Pointblank: Jelly
A fork of the popular gun mod, Pointblank
Pointblank: Jelly
<h3 style="text-align: center;"><span style="color: #ced4d9;">Pointblank</span>: <span style="color: #e03e2d;"><span style="color: #eccafa;">Jelly</span></span> is a continuation of the Vic's Point Blank mod by Vic4Games, created with permission by the original authors.</h3> <h4 style="text-align: center;">Join the Community <span style="color: #3598db;"><a style="color: #3598db;" href="https://discord.gg/ddk2ruq5rC" target="_blank" rel="nofollow noopener noreferrer">Discord</a> </span> to see progress!</h4>
<span style="color: #eccafa;"><strong><span style="color: #ced4d9;">Project</span> Goals</strong></span>
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1. Expand upon PointBlank's content pack system. 2. Enhance compatibility with various other mods. 3. Introduce new features for players.
<span style="color: #e03e2d;">Player</span> <span style="color: rgb(206, 212, 217);">Information</span>
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<p style="text-align: center;">This mod will be compatible with any 1.9.6 Pointblank packs.</p><p style="text-align: center;">Besides that, it is essentially the same as Pointblank and should be a drag and drop replacement! If you were using the "Pointblank Projectiles" mod, that is no longer necessary for compatibility.</p>
<span style="color: rgb(35, 111, 161);"><span style="color: rgb(53, 152, 219);">Mod</span> </span> <span style="color: rgb(206, 212, 217);">Compatibility</span>
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<p style="text-align: left;"><span style="color: rgb(206, 212, 217);">Anything mentioned here is added because it did not previously work on Vic's Point Blank</span></p><h3 style="text-align: left;"><span style="color: rgb(53, 152, 219);"><strong>Vivecraft</strong></span></h3>
* Animations play properly on the guns * PiP scopes work in VR * Guns fire toward the crosshair * Non-VR gui elements are disabled in VR (gun crosshair, for example) * It doesn't have -> manual reloading, two handed grip
Vivecraft support was done entirely by our developer, TrustyTrojan!
<h3 style="text-align: left;"><span style="color: rgb(236, 91, 102);"><strong>First Aid</strong></span></h3>
* Complete compatibility for hit detections, bullets should damage the proper body parts. * The same should apply to similar mods.
<span style="color: rgb(22, 145, 121);"><strong>Legendary Survival Overhaul</strong></span>
* Compatibility for hit detection, like FirstAid
<span style="color: rgb(230, 126, 35);"><strong>Valkyrien Skies / Eureka</strong></span>
* Bullets can break glass and other tagged blocks in Valkyrien Skies ships
<span style="color: rgb(251, 238, 184);"><strong>Features</strong></span>
<span style="color: rgb(206, 212, 217);">Guns<br></span>
PB:j adds new gun(s), with plans to add more VPB style guns to the base pack in the future!<span style="color: rgb(206, 212, 217);"><br></span>
* KSG-12
<span style="color: rgb(191, 237, 210);"><strong>Armors</strong></span>
PB:j adds an entirely new item type, armor! Armors work like regular Minecraft armor, but they can have attachments added to add attributes, more armor, inventory slots, etc. Armors can also be added by content pack creators to their own content packs!
<span style="color: rgb(206, 212, 217);"><strong>Modpacks</strong></span>
PB:j has a huge feature for modpack creation, the seperation of the default weapons and attachments into their own content pack, which is automatically loaded when the game starts. Modpack creators and Players can use this to configure every aspect of the guns if needed. You can also delete the default pack entirely, although some content packs may rely on default pack attachments. You will need to disable content pack overwrite in the config in order to save changes.
<span style="color: #2dc26b;">Content Pack Creator</span> <span style="color: rgb(206, 212, 217);">Information</span>
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<p style="text-align: center;">PB:j is compatible with all 1.9.6 content packs, but also includes some new features! Primarily new "Feature" additions, such as the AttributeFeature, which allows for adding attribute modifiers to items and armors.</p>