>
<li><span style="font-size: 14px;">Jungle Temples (15% chance)</span></li>
<li><span style="font-size: 14px;">Nether Fortresses (7.5% chance)</span></li>
<li><span style="font-size: 14px;">Simple Dungeons (7.5% chance)</span></li>
<li><span style="font-size: 14px;">Strongholds (10% chance in corridors and crossings, 15% chance in libraries)</span></li>
<li><span style="font-size: 14px;">Underwater Ruins (5% chance)</span></li>
<li><span style="font-size: 14px;">Village Cartographers (5% chance)</span></li>
<li><span style="font-size: 14px;">Woodland Mansions (25% chance)</span></li>
</ul>
<p><span style="font-size: 14px;"><strong>The spawn rate of this item has been adjusted based on the frequency the player will encounter the structure (e.g. you're more likely to find an <span style="color: #3366ff;">Orb of Rebirth</span> inside an Ancient City than you are a Cartographer's house). Additionally, players can now craft both orbs with new recipes. The recipes are as follows:</strong></span></p>
<p><span style="font-size: 14px;"> </span></p>
<p><span style="font-size: 14px;"><strong>Orb of Rebirth (Changes Origin):</strong></span><span style="font-size: 14px;"><br /><img src="https://i.imgur.com/bG2hsrB.png" width="418" height="182" /></span></p>
<p><span style="font-size: 14px;"><strong>(Shapeless) x1 Ghast Tear, x1 Eye of Ender, x1 Compass.</strong></span></p>
<p><span style="font-size: 14px;"> </span></p>
<p><span style="font-size: 14px;"><strong>Orb of Vocation (Changes Class):</strong></span></p>
<p><span style="font-size: 14px;"><strong><img src="https://i.imgur.com/ADKYrFF.png" width="420" height="188" /></strong></span></p>
<p><span style="font-size: 14px;"><strong>(Shapeless) x1 Iron Pickaxe, x1 Eye of Ender, x1 Clock.</strong></span></p>
<p><span style="font-size: 14px;"> </span></p>
<p> </p>
<p><span style="text-decoration: underline; font-size: 14px; color: #3366ff;"><strong>Planned Features:</strong></span></p>
<ul>
<li><strong><b>Balance changes for crafting recipes and drop rates.</b></strong></li>
<li><strong><b>Add Villager trades (Cleric) as a method of obtaining.</b></strong></li>
</ul>
<p> </p>
<p><em><strong><b>You have my permission to use this mod in any modpack or server if you choose to. I do ask that you do not modify, reupload or directly monetise this mod, though this is not enforced.</b></strong></em></p>