Styled Crosshair Fix

![Crosshair example](https://cdn.modrinth.com/data/QRlf1n2D/images/90d1f08e2a7786956e459f048f50ca620c72dc4f.png)
#### This pack is designed to fix one of the most annoying texture issues, the crosshair.

Context :

The vanilla crosshair is half a pixel off center, this pack fixes it (and makes the crosshair slightly fancier.)

This pack should work from 1.14 and onward!

Styled Crafting Tables

# Styled Crafting Tables
Have you ever wished that crafting tables came in all of the wood variants? Well, this datapack does exactly that!

### What this datapack adds
– Oak Crafting Table (Block)
– Spruce Crafting Table (Block)
– Birch Crafting Table (Block)
– Acacia Crafting Table (Block)
– Jungle Crafting Table (Block)
– Dark Oak Crafting Table (Block)
– Mangrove Crafting Table (Block)
– Crimson Crafting Table (Block)
– Warped Crafting Table (Block)

Styled Chat

![Logo](https://i.imgur.com/QxkDhm0.png)
# Styled Chat
It’s a simple mod that allows server owners to change how their chat looks!

It adds support for [modern chat formatting](https://placeholders.pb4.eu/user/text-format/) supported by Minecraft,
but ignored by many chat mods/plugins.

It’s also compatible with any mods using [Placeholder API](https://placeholders.pb4.eu/user/general/).

It also supports changing style per player with permissions (supports LuckPerms and PlayerRoles)

*This mod works only on Fabric Mod Loader and compatible!*

If you have any questions, you can ask them on my [Discord](https://pb4.eu/discord)

[Also check out my other mods and project, as you might find them useful!](https://pb4.eu)

![Example image](https://i.imgur.com/HPSMaS8.png)
![Example image2](https://i.imgur.com/mSWzIV4.png)

## Commands (and permissions):
– `/styledchat` – Main command (`styledchat.main`, available by default)
– `/styledchat reload` – Reloads configuration and styles (requires `styledchat.reload`)
– `/styledchat set ` – Changes personal ‘s style of to (requires `styledchat.set`)
– `/styledchat get ` – Sends ‘s style of (requires `styledchat.get`)
– `/styledchat clear ` – Clears ‘s style of (requires `styledchat.clear`)

## Configuration:
You can find config file in `./config/styled-chat.json`.
[Formatting uses Simplified Text Format](https://placeholders.pb4.eu/user/text-format/).
It supports usage of placeholders from [Placeholder API](https://placeholders.pb4.eu/user/general/).
Additionally, every message type has few own local variables.

“`json5
{
“CONFIG_VERSION_DONT_TOUCH_THIS”: 3,
“_comment”: “Before changing anything, see https://github.com/Patbox/StyledChat#configuration”,
“text_formatting”: {
// Enables parsing of links in chat
“parse_links”: true,
// Enables markdown
“markdown”: true,
// Enables support for legacy (&x) codes in chat (only when typed by player)
“legacy_formatting”: false,
// Enables formatting from other mods (might break StyledChat one, if mod implements it incorrectly)
“formatting_from_other_mods”: false
},
“chat_preview”: {
// Sends full message (entire formatting surrounding it) in chat preview
“send_full_message”: false,
// Require chat preview for formatting, disabling it otherwise
“require_for_formatting”: false
},
“auto_completion”: {
// Enables autocompletion for tags (for example , )
“tags”: false,
// Enables autocompletion for tag aliases (for example , )
“tag_aliases”: false,
// Enables autocompletion for emoticons (for example :pos:, :item:)
“emoticons”: false
},
// Default style settings
“default”: {
// Display name (local variables: ${default}, ${name})
“display_name”: “${default}”,
// Style of messages
“message_formats”: {
// Chat message style (local variables: ${player}, ${message})
“chat”: “<${player}> ${message}”,
// Join message (local variables: ${player})
“joined_the_game”: ““,
// Join message after name change (local variables: ${player}, ${old_name})
“joined_after_name_change”: ““,
// Join message for players joining for first time (local variables: ${player})
“joined_for_first_time”: ““,
// Player leaving server (local variables: ${player})
“left_game”: ““,
// Player death message (local variables: ${player}, ${default_message})
“base_death”: “${default_message}”,
// Finishing advancement task (local variables: ${player}, ${advancement})
“advancement_task”: ““,
// Finishing advancement challenge (local variables: ${player}, ${advancement})
“advancement_challenge”: ““,
// Finishing advancement goal (local variables: ${player}, ${advancement})
“advancement_goal”: ““,
// Team message, visible to player sending it (local variables: ${team}, ${displayName}, ${message})
“sent_team_chat”: “\’>${team}’:’${displayName}’:’${message}’>”,
// Team message, visible to other team members (local variables: ${team}, ${displayName}, ${message})
“received_team_chat”: “\’>${team}’:’${displayName}’:’${message}’>”,
// Private message, visible to player sending (local variables: ${receiver}, ${sender}, ${message})
“sent_private_message”: ““,
// Private message, visible to others (local variables: ${receiver}, ${sender}, ${message})
“received_private_message”: ““,
// Output of /say command (local variables: ${player}, ${message})
“say_command”: “[${player}] ${message}”,
// Output of /me command (local variables: ${player}, ${message})
“me_command”: ““,
// Death message send when player’s pet dies (local variables: ${default_message}, ${pet})
“pet_death”: “${default_message}”
},
// Style of link (local variables: ${link}, ${url})
“link_style”: “${link}”,
// Style of spoilers (local variables: ${spoiler})
“spoiler_style”: “${spoiler}”,
// Spoiler symbol used in spoiler style
“spoiler_symbol”: “▌”,
// Formatting accessible to players
“formatting”: {
// “formatting tag”: true/false
“dark_red”: true,
“green”: true,
“underline”: true,
“dark_green”: true,
“black”: true,
“yellow”: true,
“bold”: true,
“italic”: true,
“dark_blue”: true,
“dark_purple”: true,
“gold”: true,
“red”: true,
“aqua”: true,
“gray”: true,
“light_purple”: true,
“blue”: true,
“white”: true,
“dark_aqua”: true,
“dark_gray”: true,
“spoiler”: true,
“strikethrough”: true
},
// List of emoticons accessible to players (:name: in chat). Supports placeholders
“emoticons”: {
// “name”: “value”
“potion”: “🧪”,
“item”: “[%player:equipment_slot mainhand%]”,
“trident”: “🔱”,
“rod”: “🎣”,
“shrug”: “¯\_(ツ)_/¯”,
“bow”: “🏹”,
“bell”: “🔔”,
“heart”: “❤”,
“bucket”: “🪣”,
“sword”: “🗡”,
“shears”: “✂”,
“pos”: “%player:pos_x% %player:pos_y% %player:pos_z%”,
“fire”: “🔥”,
“table”: “(╯°□°)╯︵ ┻━┻”,
// Since 2.2.1+1.20.1 you can also import from files, using this syntax.
“$emojibase:builtin:joypixels”: “${emoji}”,
// value is the same as in others, just ${emoji} is replaced with read emojis (so you can apply fonts for example)
// Format looks like this $TYPE:SOURCE:PATH
// TYPE is “emojibase” for Emojibase.dev shorthand, “cldr” for Unicode cldr-json annotation
// or “default” for same style as this file (excluding imports)
// SOURCE points what type of storage it is, where PATH targets the file
// “builtin” loads it from json bundled with mod (“joypixels” or “emojibase”)
// “from_file” loads it from file relative to config dir (for example “emoji.json” points to “[SERVER]/config/emoji.json)

}
},
// List of styles with some requirements, applied from top do bottom
“styles”: [
{
// A requirement of style to apply to player
“require”: {
“type”: “…”,
// See information about these here: https://github.com/Patbox/PredicateAPI/blob/master/BUILTIN.md
},
/* Rest is the same as in “default” field, except all fields are fully optional */
}
]
}
“`

## In chat formatting
If player has a required permissions (`styledchat.format.[tag_name]`, where `[tagname]` is Text Parser tag), then they can use Simplified Text tags from within their chat.
Additionally, you can enable markdown and legacy (&X) formatting in the config

## Example config
“`json
{
“CONFIG_VERSION_DONT_TOUCH_THIS”: 3,
“_comment”: “Before changing anything, see https://github.com/Patbox/StyledChat#configuration”,
“text_formatting”: {
“legacy_formatting”: true,
“parse_links”: true,
“markdown”: true,
“formatting_from_other_mods”: true
},
“chat_preview”: {
“send_full_message”: false,
“require_for_formatting”: false
},
“auto_completion”: {
“tags”: false,
“tag_aliases”: false,
“emoticons”: true
},
“default”: {
“display_name”: “${vanillaDisplayName}”,
“message_formats”: {
“chat”: “${player} » ${message}”,
“joined_the_game”: “ “,
“joined_after_name_change”: “ “,
“joined_for_first_time”: ““,
“left_game”: “ “,
“base_death”: “ ${default_message}”,
“advancement_task”: ““,
“advancement_challenge”: ““,
“advancement_goal”: ““,
“sent_team_chat”: “\’>${team}’:’${displayName}’:’${message}’>”,
“received_team_chat”: “\’>${team}’:’${displayName}’:’${message}’>”,
“sent_private_message”: “[PM → ${receiver}] » ${message}”,
“received_private_message”: “[PM ← ${sender}] » ${message}”,
“say_command”: “[${player}] ${message}”,
“me_command”: “* ${player} ${message}”,
“pet_death”: “Oh no! ${default_message}”
},
“link_style”: “${link}”,
“spoiler_style”: “${spoiler}”,
“spoiler_symbol”: “▌”,
“formatting”: {
“dark_red”: true,
“underline”: true,
“yellow”: true,
“italic”: true,
“dark_blue”: true,
“dark_purple”: true,
“gold”: true,
“red”: true,
“aqua”: true,
“gray”: true,
“light_purple”: true,
“white”: true,
“pos”: true,
“dark_gray”: true,
“spoiler”: true,
“strikethrough”: true,
“st”: true,
“b”: true,
“item”: true,
“green”: true,
“dark_green”: true,
“black”: true,
“i”: true,
“bold”: true,
“blue”: true,
“dark_aqua”: true
},
“emoticons”: {
“potion”: “🧪”,
“trident”: “🔱”,
“rod”: “🎣”,
“shrug”: “¯\_(ツ)_/¯”,
“bow”: “🏹”,
“bell”: “🔔”,
“heart”: “❤”,
“bucket”: “🪣”,
“sword”: “🗡”,
“shears”: “✂”,
“fire”: “🔥”,
“table”: “(╯°□°)╯︵ ┻━┻”
}
},
“styles”: [
{
“require”: {
“type”: “permission”,
“permission”: “group.admin”,
“operator”: 4
},
“display_name”: “[Admin] ${vanillaDisplayName}“,
“message_formats”: {
“chat”: “${player} » ${message}”,
“base_death”: “”
},
“formatting”: {},
“emoticons”: {}
},
{
“require”: {
“type”: “permission”,
“permission”: “group.default”
},
“display_name”: “[Player] ${vanillaDisplayName}“,
“message_formats”: {},
“formatting”: {},
“emoticons”: {}
},
{
“require”: {
“type”: “permission”,
“permission”: “group.vip”,
“operator”: 3
},
“message_formats”: {},
“formatting”: {},
“emoticons”: {
“potato”: “Potato”
}
}
]
}
“`

Styled Barrels

# Styled Barrels
Have you ever wished that barrels came in all of the wood variants? Well, this datapack does exactly that!

### What this datapack adds
– Oak Barrel (Block)
– Spruce Barrel (Block)
– Birch Barrel (Block)
– Jungle Barrel (Block)
– Acacia Barrel (Block)
– Dark Oak Barrel (Block)
– Mangrove Barrel (Block)
– Crimson Barrel (Block)
– Warped Barrel (Block)

Styled

# Styled
This is a resourcepack for my “[Styled](https://modrinth.com/user/RevolvingMadness?type=datapack)” datapacks.

Stylecraft

# About

_**Stylecraft**_ is a resource pack that focuses on using real world surfaces to create LabPBR textures for Minecraft Shaders. It can be used without Shaders, but you won’t get the full visuals.

Every texture starts out from finding a surface to capture with a Digital Camera and processed through various programs to create seamless materials. Colors are adjusted to closey match the feel of the vanilla textures.

Parallax Occlusion is available on some of the textures, but due to how Connected Textures work you get raised edge on the corners of the blocks.

## Stylecraft x64 Preview Video

## Required Mods

[Fabric-API](https://modrinth.com/mod/fabric-api) & [Continuity](https://modrinth.com/mod/continuity) are required to view the textures as they were designed.
There may be some issues with using just Optifine to display the Wood Log textures.

## Notes
Video above is from x64.
Gallery Images are captured with the x512 version you can find over on my [Patreon]
(https://www.patreon.com/c/TheEdgeLoop).
You can see a comparison of the different resolutions in the Gallery.

## Update 2

Added Log End Variations

Added Bricks Block

Style Over Virtue

# 💮Style Over Virtue 💮

## 🔧About🔧

Style Over Virtue Allows you to change what your tools look like by using different materials! This data pack allows you to create different tools using different kinds of materials to style them and show them off to your friends! This is a quality of life data pack, allowing you to make wooden tools of every wood type, endstone and sandstone tools, things like that!

I’ve also snuck in some secret tools that you can find via experimentation, so keep an open mind and smack some random things into that crafting table, you might just make another kind of tool!

If you want me to add any other toolsets to this pack, send a suggestion in the discord or comment on my [PlanetMinecraft](https://www.planetminecraft.com/member/hak0ta538/)

![Most Tools in the Pack](https://cdn-raw.modrinth.com/data/qvuSsYBa/images/cc198f0cb734dd6239bb1afcba053c5ee7d31452.png)

**This Datapack is Currently In Beta**

*I plan to add much more to this pack such as give commands, maybe obsidian tools, more toolsets etc, This datapack only currently contains the wooden and stone tool variants. Thanks for understanding!*

## 📷Possibilities📷

This Pack adds quite a few styled tools, but to list all the toolsets in the early beta:

Click Here

– Acacia
– Birch
– Cherry
– Dark Oak
– Flowered Cherry
– Jungle
– Mangrove
– Spruce
– Bamboo
– Warped
– Crimson
– Blackstone
– Endstone
– Prismarine
– Netherrack
– Sandstone
– Deepslate
– Andesite
– Diorite
– Granite

## Possible Concerns

Data packs that have the same recipes as the ones in style over virtue could collide with the data pack. Which is why I’ve went out of my way to try and exclude making tools who’s recipes might collide with other data packs, such as copper tools, or emerald tools.

But I still cannot confirm this data pack wont collide with other data packs that add useful tools using the same materials used for the styled tools.

#### Credits

HAK0TA538 – Texturing and Programming

Style Essentials

**Style Essentials** is a resource pack that will make your menus (GUI) fit the style of the menus from the **_ESSENTIAL Mod_**.

This pack focuses on keeping the **Essential mod style** everywhere possible. What this means is that you will be able to find some of the buttons, icons, etc., to be redesigned to **Essential’s** GUI design style. Please also note that this pack will **not** change things like your hotbar. This pack is only for menus.

As an example for the general look, the Options screen:
![The Minecraft options screen with all of it’s buttons in a darker tone, matching to the ones of the Essential Mod. Also including an even darker background](https://cdn.modrinth.com/data/cached_images/d258449f04ebb8ad620b3746b4e96f0b5d3ecafa.png)

_(See more images in the gallery!)_

_As an added bonus, the darker menu screens are also a bit easier on the eyes!_

Hope you enjoy.
## Dependencies?
No, you don’t need anything but minecraft for this. I would highly recommend the Essential mod though, for obvious reasons..

## Contact
If you encounter any issues or have any suggestions, feel free to dm me on discord:
winterroll

Pink and black Knight

REQUIRES [Lace texture pack](https://modrinth.com/resourcepack/lace)
🛡️ A Black Knight–inspired pack with a dark, armored aesthetic
💖 Bold pink accents on the shield, elytra, and tools
⚔️ Blends a rugged medieval vibe with vibrant color for a clean, standout look
🎥 TikTok: @_sty._

OVERLAY THIS OVER LACE

Stygian End:Unoffical

This is a fork from Stygian End: Biome Expansion,the origin mod has few configs about biome generation and entity spawn,so I made this.

If you are a 1.12.2 modpack maker seeking mods that overhaul the end,this mod will suits you.

Stygian End:Unoffical adds two new biomes to the end dimension and a handful of new ender themed blocks and plants.

Also,this mod allows you to easily configure what biomes will be generated in the end and their weight,for those who want to make the end fancier.

Caves are added to the end,but no new ores added,it makes mining in the end easier for those who using mods like Netherending Ores.

I suggest you to combine this mod with Biome Tweaker so that you can create a new biome and make it generated in the end.

I had gotten all the sources lost by misoperation,I had no idea but to leave this mod closed sources,but you can still feel free to use this mod.