Pacify Mobs

A datapack that works just like Silence Mobs but to remove their AI

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Pacify Mobs

Pacify Me Datapack

A lightweight Minecraft datapack that lets you harmlessly disable a mob’s AI using named name tags, similar in spirit to *Silence Mobs*.

Overview

* Apply a name tag named `Pacify Me` to any living mob to disable its AI. The mob will stop moving, pathfinding, targeting and using abilities. * Restore the mob’s AI by applying a name tag named `sock` to the same mob — as in, *give dobby a sock*.

How to use

1. Craft or obtain a name tag. 2. Rename it to `Pacify Me` in an anvil. 3. Right-click a mob with the renamed tag to pacify it. 4. To undo, rename a name tag to `sock` and apply it to that pacified mob.

Behaviour details

* Pacified mobs keep their position, pose and rotation until AI is restored. * Natural attributes remain unchanged. Health, armour, equipment and effects are preserved. * Breeding, targeting, wandering and item pickup stop while pacified. * AI is restored instantly when tagged with `sock`.

Compatibility

* Works alongside most datapacks. It does not add new items or recipes, only listens for specific name tags. * Functions in both single-player and multiplayer worlds. must be installed on the server For multiplayer servers, the datapack must be installed on the server — it will not work if only placed on a client. * Intended for vanilla mobs. Some modded entities may not be covered if they use custom AI flags.

Installation

1. Drop the zipped datapack into the world’s `datapacks` folder.

* For single-player: place it inside your save folder. * For servers: install it inside the world folder that the server uses. 2. Load the world, then run `/reload` if needed. 3. To remove, delete it from `datapacks` and `/reload`. Already pacified mobs will remain as they were at removal time.

Configuration

* Names are case-insensitive by default: `Pacify Me` to disable, `sock` to restore. * You can customise trigger words by editing the matching predicates or scoreboard checks inside the datapack functions.

Notes and limitations

* Bosses and scripted encounters may behave oddly without AI. Use with care in adventure maps. * Pacified mobs can still take damage from players, the environment and other sources that do not require AI. * Leashes, boats and minecarts still interact normally.

Credits

Inspired by the interaction pattern popularised by *Silence Mobs* datapack on Vanilla Tweaks. Created as a clean, server-friendly implementation for builders, streamers and creative mapmakers.

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