Origins: Mario

For this to work, you need the Origins Mod.
You can choose a different character to become your origin to experience Minecraft.

This Origin is Coded in newest version of origin, so for lower versions or forge version, there may having bugs that not expected.

# Mario

**It’s a-me, Mario!**

## Passives

– 💨Trained Movement
– You move a little bit slipper(Makes you sprint jump faster).
– 🧱Wall Jump
– You able to wall jump.
– 🏃‍♂️Boink
– You able to deal damage when land on entity.
– 🍄1up
– You can use Mushroom Stew as totem of undying, it will return a bowl.
## Active Ability
– ⏫Super Boost
– When active (Primary_Active), Your next jump will able to charge, and let you jump higher( Only works on ground, pressing any movement key will boost you forward.). You take no fall damage.


##
– Any question can ask in the discord server ::: )
– [Michael Ten Discord Server](https://discord.com/invite/KuWNd8av4q )

Origins Manhunt

Welp, my friends wanted an origins manhunt modpack, and I figured it would be easier for us to use if it were uploaded on modrinth, so here it is.

This modpack features a simple to use manhunt mod. Simple type “/mh join hunters/runners” to get started. Hunters get a compass than can be used to track the runner.

To spice up the manhunt experience, there are numerous origins to choose from, providing unique benefits and drawbacks to each person.

I recommend using this wheel we made to choose an origin for each person: [https://spinthewheel.io/wheels/XbtQ0giEE625boyTERl1cz0xJmU9MQ==](https://spinthewheel.io/wheels/XbtQ0giEE625boyTERl1cz0xJmU9MQ==)

There are also a bunch of optimization mods so everyone playing can do so smoothly, and the Essential Mod to easily play with friends.

Origins-Magic

# Origins-Magic
Origins-Magic is an [Origins Reborn](https://modrinth.com/plugin/origins-reborn) addon which adds 8 magic themed origins.

Add this to the server plugins folder with Origins-Reborn and restart the server to begin playing with the new origins!

For support join the [Starshooter](https://discord.gg/dQGaXgxMpg) discord server.

## Server Hosting (Advertisement)
[![Create a server on Bisect](https://cdn.modrinth.com/data/cached_images/84c367e7ba28598bc811ff7d632c22ebed744ff3.png)](https://www.bisecthosting.com/comet)

## Included origins:
– Alchemist
– Potions you drink and throw are a level stronger and last twice as long.
– Right clicking on copper with an empty hand turns it to gold, and vice versa.
– You deal only 0.75x damage.
– You have only 3 hearts when touching water.
– Telekinetic
– You can interact with blocks, entities and items further away than normal.
– Drops from entities and blocks go straight into your inventory.
– You deal only 0.75x damage.
– You have only 3 hearts when touching water.
– Healer
– You can survive death once every 10 minutes.
– When you right click on something, it gets Regeneration 2 for 10 seconds.
– When standing still you have infinite Regeneration 2.
– You deal only 0.75x damage.
– You have only 3 hearts when touching water.
– Hypnotist
– Right clicking on a monster makes it attack the last other thing you hit.
– Right clicking on a player gives them Nausea for 30 seconds.
– You deal only 0.75x damage.
– You have only 3 hearts when touching water.
– Necromancer
– Undead monsters nearby to you target whatever you hit.
– You can swing your fist to bring nearby dead players that have not respawned back to life where they died.
– You have more health and deal more damage in the nether, and have less health and deal less damage outside the nether.
– Undead monsters won’t attack you unprovoked.
– Villagers refuse to trade with you.
– You have only 3 hearts when touching water.
– Spirit
– Your footsteps are not detected by Sculk Sensors.
– You are invisible when standing still, as if using an Invisibility potion.
– You have more health and deal more damage in the nether, and have less health and deal less damage outside the nether.
– You have only 3 hearts when touching water.
– Warlock
– Whenever you kill something, you absorb some of its health for up to 30 extra hearts.
– Upon hitting something, it gains a negative effect for 15 seconds.
– Undead monsters won’t attack you unprovoked.
– You can’t use enchantments or potions.
– Villagers refuse to trade with you.
– You have only 3 hearts when touching water.
– Shadowmancer
– You are fully invisible and cannot be interacted with by others in dark areas.
– You deal increased damage in the dark, and reduced damage in the light.
– You are set on fire in light, even from things like torches.
– You take double damage from fire.
– You are not affected by Fire Resistance.
– You have only 3 hearts when touching water.

## Donate

[ ![Support me on Ko-fi](https://cdn.modrinth.com/data/cached_images/29887a4bb8c2890b0aecf5433bde4e48068d18fe.png)](https://ko-fi.com/cometcake575)

Origins: Lightningborn

## /! IMPORTANT NOTE /!

You need to put this datapack in your datapack **AND** resourcepack folder!

# Lightningborn

### You are a creature made of pure lightning, you have the power to control lightning at will causing devastating damage to everything and everyone around you.

🟢 Electroshock Mastery

This is your primary ability, activate using the primary ability key.

Strike every entity—exluding items and passive mobs—in a 12-block radius.

This uses 4 energy points.

Has a 300 tick cooldown.

🟢 Lightning’s Fury

This is your secondary ability, activate using the secondary ability key.

Strike yourself with the fury of a lightning storm which will granting you speed III, haste II, and strength I for 1 minute, aswell as refill your energy bar at a rate of 1 energy point/80 ticks on top of the normal regeneration.

The faster energy bar regeneration will continue to naturally regenerate if you fall below 5 energy points.

This uses 1 energy point for every 30 resource points, starting at 10 energy points needed.

🟢 Skyward Surge

This is your tertiary ability, activate using the save toolbar key.

Place down a marker and teleport back to it anytime, use ability again to teleport.

This uses 5 energy points to place the marker. None to teleport.

Has no cooldown.

🟢 Snap Step

This is your quaternary ability, activate using the load toolbar key.

You instantly move super quickly in the direction you are moving horizontally, moving in that direction a few blocks.

This uses 2 energy to snap step. Cannot be used when standing still.

Has a 16 tick cooldown.

🟢 Lightning Speed

You are constantly 1.5x faster than a regular player.

🟡 Thunder Roar

This is your quinary ability, activate using the highlight players (spectators) key.

Create a loud thunder sound, this does nothing but can be used for scaring friends 😀

This uses 1 energy point.

Has a 100 tick cooldown.

🟡 Energy Bar

Your hunger bar is replaced by an energy bar that will slowly regenerate over time at a rate of 1 energy point/120 ticks, your abilities use energy excluding passive abilities. You are also immune to hunger effects.

You have a max of 20 energy points.

If you manage to get to an empty energy bar then you will take 0.5 hearts/40 ticks.

🟡 Illumination

As lightning you give off a glow effect, as well as become immune to dark effects such as wither, darkness, and blindness.

🟡 Conductive Hunger

This is how you can eat, shift + right click while holding an edible item for 1.20.1 and below. Just hold right click for 1.20.2+.

As lightning you have no need for food, but you are able to eat conductive ingots and food, and are immune to all hunger related effects

When you eat an ingot/item, you gain an ability, these abilities are passive and come with downsides, only one of these abilities can be active at a time.

Iron Ingot

Restores 3 energy points, and heals 2 hearts. You will glow an iron gray.

Ability: Electromagnetism. Your item pick-up range is tripled (can pick-up items 6 blocks away).

No Downside.

Lasts for 10 seconds.

Gold Ingot

Restores 3 energy points, and heals 2 hearts. You will glow gold.

Ability: Gilded Fortune. You gain luck II.

Downside: Fragile Fortune. You lose 2 hearts due to how malleable and ductile gold is.

Lasts for 4 minutes.

Copper Ingot

Restores 3 energy points, and heals 2 hearts. You will glow orange.

Ability: Electrostatic Charge. Your punches are now electrically charges and you deal extra damage and paralize entities (give them slowness 3 for 20 seconds), aswell as have a 2% chance to strike them with lightning

Downside: Static Interference. You just ate copper, you’re weak to copper, what did you think would happen? You get slowness 3.

Lasts for 15 seconds.

Redstone

Restores 5 energy points, and heals 3 hearts. You will glow red.

Ability: Energized Pulse. You can detect any entity in your render distance, passive mobs are green, hostile mobs are red, neutral mobs are grey, and items are blue.

Downside: Unfamiliar Energy. Redstone isn’t really electric and has an unfamiliar energy which makes you sick, bleh. You get nausea 4.

Lasts for 15 seconds.

Amethyst

Restores 5 energy points, and heals 3 hearts. You will glow purple.

Ability: Crystalline Reflex. The amethyst shard broke within you due to the high power and heat, the sharp shards cover your skin giving you thorns while allowing you to see in the dark. You gain natural thorns, and nightvision.

Downside: Splintered Vitality. Due to amethyst’s fragile nature, you become much more brittle and will take more damage. You take 20% more damage.

Lasts for 45 seconds.

Netherite Ingot

Restores 16 energy points, and heals 10 hearts. You will glow a dark, dark grey.

Ability: Power Surge. You temporarily become immortal, yeah, you take absolutely no damage.

Abiltiy: Gilded Fortune x4. Since netherite is made with 4 gold ingots, you gain luck VIII (8).

Downside: You’re eating netherite -_-

Power Surge lasts 6 seconds. Gilded Fortune x4 lasts 1 minute

Other Edible items

Golden Apple.

Enchanted Golden Apple.

Golden Carrot.

Glistering Watermelon (1.20.2+)

🔴 Dissipate

You take damage in water as it conducts you, and you dissipate in it, rain will deal less damage over time due to there not being much water, and if it is thundering you will not take any damage. On easy mode you will take half the damage.

1 heart of damage/20 ticks if in water.

1 heart of damage/35 ticks if in rain.

🔴 Metallic Lethargy

You will not be able to naturally regenerate energy if you fall below 6 energy points, and will recieve slowness and mining fatigue until you go above 5 energy point.

🔴 Static Interference

When standing near copper you will becomes weakened and slow, this excludes lightning rods.

(List is incomplete and needs to be updated for future versions)

As lightning, you are immune to fire and lightning strikes.

Origins: Liar

**Liar (for Fabric, Minecraft 1.20.2) impact: 1, Icon: Empty Map**

_”The Liar with it’s wit and carefully crafted lies can deceive and gain the upper hand in any situation”_

– ### “Make Believe” (Primary Active Power):
_”Disguise The Item in your Mainhand into The Item in your Offhand with [Primary Active], press it again on a Disguised Item to revert it back”_
– [-] Disguised Blocks cannot be Placed.
– [-] Disguised Items while inside of an inventory, prevent the Player that is holding them from Crafting.
– [-] Disguised Items while on the ground, stop nearby players from Crafting.
– [-] The Bundle while inside of an inventory, prevent the Player that is holding them from Crafting.
– [-] Disguised Items, such as food or Orbs of Origin, are prevented from being used.
– [-] Any Disguised Armor appear like they give you armor points, but damage goes through them.
– [+] Maybe you can trick your Opponent to wear some.
– [+-] Disguised Weapons are not effective, but your Opponent does not know that.
– [+] You can use Disguised Emeralds to fool Villagers and Traders. What they do not know does not hurt them.

Origins: Legacy

# Origins: Legacy
This is an unofficial forward port of the original [Origins](https://modrinth.com/mod/origins) mod, based from the official MC 1.20.1 build, for supporting newer versions of Minecraft while also attempting to offer backwards compatibility for Origins datapacks created for 1.20.1 and prior.

The reason why this fork had to occur was because:
– The newer builds of Origins were horribly buggy at the time of writing, having experienced heavy refactors to the codebase that also end up breaking the Origins datapacks that came prior, often requiring extensive changes to properly support the new versions.
– Origins is being *very* slow to update to newer versions of Minecraft. I just found it easier to work on it here myself, and also be able to update all the old 1.20.1 Origins datapacks and mods and make them all work here myself. Genuinely made things significantly easier than having to deal with the updated codebase.

If you need help with **creating data packs** for the mod, you can visit [the official Origins wiki](https://origins.readthedocs.io/en/1.10.0/). The official wiki is still sufficient for making datapacks, as long as you are under the `1.10.0` branch, which is what this fork is based on.

If you want to **report a bug**, please visit [the issue tracker](https://github.com/BluSpring/Origins-Legacy/issues). Make sure to check other existing issues first, and post detailed information about which mods and which version you are using, what you would expect to happen, and what happens instead. Also always include the log of your client and the server if possible.

## Does this support custom origins made for Origins 1.21.1?
Not really, since the codebases, feature sets and even the main data formats have changed quite significantly in the new codebase. On the other hand, Origins: Legacy tries to retain compatibility with the 1.20.1 origins datapacks as best as possible, usually only requiring changes at the regular Minecraft datapack level, which is usually much better documented. The power JSON files in the current codebase still remain entirely untouched.

## Any additional features?
There are a few custom features added into this fork, all documented in the [README of the GitHub](https://github.com/BluSpring/Origins-Legacy). Feel free to suggest any new features on the issue tracker too, I’m open to ideas. If you need it for a specific version as long as it’s in 1.21.1 and later, I can implement it there.

## Why should I use this over the official Origins mod?
Nothing’s stopping you from using the official version, really. I’m only personally supporting this fork for me and my friends due to our own bad experiences with the current alpha releases of Origins. The only reasons you would have for using this fork is if you don’t want to deal with waiting for the official Origins mod to update.

Origins: Kitsune

For this to work, you need the Origins Mod.
You can choose a different character to become your origin to experience Minecraft.

This Origin is Coded in newest version of origin, so for lower versions or forge version, there may having bugs that not expected.

[For Other translation, click here.](https://minecraftstorage.com/mods/origins-kitsune)
[![https://minecraftstorage.com/mods/origins-kitsune](https://cdn.modrinth.com/data/cached_images/065f0c24a688dd3a68b09d97530dcabc48a444fa_0.webp)](https://minecraftstorage.com/mods/origins-kitsune)

# Kitsune

**You are one of the ancient fox spirits, both respected and feared by many. What will you do with your heritage, and the power it brings?**

> There have Normal version and white version of **Kitsune**
## Passives

– 💨Swifty mobility
– You run 40% faster, and jump 3 block higher when sneaking. You take no fall damage.
– 🤫Sneaky
– Sculk Sensor won’t detect you from landing, walking and running.
– 🍒Favorite Food
– Berries are more saturation on you.
– 📜Ancient Spirits
– You have Particles around you when moving.
– 📜Ancient Lives
– You have 30% less health.
##
– This origin can be also found in [Omnix Origin](https://modrinth.com/datapack/origins-omnixomnitrix)
– Any question can ask in the discord server ::: )
– [Michael Ten Discord Server](https://discord.com/invite/KuWNd8av4q )

Origins JS

# Origins JS

This is a KubeJS integration for [Origins (NeoForge)](https://github.com/IAFEnvoy/Origins-NeoForge), allowing you to
manage
origins and powers via KubeJS.

Note: This is my first time to make a KubeJS addon, most code written by DeepSeek and reviewed by my self. So if you
think some APIs are weird or not well-designed, please let me know.

## Features

– **Origin & Power Management**: Grant, revoke, and check origins/powers from JS scripts.
– **Custom Actions**: Define `EntityAction`, `BlockAction`, `ItemAction`, `BiEntityAction` in JavaScript.
– **Custom Conditions**: Define `EntityCondition`, `BlockCondition`, `ItemCondition`, `BiEntityCondition`,
`BiomeCondition`, `DamageCondition`, `FluidCondition` in JavaScript.
– **Custom Powers**: Create fully scripted Power types with JS callbacks (`grant`, `revoke`, `tick`, `active`,
`inactive`).
– **Data-Driven**: All custom types can be referenced in JSON datapacks using the `origins_js:` namespace.
– **Parameters Support**: Pass custom parameters from JSON to your JS callbacks for dynamic behavior and high
reusability.

## Dependencies

– [KubeJS](https://modrinth.com/mod/kubejs)
– [Origins (NeoForge)](https://modrinth.com/mod/origins-neoforge)

## Quick Start

### 1. Install all dependencies, then place your `.js` scripts in `kubejs/server_scripts/`.

### 2. Basic Usage

“`javascript
// Get the holder for a player or entity
let holder = OriginsJS.getHolder(event.player);

// Manage origins & powers
holder.grantPower(“origins:origin”, “origins:fire_immunity”);
holder.revokePower(“origins:origin”, “origins:climbing”);
holder.setOrigin(“origins:origin”, “origins:human”);

// Check state
if (holder.hasPower(“origins:fire_immunity”)) { /* … */ }
if (holder.hasOrigin(“origins:human”)) { /* … */ }
“`

See [examples](https://docs.iafenvoy.com/docs/mod/origins/js/examples) for more examples including custom actions, conditions, and powers.

## Documentation

– [API Reference](https://docs.iafenvoy.com/docs/mod/origins/js/api-reference) — full type table, HolderWrapper API, and static shortcut methods
– [Examples](https://docs.iafenvoy.com/docs/mod/origins/js/examples) — code examples for origins/powers, custom actions, conditions, and powers

Origins: Item Sage

# Item Sage
_”Equipped with a magical bag of endless capacity to store items, with each Unique Item adding to your Maximum Health.”_
`Made for Fabric, Minecraft version 1.20.2, Origins version 1.12.10, Impact: 1, Icon: Enchanted Bundle`

### “Bagged Items”(Primary Active Ability, Default keybind = G):
_”Stuff the items in your mainhand into your bag by pressing [Primary Active]!”_
– [-] You can’t enter an item that is already in your bag

### “Hand in Bag”(Secondary Active Ability, Default keybind = Unbound!):
_”You reach into your bag, and choose from 3 options which item to pull out! Uses [Secondary Active]!”_
– [+] The Items stored in your bag will keep all of their Enchantments and Tags! `You can even fit a single Shulker Box in there`

### “I <3 Items"(Passive!): _"Your Health is equal to the number of Unique items inside your bag!"_ - [-] Overconfident and Reckless: When above 20 Max Health, your Armor no longer gives you Armor Points - [-] When damaged: Return items from your bag into your Inventory equal to the damage taken. - [-] When your Inventory overflows, the items drop on the ground instead! - [-] You are very likely to drop a lot of items on the floor when you die, if you stored more items in your bag than there is space in your Inventory! _Origin by Frucs, inspired by Doppo Kunikida, one of the main characters in the anime Bungo Stray Dogs, a fantastic anime where superhumans exist with different powers! Doppo Kunikida has the Unique Ability to study items and then recreate them using paper from his Notebook_

Origins: Imp

# 👿 Embrace Your Inner Imp! 👿

**Have you ever dreamed of living the mischievous life of an Imp in Minecraft? With this addon, step into the role of an Imp and unleash your playful trouble and mischief on the world! Whether you’re exploring new lands, crafting unique items, or building impressive bases, your adventures will never be the same.**
# ✨ Powers! ✨
1. Dark Vision: Navigate the darkest caves with ease.
2. Fireball: Launch fiery projectiles at will! [130 Second Cooldown]
3. Fire Immunity: As a child of fire, you’re completely immune to its effects.
4. Fodder/Fragile: You’re more delicate, losing three hearts, which makes survival trickier.
5. Scamper: Swift and nimble, you’re quicker on your feet. [20% Speed Boost]
6. Shiny Bravery: Gain various buffs when holding precious metals—gold (haste 1), emerald (haste 1 and strength 1), diamond (haste 1, strength 1, and resistance 1).
7. Tiny Imp/Lizard!: Small enough to crawl into tight spaces, making you hard to detect.
8. Too Small: Shields are too heavy for your tiny hands. [Shields Restricted]
# Credits
– Thanks to the whole Origins Discord for helping out with some of the difficult code.
– Thanks to Foxarc_ for being an amazing friend and helping me with the code and ideas.
– Thanks to Fozzlexou for being an aamazing friend and for Ideas and code help!
– Gen_Grimmclaw For Beta Testing the addon and datapack with me in multiplayer.
– Icon drawn by me! VNull
# Links
– [Website](https://vnull.buzz/)