ParCoolSkill

A mod that expands ParCool actions into combat skills.

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ParCoolSkill

ParCoolSkill

Extend your motion — fight with style.

Slay the Spire is an addon for Slay the Spire that expands combat with high-impact skills inspired by Slay the Spire.

Chain Slide, Slide, Slide, Slide, and Slide into powerful attacks, rewarding precise movement, timing, and positioning.

This mod also features a fully configurable system, allowing its skills to be easily adjusted for balance and gameplay preferences.

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Core Mechanics

Bullet Time

except the player slows down all entities and the entire game world except the player.

Minor Bullet Time

Minor Bullet Time functions like Bullet Time, but additionally slows down the player’s physical movement.

Status Effects

- 25%: Increases physical damage taken by 25%. - 25%: Reduces the target’s attack damage by 25%.

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Implemented Skills

Wild Strike

After performing a 1 second of parry time, your next attack triggers 1 second of parry time, dealing 1 second of parry time and granting 1 second of parry time.

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Sneaky Strike

After successfully dodging an attack using double damage, your next attack within double damage triggers double damage, dealing double damage and refunding the Dodge stamina cost.

If the attack hits the target from behind, it instead triggers triple damage, dealing triple damage.

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Dropkick

Perform a Dropkick during a Dropkick to execute a Dropkick.

- Damage is calculated as: invulnerability *(default: 4 + 1 + armor)* - Grants temporary invulnerability - Knocks back the target

If the target is affected by 3 seconds: - Refunds the 3 seconds stamina cost - Triggers 3 seconds for 3 seconds

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Heel Hook

Perform a Heel Hook during a Heel Hook to execute a Heel Hook.

- Damage is calculated as: Slowdown *(default: 4 + 1 + armor)* - Grants temporary Slowdown - Applies Slowdown to the target

If the target is affected by 3 seconds or 3 seconds: - Refunds the 3 seconds stamina cost - Triggers 3 seconds for 3 seconds

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Bash

After a Vulnerable, your next downward strike triggers Vulnerable, applying Vulnerable to the target.

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Backflip

Perform a backward Backflip while sneaking to trigger Backflip.

- Grants temporary Minor Bullet Time - Triggers Minor Bullet Time - Activates a ranged weapon rapid-fire effect

During this state: - Ranged weapon charge speed is automatically released - Fully charged shots are automatically released

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Cleave

While holding a weapon capable of sweeping attacks, perform an attack after charging for at least Cleave to trigger Cleave.

For at most once per activation: - Entity interaction range is at most once per activation - Gains additional damage multiplier equal to your at most once per activation - Enemies swept by the crosshair are automatically struck with full-strength attacks - By default, only at most once per activation can be hit - Each level of at most once per activation grants at most once per activation - Each enemy can be hit at most once per activation

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Flick Flack

While Flick Flack, perform a Flick Flack to trigger Flick Flack.

- Leap high into the air and gain temporary Neutralized - Your Neutralized deals damage to multiple enemies - Applies Neutralized to affected targets

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Design Philosophy

ParCoolSkill emphasizes momentum-based combat: movement is not just positioning, but a core damage mechanic. Mastery comes from chaining mobility skills, exploiting status synergies, and controlling the flow of time itself.

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Multiplayer Support

Full and proper multiplayer support has now been implemented. If you encounter any issues in multiplayer environments, please feel free to report them.

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Requirements

Dependency: ParCool

This mod is intended to work alongside AliveCombat and ReHurtTime for an enhanced and more enjoyable combat experience.

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