RegionTitles

# ๐Ÿงฉ RegionTitles

Displays customizable titles when players enter WorldGuard regions.

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## ๐Ÿ“– Description

**RegionTitles** is a lightweight plugin that shows a title on the
player’s screen when they enter specific regions.

Perfect for:
– spawn areas
– PvP zones
– dungeons
– custom locations

All messages are fully configurable via `config.yml`.

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## โš™๏ธ Features

– ๐Ÿ“ Detects region enter using WorldGuard
– ๐ŸŽจ Supports MiniMessage formatting (colors, bold, etc.)
– โšก Lightweight and optimized (no spam, only on enter)
– ๐Ÿ”ง Easy configuration
– ๐Ÿง  Supports multiple regions

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## ๐Ÿ“ฆ Dependencies

Required:

– WorldGuard
– WorldEdit

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## ๐Ÿ› ๏ธ Installation

1. Download the plugin
2. Put it into your `plugins/` folder
3. Install dependencies:
– WorldEdit
– WorldGuard
4. Start the server

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## โš™๏ธ Configuration

“` yml
regions:
spawn:
title: “Welcome
subtitle: “You entered spawn
fadeIn: 10
stay: 50
fadeOut: 10
“`

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## ๐Ÿ“Œ Usage

1. Create a region:

/rg define spawn

2. Add it to config
3. Walk into the region

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## ๐Ÿง  Notes

– Region names in config must match WorldGuard region IDs
– Titles are only shown on region enter (not spammed)

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## ๐Ÿš€ Compatibility

– Paper / Purpur
– Minecraft 1.21+
– Java 21

RegionTeleport

ABOUT

RegionTeleport is a plugin for teleporting all players within one or more WorldGuard regions to one or more spawn locations. This is handy for a bunch of occasions, like hosting custom events and wanting to teleport everyone out at the end or teleporting the victor(s) out of the arena.

FEATURES

– Spawn locations to teleport players from specified region(s) to.
– Teleporting all players from specified region(s) to the specified location(s).
– Stop certain players from being teleported.
– Clear specific entities from specific regions.
– regiontp-on-entry flag – Teleport player to one of the specified locations on region entry.
– regiontp-on-exit flag – Teleport player to one of the specified locations on region exit.
– player-loot-drop flag – Stop player loot from being dropped on death.
– mob-loot-drop flag – Stop mob loot from being dropped on death.

SETUP

1. Download the RegionTeleport.jar.
2. Make sure your server is running Java 21 or higher.
3. Download WorldGuard.
4. Upload all files to your plugins folder.
5. Restart your server.

DEPENDENCIES

WorldGuard (7.0.0+) – Required for the entire plugin to work.

SOFT DEPENDENCIES

CMI (9.0.0.0+) – Adds the ability to use cmi warps as spawn locations. Enabled through config.
Usage: /regiontp tp cmi:
EssentialsX – Adds the ability to use essentials warps as spawn locations. Enabled through config.
Usage: /regiontp tp ess:
PlaceholderAPI – Adds a few placeholders (see below)

COMMANDS & PERMISSION

<> = required, () = optional, -s = hide message

– ****Command:**** /regiontp help

**Description:** Shows all commands

****Permission:**** regionteleport.command.help

– **Command:** /regiontp reload

**Description:** Reloads the plugin

**Permission:** regionteleport.command.reload

– **Command:** /regiontp list (page)

**Description:** Lists all spawn locations

**Permission:** regionteleport.command.list

– **Command:** /regiontp setspawn (x y z) (yaw pitch) (world)

**Description:** Creates a spawn location

**Permission:** regionteleport.command.setspawn

– **Command:** /regiontp delspawn

**Description:** Deletes the specified spawn location

**Permission:** regionteleport.command.delspawn

– **Command:** /regiontp tp <"region1 region2 ..."> <"spawn1 spawn2 ..."> (-s)

**Command:** /regiontp tp <"region1 region2 ..."> <"spawn1 spawn2 ..."> (-s)

**Description:** Teleports all players within the region(s) to the specified location(s)

**Permission:** regionteleport.command.teleport

**Examples:**
1. **/regiontp tp minecraft:world `__global__` “spawn1 spawn2″** (Would teleport players in minecraft:world to either spawn1 & spawn2)
2. **/regiontp tp “region1 region2” spawn1** (Would teleport players in region1 & region2 to spawn1)

– **Command:** /regionclear <"region1 region2 ..."> <"option1 option2 ..."> (-s)

**Command:** /regionclear <"region1 region2 ..."> <"option1 option2 ..."> (-s)

**Description:** Remove all specified entities from all specified regions

**Permission:** regionteleport.command.clear

**Available Options:**

**all** (Removes all monsters/animals/ambient/items/vehicles that aren’t named, tamed or an npc)

**monsters**

**animals**

**ambient** (bat)

**items(:)** (separate different item types with commas)

**vehicles** (Doesn’t include living vehicles like horses, use -animals for those)

**specific:** (separate different entity types with commas)

**displays (Only 1.19.4+)**

**named(-only:)**

**tamed(-only)**

**npcs(-only)** (Will remove any entities that have the metadata `NPC`)

Using **-only** will remove only those entities. So, `named-only` would only remove named entities, and `named-only:Steve,Dave` would only remove entities named Steve & Dave.

**Examples:**
1. **/regionclear minecraft:world `__global__` “animals named-only:dave”** (Would remove any animals named dave in minecraft:world)
2. **/regionclear “region1 region2” “items:diamond,dirt animals tamed”** (Would remove all animals, all tamed animals & any dropped diamonds/dirt items from region1 & region2)
3. **/regionclear region1 specific:sheep,ender_crystal** (Would remove any sheep & end crystals in region1)

– **Permission:** regiontp.teleport.bypass

**Description:** Does so the player doesnt get teleported if he is within the region.
– **Permission:** regiontp.*

**Description:** Gives you all permissions except teleport bypass.

PLACEHOLDERS

– **Placeholder:** %regionteleport_player_count_w:_r:%

**Description:** Counts amount of players in that region in that world. use `__global__` for entire world.

– **Placeholder:** %regionteleport_player_count_exclude_bypass_w:_r:%

**Description:** Counts amount of players except for players with teleport bypass permission in that region in that world. use `__global__` for entire world.

Regions Unexplored – Farmer’s Delight – Bark Cutting Compat

Adds Support Between Regions Unexplored & Farmer’s Delight

[Fabric Version Here](https://modrinth.com/mod/farmers-delight-refabricated) (Only 1.20.1 and up), [Older Fabric Versions Here](https://modrinth.com/mod/farmers-delight-fabric)

[CurseForge Version Here!](https://www.curseforge.com/minecraft/texture-packs/regions-unexplored-farmers-delight-compat-forge)

Normally, when you try to cut modded wood types with a cutting board, a message appears saying, ‘Doesn’t seem cuttable…’ However, with this datapack, it simply cuts the wood and gives you bark!

Both Mods are Required!

Types:

– Baobab,

– Blackwood,

– Blue Bioshroom Hyphae & Stem,

– Brimwood,

– Cobalt,

– Cypress,

– Dead,

– Eucalyptus,

– Green Bioshroom Hyphae & Stem,

– Joshua,

– Kapok,

– Larch,

– Magnolia,

– Maple,

– Mauve,

– Palm,

– Pine,

– Pink Bioshroom Hyphae & Stem,

– Redwood,

– Socotra,

– Willow,

– Yellow Bioshroom Hyphae & Stem.

All Types have,

– Door,

– Hanging Sign,

– Log,

– Sign,

– Trapdoor,

– And Wood Types!

– Also there are dye types from the flowers!

# THIS IS A DATAPACK!

How to Download:

1. Download the file.

2. Add it to the datapacks folder or use a loader (links below).

3. Start your world.

Links:

– [Paxi](https://modrinth.com/mod/paxi)

– [Open Loader](https://modrinth.com/mod/open-loader)

– [Global Packs](https://modrinth.com/mod/globalpacks)

Note 2# There is currently a compatibility issue with [Oh The Biomes We’ve Gone](https://www.curseforge.com/minecraft/texture-packs/oh-the-biomes-weve-gone-farmers-delight-bark), [Biome’s O’ Plenty](https://modrinth.com/datapack/farmers-cutting-biomes-o-plenty) and [Blue Skies](https://www.curseforge.com/minecraft/texture-packs/blue-skies-farmers-delight-bark-cutting-compat). I’m trying my best, but i dont know how to fix the issue!

Regions Unexplored: Expansion

![Regions Unexplored: Expansion Logo](https://i.imgur.com/PuQzg6e.png)

Have you ever played a modpack with Regions Unexplored, but been bothered by how bland vanilla biomes looked in comparison? With this addon, most vanilla Overworld surface biomes will be brought up to par with with Regions Unexplored biomes. You will be able to find blocks, plants, and other features from Regions Unexplored in many vanilla biomes. Check out the gallery if you want too see a sample of this mod/datapack’s vanilla biome overhauls.

Currently this mod only supports Regions Unexplored for 1.20.1, but support for other versions may be added in the future. This mod/datapack has so far only been tested for compatibility with Regions Unexplored, so I cannot guarantee compatibility with any other biome mods.

Feel free to use this mod/datapack in any modpack.

Credit to @.mo_mo from the Regions Unexplored Discord server and ebo2022 from Curseforge for their earlier work that this mod and data pack were based on.

Regions Unexplored – Expanded

Region Unexplored – Expansion datapack for 1.21.1!

The original author has since deleted their accounts off of curseforge and not provided any updates for months.

Why make a datapack port?
The original update for 1.21.1 was severely broken and caused crashing when creating a world (namespaces were changed for 1.21.1). I have fixed the issues and made it into a datapack rather than a mod in itself.

Check out the original mod for a working 1.20.1 version: [https://modrinth.com/mod/regions-unexplored-expansion](https://modrinth.com/mod/regions-unexplored-expansion)

Regions Unexplored

# Regions Unexplored

Regions Unexplored is a biome mod that overhauls the overworld in many ways. With 70+ new biomes and a plethora of new blocks and items, there’s plenty of unique regions out there waiting for you to explore them!

The mod currently lacks a wiki, but you can find a full biome list [here](https://gist.github.com/catter1/1f90b77263e3746c20c1fd93a7393f69) and can get updates on the mod in the discord [here](https://discord.gg/pA9EqZRJzn).

## Dependencies

If you are on **0.6 or above**:
– Biolith
– Lithostitched
– Fabric API (Fabric only)

If you are on **0.5.9 or below**:
– Terrablender
– Forge Config API Port (Fabric only)
– Fabric API (Fabric only)

![](https://cdn.modrinth.com/data/Tkikq67H/images/8fffd60cbf5bf4ddf0dff7ab479a849db8444d64.png)
![](https://cdn.modrinth.com/data/Tkikq67H/images/713c2eae1ce0a4c336d3bcdebb34b61f49e9df0e.png)
![](https://cdn.modrinth.com/data/Tkikq67H/images/831e7d0e4346cf68fbbc3bd810f7361910bf26e9.png)

RegionRestore

# RegionRestore

**High-Performance World Region Restoration for Paper/Folia Servers**

RegionRestore is a powerful, performance-focused plugin designed to restore parts of your world back to their original
state at exceptional speeds. Whether you’re managing PvP arenas, mini-game lobbies, or need reliable world state resets,
RegionRestore delivers sub-10ms restoration for small regions while maintaining server stability even for massive
operations.

## Why RegionRestore?

### Lightning-Fast Restores

Small regions (like duels arenas) restore in **under 10 milliseconds**, ensuring minimal disruption to gameplay.

### Chunk Streaming Technology

Large restores use intelligent **chunk-by-chunk streaming** that progressively loads and restores chunks rather than
loading everything at once. This prevents overloading Minecraft’s chunk system and maintains consistent TPS even during
extensive restoration operations.

### Instant Light Restoration

Unlike other solutions that trigger expensive light recalculation, RegionRestore features **instant light restore**
technology. This dramatically reduces CPU usage during restoration operations and eliminates the lag spikes commonly
associated with lighting updates.

### Perfect for Arena Management

Ideal for:

– **PvP Duels Arenas** – Instant reset between matches
– **Mini-Game Lobbies** – Restore lobby state after each game
– **Event Arenas** – Reset builds, terrain, and structures
– **Practice Arenas** – Fast environment resets
– **Plot Worlds** – Mass plot regeneration

## Supported Versions

| Platform | Supported Versions |
|———-|——————–|
| Paper | 1.21.4 – 26.1.1 |
| Folia | 1.21.4 – 26.1.1 |

### Minecraft Version Support

RegionRestore uses NMS adapters for maximum performance on specific versions:

– 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1-26.1.1

> **Note:** The plugin requires a matching NMS adapter for your server version. Updates are released shortly after new
> Minecraft versions.

## Dependencies

A PaperMC based server (eg Paper, Purpur)

### Optional

– **PlaceholderAPI** – Access RegionRestore data via `%regionrestore_*%` placeholders
– **MiniPlaceholders** – Use `` placeholders in MiniMessage-formatted text

## Placeholders

PlaceholderAPI Placeholders

| Placeholder | Description |
|—————————————————-|————————————-|
| `%regionrestore_instance_count%` | Total number of instances |
| `%regionrestore_instance_count_pooled%` | Count of pooled instances |
| `%regionrestore_instance_count_manual%` | Count of manual instances |
| `%regionrestore_instance_count_%` | Instance count for a specific world |
| `%regionrestore_template_count%` | Total number of templates |
| `%regionrestore_template__versions%` | Number of versions for a template |
| `%regionrestore_template__active_version%` | Active version ID for a template |
| `%regionrestore_pool_count%` | Total number of configured pools |
| `%regionrestore_pool__